I asked why, and they said in the worst case some people would steal them. Maybe they just kept them or “lost” them, or they returned the cases without the game. With something like the Nintendo chips the theft would be obvious, but a couple of disk style ones had labels forged too. A stupid crime, given the last borrower would simply be fined.
On average though, there were a lot of difficulties keeping them in working order. Apparently they were reported non-functional more than DVDs, and despite a contract with a cleaning and restoration company still had a high failure rate requiring frequent replacement. Which is really kinda funny given how 90% of the time the disk is just a DRM token for an online download, shouldn’t be that susceptible to failure from minor damage…
Anyway between these costs and an analysis that physical game media was on the way out the door(probably mostly the costs), the program was discontinued and you can’t borrow games around here anymore.
Not just my favorite indie game, Skullgirls is my favorite game. That game is 13 years old, and there are still killer strategies that no one has even found yet, due to how flexible defense and team synergies are.
Vagante is probably my favorite roguelike, trailed closely by Streets of Rogue. As a bonus, both are playable in online and local co-op.
Sadly, the team behind Cannon Brawl never got to make another game together after making one of the best RTS games I’ve ever played, but to be fair, it wasn’t exactly super similar to the likes of C&C and StarCraft. Tooth and Tail is another great indie RTS game that I felt could be a future for the genre, but it didn’t really take off either.
There are also a handful of indie games that I’ve played that very few have. The Masterplan is just shy of being the perfect heist game, including a bunch of mechanics built around holding people at gunpoint. Magnetic By Nature is a clever magnetic platformer that deserved more attention. And most recently, I finally gave up hope that Cloak and Dasher, a fast paced platformer like Super Meat Boy or N++, will ever get another update and leave early access, but what’s there, while kind of thin, is pretty great.
EDIT: I mistakenly listed Mind Over Magnet, Game Maker’s Toolkit’s game, instead of Magnetic By Nature. They’re very different games. Magnetic By Nature is the one that I liked that so few people played that it may as well have been a secret.
I would say it’s a game that requires you to play tactically rather than rushing through it. Especially early game, the traps are very reminiscent of Spelunky, and it’s clear where a lot of their inspiration came from, but Vagante gives you even more mechanics to deal with traps, like magic rings that let you go through walls and floors, for instance, but you won’t necessarily find them every run. Noita has caught my attention here and there, but I just never made time to try it.
Hmm… May I watch you stream Vagante sometime? I’ve been iffy over it for a year or more now because of those reviews. Let me see how you die LOL jk. This is also coming from a SoR fan, too!
I’m not really a streaming kind of guy. Early on in the game, you’re mostly looking out for floor switches and spikes. You can hold the walk modifier to make sure you always climb down a ledge, which helps to make sure you don’t accidentally land in a spike pit, and you can throw just about anything on floor switches to trigger them before you get there so that they’re no longer a threat. You could check out a YouTube let’s play and see how they deal with them, or you could just accept that the game is pretty cheap, so worst case, you’re not out much money if you don’t like it.
If you want to see someone play Vagante, check out Pakratt13 on the tubes. He did a daily show of roguelikes for a bit and vagante was in the rotation. That’s how I heard about it.
Old DOOMs up till 64. Halo 1 was also very repetitive in its lookalike hallways and got me lost multiple times. I don’t miss the get lost mechanics of these games. Especially in doom where the function of the many look alike chambers was unknown to me so the architecture made no sense.
I remember playing Assault on the Control Room on Halo 1 and one of the doors glitched and didn’t unlock. I must have walked around those hallways for hours trying to work out where I was supposed to go
I think Hexen takes the cake among the “old Dooms”, since it has a hub map and you have to revisit some levels to toggle switches that became accessible after toggling another switch in another map.
Halo 1 was never difficult with Cortana telling you were to go and the waypoint on screen. Assault on the Control/Two Betrayals has arrows on the hallway floors and I never got turned around in The Library.
If you really want labyrinth level design from Bungie, the Marathon series is were it’s at and completely explains why there’s so much hand holding in Halo CE.
I have RetroDeck set up but I’m honestly not into emulation. I do own a Nintendo Switch and we’ve played a couple of those. They’re fun but I’m not looking into supporting Nintendo for the time being.
I think it currently only works in third person funny enough. I’ve had the same issue so I’m just back to torches because I never liked third person view in these games.
It only begins correctly in 3rd person, but if you wait for the glowing mote to appear you can then zoom back into 1st person and it will continue to orbit you a provide light.
I was doing a quest in Cheydenhal when the guards were leaving the barracks. All of them came out naked for some reason. After going into an inn and returning outside they were armored like they should have been.
Why do you think this happens when these developers already had a winning formula?
I mean, all series are going to have some point where they dick things up, else we’d have never-ending amazing video game series. I don’t think that the second game in the series is uniquely bad.
Some of it is just going to be luck. Like, hitting just the right combination of employees, market timing, consumer interest, design decisions, scoping a game’s development time and so forth isn’t a perfectly-understood science. Making the best game of the year probably means that a studio can make a good game, but that’s not the same thing as being able to consistently make the game of the year, year after year.
Some of it is novelty. I mean, part of most outstanding games is that they’re doing at least something that hasn’t been done before, and doing so again — especially if other studios are trying to copy and build on the winning formula as well — may not be enough.
Some of it is that most resources don’t always make a game better. I know that at least some past series have failed when a studio made a good game, (understandably) get more resources for the next game in the series, but then try to expand their scope and don’t do well at that new scope.
Engine rewrites are technically-risky, can get scope wrong, and a number of games that have really badly failed have happened because a studio tries to rebuild everything from the ground up rather than to do an incremental improvement.
You mention Cities: Skylines 2, and I think that “more resources don’t always help”, “luck”, and “engine rewrite” were all factors. When I play a city-builder, I really don’t care all that much about graphics; I’ve played and enjoyed some city-builders with really unimpressive graphics, like the original lincity. CS2 got a lot of budget and had a dev team that tried to use a lot of resources on graphics (which I think was already not a good idea, and not just due to my own preferences; reading player comments on things like Steam, what players were upset about were that they wanted more-interesting gameplay mechanics, not fancier graphics). Basically, trying to make the world’s prettiest city-builder with the money maybe wasn’t a good idea. Then they made some big internal technical shifts that involved some bad bets on how well some technology that they wanted to use for those graphics would work, and found that they’d dug themselves deeply into a hole.
Sometimes it’s a game trying to shift genres. To use the Fallout series as an example of both doing this what I’d call successfully and unsuccessfully, the Fallout series were originally isometric real-time-until-combat-then-turn-based games. With Fallout 3, Bethesda took the game to be a pausable 3D first-person-shooter series. That requires a whole lot of software and mechanics changes. That was, I think, successful — while the Wasteland series that the original Fallout games were based on continued the isometric turn-based model successfully, Fallout 3 became a really big hit. On the other hand, Fallout 76 was an attempt to take the series to be a live-action multiplayer game. That wasn’t the only problem — the game shipped in an extremely buggy state, after the team underestimated the technical challenges in taking their single-player game multiplayer. But some of it was just that the genre change took away some of what was nice about about the earlier games — lots of plot and story and scripted content and a world that the player was the center of and could change and an immersive environment that didn’t have other players acting out of character. The audience who loves a game in one genre isn’t necessarily a great fit for another genre. In that situation, it’s not so much that the developers don’t have a winning formula as that they’ve decided to toss their formula out and try to write a new one that’s as successful.
Revolt isn’t new. Matrix and revolt are around the same age and are both not even feature competitive with Discord. So until there is a fully featured truly open alternative to discord, there will be still others trying to take discord’s audience.
Does matrix have multiple chat channels per server / community yet? Last I asked they didn’t understand my question. Basically matrix just isn’t meant to be a replacement for discord.
But as far as I can remember, you can’t administer the rooms in a space as one. Like you need to be invited into each separate room.
Not saying that you couldn’t add that, I’m saying they don’t seem to want to “do what discord did”. Which is a bummer since the success of discord clearly shows what would be needed.
PS: It’s fine to do that as a UX design choice, more like IRC. But the issue is that people like you (no offense) say it’s the same when it isn’t. Like not even understanding what the problem is.
But as far as I can remember, you can’t administer the rooms in a space as one. Like you need to be invited into each separate room.
Nope, again - I don’t understand who told you this. When you’re creating a room in Matrix you can make it either public, invite only, or only joinable via membership in a specific space.
Here’s a screenshot of the room security interface:
Not saying that you couldn’t add that, I’m saying they don’t seem to want to “do what discord did”. Which is a bummer since the success of discord clearly shows what would be needed.
You are correct in that they “don’t want to do what discord this”: recently (and you can see this in their apps like EleX) they’ve transitioned to looking and acting more like modern mobile chat apps like Signal/WhatsApp/Telegram - a decision I’m assuming they’ve made as most of their funding comes from people who want a replacement for those apps and not Discord.
Regardless, just using a Discord-like client (e.g. Commet) is enough to get the experience you want.
The exception code you are getting appears to indicate some code is trying to execute something very low level (e.g. direct device access) when it isn’t allowed.
This isn’t a widespread issue, so it seems reasonable to assume that it is specific to your machine.
My guesses are:
Corrupt game files, try deleting the user data for the game. Not sure where that lives.
Corrupt install but I think you’ve addressed that.
Corrupt windows, a scan disk check might repair something.
Corrupt drivers:
Fresh install of GPU drivers, using amd’s tool or ddu.
Update chipset drivers if there are any.
Disable or uninstall anything that controls additional devices. E.g. led or fan controllers like Armoury crate or MSI afterburner.
Any other app that injects itself into the process. Game overlay, antivirus. Amd adrenaline does this, as can steam and gamebar.
Neon RGB with lots of tricks feels very San Francisco RUSH 2049/Nitronic Rush/Distance. Take a look at those. If it’s not them, let me know how they differ. Racing games are my jam, so I should be able to help you track this down.
unfortunately its none of those even in the comments but I remembered a few stuff like it having somewhat realistic/futuristic cars but they looked like race cars you had these tracks where you suddenly switched from in the middle of them or randomly I think this is one of those games that might be there but no one remembers it enough I just wish I could remember more
Don’t just put things down; put them away. I have to remind myself each time, but it really helps to keep clutter off the table or desk.
Another: when I sit down at my desk, I do a quick scan of everything and assess what I won’t need, or haven’t needed the past few days, and remove it. (Anything decorative is obviously exempt.) Again, I’m not perfect about it – there’s an old scribble pad with no blank pages that for some reason I can’t bring myself to throw out even though I haven’t opened it in over half a year.
To add to what the others say, I would also add a reasonably sized bin and bin bags within arm’s reach. Though you’d still have to remember to take that shit out as well.
Two tips, worked for me, your mileage may vary: Do it little by little. I joined a “Clean the Goblin Horde challenge” which looked a bit like this: Every day:
choose a spot, clean it for 10 min. Just take whatever is lying around on the spot, find a new place for it or throw it away. If nothing is lying around on that spot, use a brush to clean up dust, then wipe with something wet, then dry it.
Clean up the kitchen. Wash your dirty dishes, put away food containers.
for God’s sake, open your windows. Just create a draft for 5 min, then close them.
Every 3 days: Wipe down your bathroom sink and your toilet. Takes 5 min and prevents it from getting really nasty.
Every 6 days: Do a quick round of vacuuming the main living rooms.
Once a month: Change your bedsheets. Trust me.
Do things in between doing something bigger. I don’t know what you do for a living, but when you come home and watch a show or smth, get up between episodes or vids, and pick up clothes for like 5 mins and then get back to your leisure activities.
Bonus: reward yourself. You’ve cleaned something up, good for you, do something you like.
Never waste a trip; if you take something to one side of the house to put it away, pick up something on the way back that goes where you started. Rinse, repeat.
Yeah, how you buy your Steam/Uplay/whatever key isn’t the problem here. This person is confusing “retail” with “DRM free”. Yes, DRM free versions would be great but physical vs digital makes no difference.
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