every time games let you do things like this for “quality of life” it’s basically dead to me, at that point why the fuck are you even playing the game? hey all of this running around on the football field is annoying, let’s just roll a dice to decide who scores a goal
I second the general sentiment but…if it’s look wise, I don’t have such a hard feeling. Transmog is a bit much, but there are ways around like at least two sets of armor slots.
But overall yeah. People kinda seem hating playing games today. But also I too would be tired if 90% of games is grind…
Ah no I love rare, almost non existant battle gear vs casual gear mode easily swappable.
To be fair there’s probably a big unexplored gap in games when it comes to stats and gear, there’s something to be said about the fact you don’t wear the same clothes all the time, and you don’t do errands in full armour.
I’m not talking going full simulation there, but it’s objectively silly and disconnected to have a grounded world, like the witcher, and accepting that wearing a certain hat makes you fisically stronger.
If you don’t like it just don’t use this feature, it doesn’t even give an unfair advantage. It’s like complaining that Arthur Morgan can go get a haircut in RDR2
It doesn’t make quests easier, your analogy is bad.
I like when gear selection has impact and choice in my roleplaying games.
If you choose to value aesthetically pleasing characters you should just accept you’ll be playing with the non-optimal stats.
The ability to bypass this by transferring stats between items so you can have optimal build does make the game easier.
Ideally game developers and artists should be including ways to have balanced gear stats and aesthetics, but transmog and the like is just lazy on their part.
The ability to bypass this by transferring stats between items so you can have optimal build does make the game easier.
I could use those items either way but they are unaesthetic. I cannot comprehend your POV on this. It doesn’t hurt you, doesn’t make your game worse it just gives an option to the people who want it.
I agree with you, if equipment is just cosmetic, then at the end of the day why even bother with equipment at all? Just have cosmetics without stats and leave it at that.
I think fallout does a good job of this with having hazmat suits that help with rad, or “cool” attire that helps with bartering. The idea is that the design should complement the stats.
I’m a member of a Discord server like that. It’s named Past Gen. This is the server’s own introduction:
Welcome to Past Gen Gaming! We’re a community of generally older, but mainly patient and relaxed gamers. There is no age requirement to join us, just the mindset. We won’t tolerate elitism, toxicity, nor any form of hatred. A lot of us don’t have a lot of free time, so when we do, we like it to be a good time. So sit back, relax, and let’s play some games together.
Just let me know if you’d like an invitation link. If so, I would DM it to you instead of posting it publicly.
If we’re complaining about bad UX, and speaking about Soul Reaver, games with no subtitle option. Or bad, unreadable subtitles that spoil 2 minutes of dialogue at once (and that one’s for you, Bioshock).
When going from point a to point b takes ages or is otherwise a pain. I get you worked hard on your world, but it losses its charm the 10th time running across it.
And don’t force me to hold/tap a button to sprint. Or worse, make me click in the left stick.
It’s not the time or distance, its the barren wasteland of no content in between A and B. I’ll hold W down for 30 minutes no problem as long as it’s interesting.
I’ll go first: when mouse sensitivity is unbalanced by default—horizontal movement is way faster than vertical—and the game only allows you to change the overall sensitivity for both axes together.
I sing think I’ve ever seen that but in the same vein, when the game idea a terrible laggy software mouse in menus with the sensitivity tied to the look sensitivity in game
Bruh, I had Pokémon Red, Blue, Yellow, Silver, Gold, Crystal, Stadium 1/2, Zelda Oot/MM, Conkers Bad Fur Day, Diddy Kong Racing, Donkey Kong 64 etc. in perfect condition. I swear my dad kept them all safe, even the manuals, inlays and everything were intact. When I was like 16 years old I wanted to get rid of all my childhood toys and get into adult stuff.
It was like around 2010 when retro gaming really took off. I swore to never collect video games again.
Slightly old by now, but Portal and Portal 2 remain two of the best games I’ve ever played. Gameplay is intuitive and linear, and doesn’t require grinding or building up resources. I thought the difficulty increased appropriately as well.
Fun fact: Portal was originally a university student project called Narbacular Drop that got hired by Steam. In a sense from its limited narration and story, it felt a bit more like a proof-of-concept than almost a full-fleshed game to me at times, which, for me, was hands-down Portal 2.
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