I just want a high quality horse game. Is that so much to ask? :( Apparently so.
And I mean, specifically focused on the horses, not an adventure game with unusually well done “horses as cars” like RDR2 or Zelda BOTW. A “girly” horse game, like one where you take care of and breed horses and participate in horse jumping or whatever, or one where you ride a horse around a forest and it has an actual personality and acts like an animal and not just a mode of transportation (Shadow of the Colossus is the one game I can remember feeling anywhere close to this, and even that was very minimal).
It’s maddening because the minute someone makes one it’ll sell like hotcakes - there are so many horse enthusiasts dismayed by the lack of quality horse games just waiting in the wings - aaaaand yet here we are. Sigh.
I’m not sure if you’re bringing this up because of the new Sims 4 expansion, but I thought Sims 3 Pets did a pretty good job with the horses and comes close to what you’re describing, but I’m guessing you want something more in line with a traditional RPG.
Have you seen www.themanequest.com? It’s aimed at people like you trying to find a high-quality horse game. Tons of reviews of horse games on that site. I’m not even into horses but the website captivated me anyways.
Fortnite. Yes, Fortnite. They’ve added a bunch of crazy stuff similar to Roblox where you can be paid for your content. Hell, Gaijin just bought the rights to a stupid custom map in the game for this very reason.
It’s free, and so are the tools. But the tools are also just… UE5. Which is also free and literally made to develop games.
It's called UEFN (Unreal Editor for Fortnite), not Fortnite the game specifically. From what I understand it's a watered down version of Unreal Engine and is really good to use, lets you publish your games straight to the platform.
No, there was definitely some criticism before. Prior to this month, it wouldn’t be unusual to hear people complain about how it would destroy the live service market and was therefore Bad Actually for games and game preservation
The topic getting much more mainstream just brought all those people with.
There are a handful of concerns from insiders are that somewhat valid, more or less things to be careful about when trying to sort out how to make this fair and reasonable to both sides.
You can ponder how long from shutdown of an online server until the companies IP is no longer worth anything because they have to give up keys to playing it without subs. Same goes for anti-piracy. If A goes under and is bought up by B, how long is that timer before the assets aren’t worth anything anymore.
But all those concepts get thrown the hell out the window when CEOS stick their fingers in their ears and start stamping their feet and shouting “nothing is written in stone” “at some point the service may be discontinued” “Nothing is eternal” when in fact all those problems can be solved. Fucking tone-deaf asshats. Costs you money, sorry nothing is eternal. Costs them money, ohhh noooo can’t do that it might cost money.
When you launch a title with online requirements, you have to escrow or insure the servers for X months and escrow code. When you sell or fold, you then have X months to work out a new buyer or maintainer. At the end of X months. you either keep the game online through other means (sales) or provide server binaries, serverless binaries, or details/code to keep the game running indefinitely.
It makes sense if you are completely consumer-brained and only see it as “companies will make less (live service) games if they are forced to support them/let them be community supported”
No, remember, it only makes sense if you are consumer-brained
Less live service games = less consooming. Some people literally don’t care about things that are in their best interest, they will happily pay $120 for a game that has pay2win microtransactions and requires a monthly subscription and will also shutdown after 18 months, as long as there is a new one to buy after it.
so far the only legit critique I’ve seen is the uncertainty of what this will mean to indie devs - will they be forced to sign with publishers who can assist with compliance etc., what will compliance actually look like to small shops, etc.
I will say this: the vast majority of game devs feel the same way and want to be able to play the games we paid for as well. there’s just a bit of fear of the unknown for small devs.
Why would they? Most people didn’t know about the petition until a few weeks ago, and I think people are largely knee-jerk supporting their favorite streamer (in this case, PirateSoftware). I don’t think there’s a concerted effort here to kill it, just people coming out of the woodwork now that it got a lot of attention.
Perhaps, which I think is really unfortunate. I think he misread or misunderstood what the petition was about, and doubled down instead of taking a step back.
But he’s not going to be making a bunch of accounts on random message boards like Lemmy to try to kill it. The more reasonable argument is that some of his fans and other people who disagree w/ the petition are attacking it, not that he or the games industry cares enough to come here and spread FUD, I think regular people are dumb and emotional enough to do that for them.
I’m not concerned with it. I’ve looked into it a bit, and it seems like PirateSoftware ruined his own reputation. It just took his very visible cockup in that WoW raid for people to realize that he lies a lot and refuses to acknowledge when he’s wrong.
I think he misread or misunderstood what the petition was about
Possibly. I’m not going to speculate on that because it’s not really important.
But he’s not going to be making a bunch of accounts on random message boards like Lemmy to try to kill it.
I doubt it as well. I’m more suspicious of corporate astroturfing. And Lemmy isn’t too small of a target for it, since astroturfing is pretty cheap.
I’m not concerned with it. I’ve looked into it a bit, and it seems like PirateSoftware ruined his own reputation. It just took his very visible cockup in that WoW raid for people to realize that he lies a lot and refuses to acknowledge when he’s wrong.
I think he misread or misunderstood what the petition was about
Possibly. I’m not going to speculate on that because it’s not really important.
But he’s not going to be making a bunch of accounts on random message boards like Lemmy to try to kill it.
I doubt it as well. I’m more suspicious of corporate astroturfing. And Lemmy isn’t too small of a target for it, since astroturfing is pretty cheap.
Yeah, I haven’t found a reason to care about PS beyond showing courtesy to people who went out of their way to provide receipts for their claims. I also haven’t seen enough to warrant ruining his life. That’s about as much effort as I care to spend here.
The bigger concern is what happens at the EU. Surely that’s where corporations are going to focus their energy, because it’s a lot easier to convince some bureaucrats than millions of gamers. Sure, some negative press helps, but the real impact is made by lobbyists.
Do you have specific examples of him making multiple accounts to amplify a message? If so, that would certainly change my opinion of him and would explain a lot of the unsubstantiated claims made here.
So TL; DW for anyone that made it down this far: PS’s mod made a Twitch alt presumably for the purpose of buying bits to keep a hype train going. Whether this is legal or consistent with the Twitch TOS is debatable.
I mean I was critical of it well before it hit 1.4M signatures. As it ramps up in articles about it, I'd assume an increase in negative sentiment in addition to the positive side. Its not a perfect thing and has different viewpoints, so it makes sense.
And what is your argument against the petition? All it says is that developers need to leave their game in some playable state for those who laid for it, with several options offered as examples
Because as you already stated, that's all it says. There is a lot of open interpretation to what that means and not all of it refers to big publishers/devs like EA.
For example, indie games like Objects in Space. It was Early Access and ran into technical issues which led to funding issues as they could only work so long on it. Its broken essentially. But it doesn't matter if the project was beyond their scope of skill or they ran out of money, they would be forced to pay to fix it. This means (and for other indie devs) if not certain their project will succeed, having to block sales in EU. Its potentially the most damaging not to the Ubisoft's and EA's, but to the Flat Earth Games, Bugbytes, ColePowered Games, etc. Its asking new indie developers to take on optional risk by releasing in the EU. Remember no where in the petition does it mention live service games. Only just games.
Additionally, the points brought up in the petition needed to be bullet proof. The moment that petition started to get close to 1M, you know publishers started turning gears to block future legislation. The committee of petitions will verify the petition and then refer it for fact finding. The points needed to be concise for the purpose of the fact finding committee. And they needed to be geared towards the EU acting which around a dozen times now have stated that while concerns are valid, it is up to the member nations to propose legislation on this (which is who the major publishers are reported to have approached - not some EU committee).
I'm still salty about EA's Darkspore (which I might add doesn't mention on the case that internet access is required to play - which I did not have back in the day), but this petition just feels like minimal impact. I would just like to remind people that advocating SKG may feel good but that rarely equates to doing good.
NOTE: I'll probably be downvoted to hell on it, but I imagine that is all that will happen. There really is no solid argument against what I've said.
For example, indie games like Objects in Space. It was Early Access and ran into technical issues which led to funding issues as they could only work so long on it. Its broken essentially. But it doesn’t matter if the project was beyond their scope of skill or they ran out of money, they would be forced to pay to fix it.
First off, that studio will not be forced to go back and fix their game. Western democratic governments, including the EU, works on the basis that ex post facto laws are invalid. The game is already dead and abandoned from your telling, so there would be no expectation to revive it.
The true solution for studios making new games in the future is to implement exit strategies for multiplayer implementation early on in development. And for single player games, much of that exit strategy is to not require login servers after the game is abandoned.
And to address your specific example, there is one option that is extremely cheap and easy to implement that will certainly pass requirements: release the sorce code. If a EA game is truly so bungled that it’s better off abandoned, studios and publishers will always have the option to fully abandon it.
The moment that petition started to get close to 1M, you know publishers started turning gears to block future legislation.
You’re forgetting this is the EU, it’s significantly less susceptible to industry lobbying than the US. If it wasn’t the GDPR wouldn’t exist and Apple would still be using their proprietary chargers on all new iPhones.
The points needed to be concise for the purpose of the fact finding committee.
Have you not read the petition? I doubt it could be anymore concise in its language while still being possible to pass. You can’t specify exact implementations for games post-abandonment because any single solution will not work for every game.
There really is no solid argument against what I’ve said.
That is a claim befitting an egotistical fool. But at least now you can’t complain that nobody has addressed your concerns, as you claimed in your first comment.
Have you not read the petition? I doubt it could be anymore concise in its language while still being possible to pass.
Require video games sold to remain in a working state when support ends.
Require no connections to the publisher after support ends.
Not interfere with any business practices while a game is still being supported.
That's it... 3 sentences is not concise. You want to base multi-national law off of 3 sentences. Maybe you should think that through a bit more. If the time can't be spent to actualy write out constructive goals or at least milestones (which is supposed to help dictate multi-national law) then maybe it should wait shouldn't it until you can.
You're forgetting this is the EU, it's significantly less susceptible to industry lobbying than the US
The VGE (the lobbying group you're talking about) helped to write the consumer protection, digital content licensing, and age ratings for the EU.
They already helped create your laws so that's not really true is it.
There really is no solid argument against what I've said.
marked by brevity of expression or statement : free from all elaboration and superfluous detail
Aka, “short”.
The petition absolutely is ‘concise’. You just have no idea what that word means.
Using fancy words in an argument only works if you actually know what those words mean.
Not only that, a long petition containing lots of details has its own drawbacks. For one, fewer people will read it and/or understand it, which will make it easier for detractors to confuse the general public with misinformation.
Concise is synonymous with "to the point". In other words, you don't have to have lots of words, but they do have to be on target which your 3 sentences are not. So, no, it was correct word use on my part.
The fact that you can't argue the VGE's involvement or anything other than a word's definition really doesn't make you look like you have a strong case here lol.
Again, it seems like you have strong feelings, but that doesn't win court cases. Sorry, not sorry.
The fact that you can’t argue the VGE’s involvement or anything other than a word’s definition really doesn’t make you look like you have a strong case here lol.
So you’re just ignoring all the other points I made earlier? On top of refusing to acknowledge that you don’t know what words you’re using?
Concise is synonymous with “to the point”.
No. The word you are looking for is “succinct”. You’re doubling down harder than PirateGames at this point, and with you including some egotistical snark at the end of every comment and claiming that you can’t possibly be wrong just further demonstrates that you’re a walking example of Dunning-Krüger syndrome with entitlement issues.
Get over yourself. Instead of petulantly whining about a petition on the internet, go and do something actually productive with your life.
So, I see the ad hominem attacks, but no actual argument of facts. Oh, and the "other points" you made earlier seem to be just you making up what the petition will do. Remember, you have 3 sentences to work from and things like releasing source code doesn't seem to be in those, does it? So, where did you get the source code mention you had? Is there a website with expanded bulletpoints I missed? No? Just something you felt should happen? You do that whole thinking with your feelings a lot, huh?
Well, ad hominem I'm afraid is where you lose the argument in totality.
Once you start down that path, nothing you say can be taken as a fact.
You argue with facts/logic, not with emotion.
Good luck with that petition.
Me being terrible at games now is because I am old and can’t sink the same time into it. But I beat Teenage Mutant Ninja Turtles on NES. Do I really need to prove myself anymore?
I remember Flayra from Natural Selection, a half-life mod twenty years ago. I remember him making appeals for investors/donations to keep Unknown Worlds afloat (or maybe just launch it as a company. I recall a video he posted where he showed us his tiny apartment and the milk in his fridge.)
Then Subnautica came out years later and I thought ‘Well I’ll be damned.’
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