In all seriousness, maybe it could be part stealth game, where she breaks out of her confines and sneaks around the dragon’s lair to do various things, only to make it back in time to avoid being found out.
A bit more whimsical, but maybe she’s a Disney princess, and can communicate with birds and such to relay vague messages to her would-be rescuer. She could use the animals to distract or sabotage the dragon’s minions and make the knight’s journey easier.
She could have magical abilities, which you could then take in all sorts of directions.
Makes me think of the special Silent Hill ending where a dog was in a room pulling all the levers.
I imagine this concept as a rogue-like, the princess (player) loots the dragons stash and chooses power ups for each round and the order they apply (like super auto pets or Noita wands), then tosses them out to the approaching knight.
The dragon then sends goons in waves while the knight fights, getting power ups when the princess decides they need it. Essentially a tower defense game too. Or, with more player agency, the knight could also be controlled by the player, but making it a tower defense makes the player feel trapped as needed
Each Knight drops more loot for the dragons stash, increasing the mix of power ups and empowering the next knight even more.
It’s a bloody road of knights until the princess is rescued, then the player can be the next princess. In a different tower, with a different layout and starting stash.
When doing the quest in town after the first Oblivion gate, the guards didn’t follow me into the building. Had to look up how to finish the quest to continue.
After that, the PoI marker for bringing Martin back to the monastery was at the wrong location (close to the edge of the map & high up in the sky), so quick travel killed us both. Had to look up where the monastery was to continue.
Princess has small (flying) familiar, they mind meld and share images. Familiar goes around trying to stay unseen, gathers stuff, maps the place and brings it all back to the princess. Princess then sends a scritch to savior as a vague guide and they communicate through the familiar and short messages.
In Oblivion Remastered, in third-person, when you run in a straight line either left or right your character will do this kind of sideways/backwards jog instead of straight-up strafing like they’ll do in Morrowind.
Imo either one makes sense when compared to real life, but maybe I’ve just been playing games too long?
I wouldn’t necessarily chalk it up to laziness or whatever. Imo it’s just different games do different things differently. It doesn’t break my immersion or mean the game is less fun to me.
So much nostalgia. I still remember my roleplaying character- An imperial arena fighter dude wearing nothing but pants, fistfighting everyone from mudcrabs to minotaurs, then it was Altmer mage with Atronach sign, who was forced to delve into Ayleid ruins to loot mana crystals to cast spells… so much fun.
I might try the remaster once Im done with Veilguard
On an older run on a shared save me and a friend did a Priest we called Father John. His whole thing was that he was the town crazy man trying to get everyone to join his cult, and he was in prison for spreading his gospel on the streets in the beginning. We ended up making him basically a diet knight with a custom class. The way the game is set up really makes it easy to RP lol
i know how you feel lol. I actually picked up Starfield on discount because i really wanted to give it a try myself, but ended up giving in to the oblivion remaster and playing that
I don’t know if you’d consider visual novels a game, but even if the ‘character’ you’re playing is a male, the feminine aspects come out really well in Doki Doki Literature Club.
How the fuck do you recommend DDLC when OP says non-violent?
OP, DDLC is a fun game, but there’s a reason it’s tagged psychological horror. It’s not just a meme. I won’t elaborate in case folks wanna try it out. I do suppose it is a “girly” horror though.
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