Hideo Kojima rewrote parts of Death Stranding 2 late in development because the beta testers were unanimous in praising it. He said something along the lines of if nobody hated it, he was playing things too safe.
I also read something about him saying something like that in an interview. I’ve not seen much of the actual game, but ironically it has still been accused of being too safe, in spite of what Kojima said
I get what you mean but at the same time, it’s not that big of a deal. Because if a game that is really complained about seems good to me, I may still include it because the reviews arent managing to convince me. Though realistically, I may fail to catch that.
As for the opposite case, where a game that passes the review stage turns out to not be so bold, well… tough luck. I mean it could still be good and be safe, like Mario Kart 8, and that isnt really a problem I feel.
Not exactly: Make it less white (maybe a few shades darker) Or give the player themself the option to change the color of their choice (also colorblind friendly)
I actually played Deltarune on launch when the first demo thing released. It was a fun experience. It does give the vibe though of being a lot more refined. Definitely takes everything he’s learned from Undertale and put it to use in Deltarune
Me personally, I’ll never pre-order a game. Pre ordering is different from early access because i actually get the game even in a unfinished state.
All that said, it depends on the game. Timberborn has been the only early access game I felt has been worth it. The Devs are still putting out regular updates and have vastly improved the game since i bought it. Its been very fun to play from the beginning and has only gotten better.
Compare that to something like cyberpunk, yea I’m good. Couldn’t imagine how that must of felt to preorder that and get that mess on release. I think the main difference is the studio. AAA games I rarely buy anymore. Indie games though? Thats where I’m at.
for shooters its very intense. with into the radius I was practicing reload drills, and counting rounds as I shoot them so that I can keep one in the chamber and do it faster. knowing where all my gear is on my body so that I can grab things as I need them in a pinch. dropping clips on the ground as im reloading in a panic. practicing actually holding the gun and aligning the sights quickly.
bone lab had me smashing things over the head with the butt of the gun when they got too close to fire at them.
with a 2d shooter you are pointing and clicking a mouse and pressing r.
First person shooters are crazy. I love Onward and Pavlov for that. Actually aiming, crouching down, and physically reloading are things I can never go back from
I don’t think I’ve ever pre-ordered a game. I’ve always been a patient gamer.
The only game I can recall purchasing during early access was Vampire Survivors. It was cheap as hell at $3 and was due to launch in about a week or so. There wasn’t a downside to getting it for me.
I got screwed over so many times with both pre-ordering and early access, that I never pre-order again and I very rarely buy early access games. I honestly don’t really buy any game at full price anymore and I only buy early access if a developer hasn’t abandoned a previous game and releases regular updates, unless if they have a really good reason to leave a long time between updates (looking at you Detail Valley).
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