Ori and the Will of the Wisps has some great emotional moments that are complemented by a fantastic soundtrack. Learning about Shriek’s backstory after being hunted by her the entire game was just too much.
The ending of Legend of Zelda Tears of the Kingdom, it was just so cool and and so well done. What a great final boss when compared to Breath of the wild.
Spyro. Hard stop. Beat over 100% several times. Loved the platform mechanics, the visuals, the humor, and the sense of wonder. Lovely games that basically scratches that itch of a mobile collecting game but with a story to follow and purpose for doing it.
The Halo franchise is also up there but i actually was just one of the people that just built maps in forge for custom game modes and think that was super fun, limits that made me more creative with how i built the maps. Then to see them get played and filled with people was always so fun.
Subsequent playthroughs of Ace Combat 4, knowing the full story of Yellow 13 and 4 with the Spanish guitar accompaniment (even though blah blah war crimes etc). I guess because I know I did it while jamming to rock ballads with qaam spam. Mihaly of AC7 was such a weak arc by comparison.
Assassin’s Creed Unity in the post-Templar part, my 3rd experience with Ubisoft avoiding happy endings but my first Assassins creed
I recommend you follow Felipe Pepe’s twitter, he often talks about asian games that are ignored by the western media even though they sold millions of copies. x.com/felipepepe/status/1728297222541025358?s=20
Binding of Isaac: Repentance, the true ending. It hits harder because it’s the first time we got a definitive ending since the original game came out in 2011.
Man. The moment in there where you have to actually do the digging… Still haunts me. It’d be a cutscene in any other game, but the impact of the change in the control scheme and everything in that moment. Brutal.
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