shutz

@shutz@lemmy.ca

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

shutz,

Earliest game I can think of would be Super Metroid, with it’s X-Ray Scanner, which is an upgrade you get partway through the game. It’s not 100% necessary, but some of the game’s secrets are designed with it in mind.

The Metroid Prime games implemented an FPS version of this pretty well. Really contributed to the atmosphere in some places. Also, while the visors let you see otherwise invisible things, they also made other things harder to see (or, in the case of the scanning visor, you couldn’t shoot while it was on.)

shutz,

Someone would just release a mod that replaces the ads with Monty Python sketches.

Seth Meyers on ‘Battlestar Galactica’: ‘The Most Incisive Show About Post-9/11 America’ (variety.com) angielski

Halfway through the pristine miniseries that precedes the most incisive show about post-9/11 America you realize this is your Battlestar Galactica now. Not the bubblegum, brightly lit ’70s classic, but this, the gritty, claustrophobic, white-knuckle reboot that looks nothing like the original boot....

shutz,

I watched that show during its original run, All the way through. The miniseries was awesome but the series got tiresome over time…

More recently, I binged all of Stargate: SG-1, Atlantis, the TV movies, and I just finished Universe. The latter suffers from the same problems as the rebooted BSG: the constant tension, without release or catharsis (except for very rare moments…) just becomes tiresome. Main characters constantly at each other’s throats, sometimes in obviously contrived ways, plot-wise… I endured it more than I enjoyed it.

Past sci-fi shows (for example, Berman-era Trek) may have been lacking in tension, but nu-BSG and SG:U had too much. There needs to be a cycle of tension and release in a series, so that each new bit of tension can be enjoyed again.

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