I'm currently playing Research Story, that one is pretty cute. There are romances. I don't know about combat since I haven't gotten that far (just a few hours of play); it doesn't really seem like there will be combat, but there could be.
I'd also recommend Apico, Mudborne, Littlewood, or Fields of Mistria. I'm sure I'm missing a ton. I think Steam has "Cute," "Romance," and "Slice of Life" tags if you wanted to browse those on the storefront.
Flock is an underplayed cozy game with no combat. You are a bird and you find other birds, sometimes not birds, to join your flock and fly around. It’s completely chill and enjoys a really soft color palette (pink for sure but also purples, pale orange skies, blues, etc.)
Oh man I thought this was VORON for a bit (I had forgotten the game was called VORON). It is not, but if you are interested in Flock you might like VORON
Uhhh can give a game with no combat, but it doesn’t have the rest. Well, female player character helps too, right? Heaven’s Vault is a game about Aliyah and her traveling the rivers of the universe and finding artifacts or writing written in ancient and translating it. I like it, some prime find parts very janky. Can’t die, I’ve tried in the few areas she can take damage.
Damn. These are all really sick photos. I’ll have to add the UI Removal mod. I think I saw the one you’re talking about while googling if there is a photo mode
If rhythm games are on the table, I'd like to recommend Sayonara Wild Hearts. It honestly doesn't really meet the criteria of this post, (it's more flashy than cozy, more feminine than girly, and it does have some combat) but it's really good.
For KSP2 the community failed it. If there was some backbones the first DLC would have been boycotted, Take2 would never have bought the IP and it would still be a profit cow for Squad. The DLC was specifically design to break the promises made to the community and it was the deciding factor for Take-Two acquiring the game, the community was exploitable.
May I ask you to elaborate on your last sentence, regarding the promise-breaking DLC? I’ve never player KSP but it looked like an interesting engineering interest-getter for future kids
They (KSP Devs) made the promise that if they were to ever release DLC it would be for actual new content and not stuff that should be in base game or was available as a mod. The first DLC was the Mission Builder, something that should exist. Along with branded ULA space parts which were great DLC. The problem was the first part, the mission builder should have been part of the game then for the DLC they should have added a few more parts to flesh it out. It was after this perceived broken promise DLC, after it was successful in the community, that the Take-Two acquisition was announced. Afterwards another DLC which was robotics parts was announced, which was literally a functional copy of a mod, another broken promise. I was there and I am adamant (cannot be certain) that the soft response to the first broken promise gave take2 the greenlight to exploit the community with mods as DLC and KSP2 being a cash grab.
If soul was put into the decision for KSP2 the developers of Kitten Space Agency would have gotten the contract for the game instead of some assholes pushing plushie merch in the pitch meeting. I blame the community enshitification because there was a few of us that actually said nah the first broken promise is bad but we got told it would be fine and to stfu cus we were assholes. And yea I am an asshole but look at the world around we should have all been assholes to the complacent more.
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