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DamienGramatacus, do games w Any good games that break the mold

It’s not difficult but I really enjoyed Super Liminal. Very short but fun.

RightHandOfIkaros, do games w Any good games that break the mold

I am not sure how handholdey it might seem to you, but Danganronpa 1-3 were pretty good at keeping me guessing what would happen next, but it is also good at giving the player the illusion of actually solving what was happening themselves. V3 was both the best and worst in this regard IMO. There are very few times where something is obvious or very easy, and likewise few times where a huge leap in logic is made or something is very obtuse/hard to know.

If you haven’t tried them, maybe look intonthem to see if you’d like them?

Katana314,

I remember distinctly Danganronpa’s problem with shock value.

I finished the first case of the third game, and thought “Wow! That was incredible! I hadn’t anticipated that ending at all!”

And then, once the dust on the case had settled, because of the effects of that change in circumstance, I had no interest in playing the rest of the game.

RightHandOfIkaros,

That’s unfortunate. But I suppose not every game is made for every person to enjoy. The first was a game of its time, and the rest followed the first.

Maybe you might like Master Detective Archives RAIN CODE a bit better, since it has some elements of similar gameplay, but also has, perhaps less “shock value” than when the dust settles on cases in Danganronpa.

EDIT: I didn’t see you were talking about V3. Yeah, lots of people don’t like V3 for various reasons. I wasn’t a fan of the end of the first case either, but I still played through and it was okay, but then the ending I just didn’t like at all.

simple, do games w Astro Bot | Review Thread (95 OpenCritic)

These reviews are insane. I expected Astro Bot to be a fun platformer ala Sackboy’s Adventure, but the reviews claim it rivals Mario and is a fantastic game all around.

MarcomachtKuchen,

I’m so happy. The game just seems like good old-fashioned fun

voik, do games w Any good games that break the mold

I have not yet played Return of the Obra Dinn, but it is always high up on the list when I look for games like Outer Wilds. I’m a huge fan of Outer Wilds, so maybe the recommendation can work in reverse

From what I have heard, the deduction is not as intense as in Obra Dinn, but there is very little hand holding, and the whole game has been brilliantly designed so that it is driven entirely by your natural human curiosity. Once you get through the initial “tutorial” section (probably the roughest part of the game, push through!) the whole game is wide open. See something weird orbiting a distant planet? You can go straight there and start poking around. If you follow the leads that turn up there, you will eventually even figure out what it is, and why it is there. Do that enough and you’ll eventually figure out the strange mystery of your home solar system.

Can’t recommend it highly enough, but you only get to play it without knowing the secrets once, so go in as blind as you can. It took me 20-30 hours to “solve” the main game, maybe another 20 for the DLC, which is also well worth it

Mountain_Mike_420,

Also highly recommend. Want to add that you should not watch any videos or really even read about it.

Voroxpete,

This. Go into Outer Wilds knowing as little as possible. It’s an incredible experience if you go in blind.

To paraphrase a description I gave in another thread about this game, at first it will feel like you’re just fumbling around with no clear idea of what you’re doing and why. The game presents itself as just this sort of open ended sandbox with no real purpose. That’s OK, just explore and have fun for about the first half hour or so.

Because about half an hour in, more or less, is when The Event will happen. Do not ask what The Event is. You will know when it happens. It will be, clearly and unambiguously, The Event. And once it happens everything will click, and you’ll go “Oh, that’s what this game is about.”

After The Event, go look at the computer in the back of your space ship. That will become your most important tool throughout the rest of the game.

dhhyfddehhfyy4673,

This is still kind of spoilery yo.

okwhateverdude,

I really enjoyed the game until The Event. I played a few more loops and was constantly irritated at The Event getting in the way. Like, I get it. I understand that is the point. It just ruined it for me. I don’t want to race a clock when I am exploring.

DamienGramatacus,

I have nothing to add other than to also say it is an amazing experience. 10/10. You probably would like Obra Dinn though.

tal, do gaming w Deadlock: How to select or level skill on controller?
@tal@lemmy.today avatar

I haven’t played it, but it sounds like the situation may be in flux:

oneesports.gg/…/does-deadlock-have-controller-sup…

At the time of writing, the action game is in closed beta, and it doesn’t offer native controller support. However, it does have an option that players can use to play the game with a controller.

With that in mind, the game is likely to feature controller support when it releases on PC, as it is expected to be Steam Deck compatible.

However, you must keep in mind that since the game is still in early development, it doesn’t offer any key binding or customization feature.

Additionally, even with a controller on default settings, some key actions in the game may not be mapped, so you might encounter limitations during gameplay.

In the near term, if a keyboard can do what you want, if you can dig up macro software for your platform that can look for specific gamepad combinations and send keystrokes as a result, I imagine that you could make it work that way.

hand,
@hand@lemmy.studio avatar

With that in mind, the game is likely to feature controller support when it releases on PC, as it is expected to be Steam Deck compatible.

I hope so.

It baffled me that Valve released a game that isn’t really compatible with controllers not long after releasing the Deck. I was kinda hoping Deadlock would be very controller friendly. When/if this happens I’ll give it a second look.

tal,
@tal@lemmy.today avatar

released

I mean, it’s not released.

store.steampowered.com/app/1422450/Deadlock/

About This Game

EARLY DEVELOPMENT BUILD

Deadlock is still in early development stages with lots of temporary art and experimental gameplay.

LIMITED ACCESS

Access to Deadlock is currently limited to friend invites via our playtesters.

It’s not even Early Access.

Like, if you want to play it at this point, you’re gonna get something that isn’t done. It’s hopefully playable, but…shrugs

hand,
@hand@lemmy.studio avatar

My apologies, when I said released I meant released for public testing / playing (ie, it’s current state).

I’ve played a little with keyboard and mouse as well as a controller (using community settings) and currently it very much feels like it would be difficult to play with a controller (I’d like to stress I’m hoping and happy to be proven wrong about that further down the line).

My surprise was that Valve have brought about a game like Deadlock which currently (to me) feels very much like a keyboard and mouse only game. Again, looking forward to that potentially changing.

tal,
@tal@lemmy.today avatar

released for public testing

I mean, it’s not publicly-available either; it’s just available to a select group of testers.

I haven’t been following the game’s development. But my guess is that the devs are going to prioritize targeting the machines that they’re using to do development of the thing. They won’t be using a Deck to develop the thing. This probably won’t be the only tradeoff made, either – I’d guess that performance optimizations aimed at the Deck or other lower-end machines might be something that would be further down on the list. I’d guess that any kind of tutorial or whatever probably won’t go in until late in the development – not that that’s not important to bring new users up to speed, but it’s just not something that the devs need to work on it. Probably not an issue for this game, which looks like it’s multiplayer, but I’d guess that breaking save or progress compatibility is something that they’d be fine with. That’s frustrating for a player, but it can make development a lot easier.

Doesn’t mean that those don’t matter, just that they won’t be top of the priority list to get working. What they’re gonna prioritize is stuff that unblocks other things that they need.

I worked on a product in the past that had a more “customer-friendly” interface and a command line interface. When a feature gets implemented, the first thing that a dev puts in is the CLI support – it’s low-effort, and it’s all that the dev needs to get the internal feature into a testable state for the internal people. The more-customer-friendly stuff, documentation, etc all happens later in the development cycle. Doesn’t mean that we didn’t care about getting that out, just that we didn’t need it to unblock other parts of the the development process. Sometimes we’d give access to development builds to customers who specifically urgently needed a feature early-on and were willing to accept the drawbacks of using stuff that just isn’t done, but they’re inevitably gonna be getting something that’s only half-baked.

I mean, if it bugs you, I’d just wait. Like, they aren’t gonna be trying to provide an ideal customer experience at this point in the development cycle. They’re just gonna want to be using it as a testbed to see what works. It’s gonna inevitably be a subpar experience in various ways for users. The folks who are using the thing at this point are volunteering to do unpaid testing work in exchange for getting to play the thing very early and maybe doing so at a point where they can still alter the gameplay substantially. There are some people who really enjoy that, but depends on the person. It’s not really my cup of tea. I dunno about you, but I’ve got a Steam games backlog that goes on forever; it’s not like I’ve got a lack of finished games to get through.

Zoot,
@Zoot@reddthat.com avatar

Maybe try actually playing it on the deck then? How are you even gonna complain about something you haven’t tried, for a game no where near done.

I have played on my deck. All the keys are mapped and you can easily play the game with all of the controls.

LordWiggle, do games w What's your favorite controller?
@LordWiggle@lemmy.world avatar

Stadia controller. I switched my old Xbox 360 controllers for stadia controllers. Chargeable, heavy, ergonomic. Win for me.

greatgizzards,
@greatgizzards@new-reddit.jinomial.com avatar

deleted_by_author

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  • LordWiggle,
    @LordWiggle@lemmy.world avatar

    I bought them second hand, so didn’t get any money back haha. I thought of cheaping out, but oh how the turn tables. The controllers work perfectly with Steam but they lack input with non-Steam games sadly. And wirelessly connected the vibration doesn’t work while the charging ones connected to my pc go mental, but that’s not an issue for me.

    greatgizzards,
    @greatgizzards@new-reddit.jinomial.com avatar

    deleted_by_author

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  • LordWiggle,
    @LordWiggle@lemmy.world avatar

    Wow that’s smart! Thanks!

    HelixDab2, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

    Huh?

    I loved Fallout 4, and I still play it. I’ve got it installed on this computer, but I don’t have Skyrim installed. I’m not as attached to the London mod for it, TBH.

    Can’t say a lot about what Bethesda is going to do with the next Elder Scrolls games, but I’d love to see a return to the more complicated skill trees and level advancement that they used in Morrowind and Daggerfall. I also really loved the limitless number of randomly generate dungeons in Daggerfall, and how it took years (in real-time) to walk across the continent, but that’s probably not what most people want now.

    giantofthenorth, do games w How to decide what kind of controller one should purchase?

    Never buy a PS4/5 or switch controller they are all overpriced garbage they intentionally make for ewaste landfills in 2-4 years.

    I really like my gulikit king Kong 2 and they made a elite controller style one with the 3rd version so I’d recommend that. They’re hall effect joysticks which feel real nice and are easy to repair and customize.

    Summzashi,

    Using my dual shock 4 controller since 2013 on PC but sure buddy

    giantofthenorth,

    You’re right, Im attacking you directly

    Summzashi,

    Bullshit is bullshit.

    giantofthenorth,

    Bullshit is not bullshit <a href="">https://youtu.be/-H4-12ON40Q?si=k9Dz99TkqTbv5Sdw</a>

    Summzashi,

    Still bullshit

    tee900, do games w What's your favorite controller?

    Index controllers for VR.

    Playstation DS4 for flatscreen desktop.

    missingno, do games w What's your favorite controller?
    @missingno@fedia.io avatar

    For fighting games, my own custom built stick. Put this together last year to replace the Hori RAP4 that had served me well for seven years until a button cap broke off. Super happy with how this turned out. It's much lighter, I like having a detachable cable. GP2040-CE supports Switch natively so I no longer need an adapter (and I can feel the difference in latency now), and Sanwa silents mean I can practice late at night without keeping anyone awake. And it just looks good, it's on brand for me.

    For everything else that is not fighting games, 8BitDo Pro 2.

    I also have a soft spot for the Wii Classic Controller Pro, I miss having gates on the analog sticks. I'd kill for a modern refresh of that with L3/R3, gyro, and USB instead of having to plug it into a Wiimote.

    Mountain_Mike_420,

    That’s a mighty fine stick you got there. One might even refer to it as lovely.

    mudmaniac,

    Oh man, after reading your comment I now have begun reading about the GP2040ce project. I got an empty wooden shell off AliExpress and have been wondering what to do with it for the longest time. They sell sanwa parts along with these generic Chinese encoders that I don’t care to bet on. This pico project looks like just the thing I wanna build

    PunchingWood, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

    I don’t really feel like you can compare the two games. Starfield was a big scope with mostly procedurally generated content with a few handcrafted areas, which resulted in very repetitive content since they simply didn’t make enough variety in content. I feel like the procedural part and the ship and base building parts took a lot of resources away from other gameplay features, like a more interesting story or more engaing gameplay.

    It also doesn’t help that Starfield still runs on an extremely outdated engine. Even if they updated it, there are still ridiculous limitations that shouldn’t even exist in this day and age. Just looking at Star Wars Outlaws gives a good impression how seamless stuff could’ve been in Starfield. Yet even entering a small shop or your ship requires a loading screen.

    And on top of that the game just runs like absolute garbage on the old engine. When Todd Howard just answered with “just buy an RTX4000 card” it spoke volumes about the lack of optimisation that came with that game.

    That last part is probably gonna be the biggest obstacle for Elder Scrolls 6, but having a handcrafted world will probably let them get away from a complete failure of a game already. Another obstacle might be to write an interesting story and characters, I frankly can’t remember anything from what I played in Starfield, it was generally just boring and Bethesda probably gambled on the open-world exploration experience offsetting that.

    Also Bethesda needs to stop relying on mods saving the game for them, many basic functions are missing and I found myself often needing mods to have an even acceptable experience, especially with Fallout 4 and Starfield. It’s probably why Skyrim is still so popular, because there is that massive collection of mods out there.

    Buttflapper,

    Starfield was a big scope with mostly procedurally generated content with a few handcrafted areas, which resulted in very repetitive content since they simply didn’t make enough variety in content.

    The budget for Starfield was scales of magnitude larger than No Man’s Sky, and will likely never have even half the updates that game did. Bethesda never carries a game that far, not even Skyrim

    Also Bethesda needs to stop relying on mods saving the game for them, many basic functions are missing and I found myself often needing mods to have an even acceptable experience

    Agree, and it’s sad they won’t even learn from them either. Every single Bethesda release isn’t open world. A modder has to make that FOR them. Unbelievable man. That’s not even remotely complex, any game developer should be able to figure that out easily, could just go look up one of the already made mods for open world, copy paste, done.

    PunchingWood,

    To be honest I never found the procedural generation in No Man’s Sky good either.

    It’s a better game by far, but once you have been exploring a few systems you often start finding repetitive content there as well. But there’s definitely more variety than Starfield and it’s mostly seamless too. And NMS came out about 7 years before Starfield.

    I think the biggest issue is Bethesda clinging on to their engine for dear life like it’s their precious baby, and they’re keeping it on life-support with minimal updates.

    Kaboom,

    I frankly can’t remember anything from what I played in Starfield

    I remember not being able to arrest Ron hope despite having a non-lethal weapon and a brig

    Like come on, that was obviously the good ending. Why not implement it?

    100,

    skyrim and fallout worlds being handmade is one thing people look for in their bethesda games and they went with random generation, destroying large part which makes their games unique and lets you ignore their shit main story writing with the often better side content scattered around

    its like how they ruined their dialogue system in fallout 4 with the voiced player and limited mass effect dialog wheel when they had a working, superior system to that

    Coelacanth, do games w What's your favorite controller?
    @Coelacanth@feddit.nu avatar

    I haven’t tried everything out there, but so far nothing I’ve tried is true perfection. The controller I use as daily driver for my PC is an Xbox 360 controller, which I find extremely nice - except for the D-pad. It also lacks the fancy tricks of the PS5 controller - a controller I Iike less for ergonomics but love for stuff like haptic feedback.

    masterspace, (edited ) do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

    Starfield’s biggest flaw was in trying to make a grand space game given that Bethesda’s strength is sandboxy, exploration focused, RPGs.

    I am of the mind that exploration fundamentally does not work in a space game because the scale is too big. There’s waaaay too much space on even a single planet to populate with meaningfully interesting things to find. So there’s maybe one or two interesting handcrafted things per planet and you spend all your time in system and galactic scale maps to find them, rather than stumbling across them while out on a walk.

    The only space games that work imho, are either ones with tiny planets like The Outer Wilds, or ones that are more linear and driven by very good writing and space is more of a backdrop than the actual millions of km you have to travel through and explore (like The Outer Worlds, or Mass Effect).

    So I think Bethesda has a higher chance of success in literally any other, more limited, setting, given that writing isn’t their strong suit, but all that being said, I still don’t know if they’ll course correct.

    ms_lane,

    There is also the mediocre story, but hopefully they’ll learn the lesson that no, we don’t want something as automagically powerful as a dragonborn or whatever, it worked for skyrim sure, but it’s a not something needed in every title.

    Working from a zero prisoner to hero was always the goal and should be again.

    Renacles,

    I think the issue is that they still have their developers write their own quests rather than hiring a team of dedicated writers like other studios do nowadays.

    The games will never be narratively coherent when everyone is pulling in a different direction.

    masterspace,

    Yeah the writing in Starfield is pretty bad.

    I think Skyrim’s was better because there was less central control. I know that stuff like the whole Werewolf quest was just made by a passionate designer and dev who made it after hours, but that during Starfield development a lot more got run up the chain and there was less individual freedom.

    I suspect that stems from the massive procedural generativeness but am not sure.

    Matriks404, do games w What's your favorite controller?

    Mouse and keyboard, optionally a Xbox Controller or similar.

    But my least liked one? Probably any PlayStation one, I hate them all.

    dwindling7373, do games w Any good games that break the mold

    I enjoyed Carto and Paradise Killer, as far as “different and creative” goes.

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