Gonna go with the wildcard here and suggest Walkscape. It’s still in beta, so access requires a one-time patron sub ($4.50, then cancel) or a free written application through their portal (may take like a week to approve)
It’s a classic runescape-style RPG where all actions cost “steps” walking. It’s designed to keep screen time to a minimum and walking time to a maximum.
Character management is generally pretty passive and 1-handed. Definitely much more casual by nature, but encourages much more active participation.
I don’t play many Android games, and enjoy even fewer, but Hoplite is great. It’s pretty simple to play but still requires some thinking, which is what I want out of a mobile game.
an absence of quick-time events (I hate those things in cut-scenes, parry systems, etc.)
a mode that allows the player to destroy the environment, NPCs, etc. including, when on, making the game unable to be completed potentially. I think having that be a toggle will still allow people to relive older RPGs where you could easily ruin your life without knowing for hours.
Off-the-wall weapons. I think Blood 2 had a few and even halflife 2
I have the Hifiman HE400se headphones. They’re open-back, so pretty wide soundstage. They use planar magnetic drivers, unlike most headphones which use dynamic drivers. Both technologies can be good, but the construction is different and they have different strengths. Here’s an explainer from rtings
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