It’s weird because i feel like it looks like a flip, but it’s all decently well put together. I had one friend say it reminds them a bit of Goat Simulator, but i’m not sure exactly how they meant that
I go through that but I stay in the menu tweaking the settings until it’s perfect. Then I start the game mess with the settings again only to lose interest in actually playing it.
Don’t forget the Xash3D engine for GoldSrc games (e.g. Half-Life and mods). It runs on everything from a PSP to a PC. And it’s faithful. It relies on the original assets.
Oh, also ScummVM should always be included in such a list. It supports a ton of classic adventure games from LucasArts, Sierra and others. And by now even Might and Magic 4+5: World of Xeen.
The combat is pretty fun. It’s a bit more complex than the other two Xenoblade games I played (1 and 2), as there are more support skills you can use and overdrive requires a bit of planning. Enemies also have breakable parts, which add a bit of decision making during combat, although it does still feel a bit passive as there aren’t many enemy mechanics to interact with.
Very minor progression spoilerI have unlocked the Skell after ~30 hours and it was pretty underwhelming. Grounded combat feels more fun and it’s pretty disappointing that you can’t customize much of the mech’s aesthetics apart from color (and I’m not a huge fan of the designs).
The main story is fine and the sidequests are pretty good. They are very short, but they have interesting stories. The “affinity” quests feel like they are the focus of the game instead of the main story.
Core keeper, Webfishing, Helldivers 2, and powerwashing simulator. I’ve been in a very chill gaming mood aside from the hectic fire fights of helldivers.
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