Just be careful. If a quest giver gives you a time limit, like a letter saying “get here in one month”, they mean it. It’s possible to silently fail the main quest this way, but it’s also possible to get back into the main quest line via some other quest paths into it.
It’s all fairly complicated. Thankfully failing doesn’t stop you from exploring the world, interacting with NPCs, or doing other quests. You can always use the console to restart the main quest line quests when you’re ready.
I’ve been trying to stick to the deadlines assuming they’re being serious, it’s good to get some confirmation though. I assumed they were since i already knew you could just straight up decline the main story and then not be able to pick it up again
I got echo the dolphin for Sega genesis when I was about 8. I don’t know how much of the game I got through, but thinking back it couldn’t have been more than a few percent. And I played that shit for hours trying to figure out where to go next.
I still have the fond memory of the Ecco the Dolphin being called like game of the year by many magazines. So I begged my uncle to rented it from Blockbuster. First few days, I struggled. Then I asked to extend the rental. After a week, I gave up. Game was bs. I played Nintendo hard games.
A decade later, I decided to read about Ecco and how brutally unfair it is and yeah, fuck that game.
I found the way to progress once, you have to like flip up out of the water and across to some other part of the level. I couldn’t ever remember how I did it afterwards though.
Plastic cases, discs, etc are expensive and degrade over time. Consoles will break down. 50 years from now there’ll be too much history to keep making copies of everything worth saving. If we do want a video game preservation law, make it digital.
Emulation and piracy should be legal for games older than ~20 years, or if the parent company goes under. Online games should be required to make an offline mode patch before shutting down.
As a related example, my parents have a bunch of bookshelves packed with everything they bought over the years. And as a kid I never touched any of it because the books had become all gross and yellowed. Physical game archives will last a couple decades longer but in the end it’ll be the same result.
didnt even think about that… but how do university libraries for example then keep up their valuable - or even more interesting - their non valuable old inventory? Never thought that degration was THAT potent
CDs and DVDs are digital media. There is no degradation of the content when you convert a fragile physical disk into a dumped ISO, and the dumped ISO can be stored on an arbitrarily large number of devices. Stuff like physical books or analog media (vinyl records, for example) are worth caring about physical degradation for, but a “physical copy” of a PC software disc is just a more fragile way to store the exact same ones and zeroes that can be stored on actually resilient media.
Not sure if this is what you’re looking for, but Hunt: Showdown is a pvpve experience set in a fictionalized horror-themed 1900s old west.
The guns have few shots and are very slow to reload. Often your best strategy is to move very slowly and deliberately, looking closely for any movement from other players, taking care not to make any errant noises. Every single sound you make, including right clicking to aim down sights, is audible to your opponent if they’re close enough. One good shot is enough to down someone.
The result is a unique experience that can hit both extremes: agonizingly slow build up of anticipation, or a fast paced chase through the woods to cut off an escape.
Also the sound in that game is absolutely top tier. It’s very easy to pinpoint a location of a sound, making noise a high priority while moving around.
I’ve bought singleplayer games with loot boxes and no anticheat and just used cheat engine to get the ingame currency for them. I think I’m doing my part.
Does that really count? As far as I know, the golden keys mechanic was just a way to get some good gear. It wasn’t exclusive gear, and you could get it just by playing the game.
Right, but the fifa series afaik makes most of its money by selling packs of cards with players in them. Packs and players that you can get by just playing. But they still sell those packs for $$, so why wouldn’t it count? Afaik, that’s one of the main culprits besides counter strike that are named when talking about loot boxes
Borderlands the same, you can buy random gear with cash. I guess it’s less fomo and less abusive, but they’re still literal loot boxes that they sell for money
You’re not though, you are still buying those games. Go the extra mile and pirate them if you really feel the need to play games containing loot box mechanics while trying to “stick it to them”
The Gatcha system is why I never finished Xenoblade Chronicles 2. The first game was phenomenal… But the second game required a gatcha system to unlock new party members. There were even quests that were locked behind certain ultra-rare party members. It’s an entirely single player game.
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