Lol. The amount of times I’m actually typing something and then think “nahhhhh, not worth it” and delete the whole thing anyway I think my friends are all used to this 😅
I think the “typing” status is debounced to a few seconds only. You won’t appear to be typing if you stop actually typing. At least that’s how most messengers work that I use.
I guess no cuteness / anime excludes the rune factory series so I’d go with the following recommendations:
Stardew Valley is an all time favorite .
Kynseed feels like the fever dream of someone who once heard of these kind of games. But you can decide for yourself if you want to focus on questing, farming, becoming a business mogul or whatever. Time is not really relevant in this game since you character doesn’t have to sleep and you can just get kids or adopt them and continue you game with them if your character gets old.
Graveyard Keeper has a very different spin on the whole genre, it has a dark sense of humor and not knowing what to do, when the bodies pile up can be stressful but I enjoyed it a lot.
Travelers Rest is a game where you build your own tavern. I only played it for a few hours in early access but it felt relaxing and looked nice so far. It’s out for a while now but I haven’t returned yet (stupid sexy Hades II… )
There are also cross overs with other genres like Moonstone Island which combines building your own home and collecting pets and discovering new islands with their help.
Many thanks for the tips! Graveyard Keeper and Traveler’s Rest look interesting. The rest is pretty much exactly what I don’t want in terms of style haha.
Not who you asked, but I’m in the middle of a playthrough right now and yes that’s exactly it. The deck building doesn’t feel grindy like Pokémon though.
I haven’t played since they added a bunch of updates and features but a while back it lacked the deep bonds you can forge in Stardew Valley but they added more content to this part of the game so I guess it became better in this regard. Collecting pets is likely still the main focus.
You start in a base island where you can forage building material and start collecting pets. You then build flying objects (I think you start with a kite?) to leave and discover other islands with different pets and different difficulties (finding out the difficulty is through fuck around and find out afaik).
The building is besides some very basic objects entirely optional but having a barn fit your pets it’s very important. But then you can go out, discover islands and collect pets.
What felt a bit annoying was that there are specific items needed to open dungeons on some of these islands and these items may only appear during a specific season. I was a bit frustrated when I finally found the summer dungeon and it just became fall.
Writing this made me want to replay it since they added a bunch of interesting stuff. But even in it’s unfinished state I would have recommended it.
I second travelers rest. I’m not too far in it despite owning it for years. It’s very chill. I don’t think there’s any real time limits. The only real issue I’ve had with it was accidentally opening my inn and not realizing a crowd has developed with no one to serve them.
Graveyard keeper is pretty good too but I stopped playing after needing extra kinds of materials. It’s been a while but the farming of the resources was just a little too much for the type of experience I was after. I’ll get back to it eventually. I liked the idea of the game a lot.
I had the same experience with Graveyard Keeper but gave it another try a few years later. Either they balanced it more or it bothered me less, but the second time I was able to complete it without ending up hating it :D
Psychonauts I and II, with the caveat that there used to be a HUGE skill spike in the penultimate chapter of #1. I gather they’ve softened it, but don’t know how much.
I know Portal isn’t a shooter. But Portal made me think of them. I feel like a lot of FPSs would fit OP’s question. Half-Life 2 and most of the Halo games come to mind.
Yes really. I played it all the time as a kid and didn’t think it was any more difficult or abstract than the rest of the 2600’s catalogue. Granted, we kept the manual, which made a huge difference in understanding and enjoying its bizarre logic, but still. I had no idea it was so hated until at least a decade later.
it was actually way ahead of its time, for a game. One small bug (the workaround for which was in the manual) ruined its reputation. But I genuinely think it was a good game.
Also written in 6 weeks by one guy. Freaking impressive
when climbing out of the pit, it was very easy to immediately fall back down (due to the pixel-perfect collision detection).
And here is an excerpt from the manual: “Even experienced extraterrestrials sometimes have difficulty levitating out of wells. Start to levitate E.T. by first pressing the controller button and then pushing your Joystick forward. E.T.'s neck will stretch as he rises to the top of the well (see E.T. levitating in Figure 1). Just when he reaches the top of the well and the scene changes to the planet surface (see Figure 2), STOP! Do not try to keep moving up. Instead, move your Joystick right, left, or to the bottom. Do not try to move up, or E.T. might fall back into the well.”
he was forced to release it quickly to coincide with the film’s release. For comparison, it used to take a team of devs a couple of months to make a game. He had 6 weeks.
Also, if you read the manual, this essentially never happened to you. It was easy to avoid.
You also needed to read the manual. The game did stuff that other games at the time didn’t, for example, a contextual button. You couldn’t know what would happen unless you read the manual to learn what the icons meant. A lot of people never did and so decided that the game was bad.
Yeah, I played it as a teenager on emulation and was pretty mystified at why it was considered so much worse than the other things available on the system. Why would people love Adventure but hate this?
It was the best FPS, arguably the only FPS, on the Nintendo DS. Nintendo has long since shut down their online service for the DS. However, if you go into your WiFi settings you can change your DNS to point to a server that spoofs Nintendo’s credentials.
Thanks to this exploit you can play all the original DS games online with a legitimate game, on a legitimate console. There’s even a discord for MP:H with a matchmaking channel, clans, and regular tournaments. (The same probably goes for Mario Kart DS)
hold up link me the discord, I played the absolute fuck out of this game as a kid. literally built a whole community by shooting friend codes on a wall to add people I’d match against LMAO
Yes, but you took the time to do it. Then you took the time to share the link, which got me to read it, which taught me about all the fancy tech they use to clear the road. I was ready to just call it a neat pic and move on, but now I got a lot more out of it. So…ummm…Schmetterlingseffekt? 😄
It is a good thing to have competition. The hate is because they are doing things people don’t generally like. Exclusivity deals for one thing. Epic can’t really compete with steam because they are too far behind on features, so they resort to exclusivity deals which aren’t really good for any consumer. One could argue it is the fault of publishers taking them, but that is just looking at it from a purely business perspective. As a consumer, I don’t really care about the business side… I don’t profit from it. So I don’t really wonder why gamers are mad at epic for it.
I wouldn’t add hollow knight to the list. It is an exploration game, being lost is the point, the problem are linear games that you don’t know where to go next.
My wife loves Stardew Valley and Animal Crossing, and she’s been way into Hello Kitty: Island Adventure lately. It seems to split the difference between those things and add some of its own spice on top.
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