Do I think it’ll happen? Yes, even if it’s not good, because AAA companies are cheap and have no taste. They thrive on just spewing out more content than a smaller studio could make, quality be damned.
That said, whether or not it COULD be useful in the future I think depends on the context and how well you could tune the models.
I think it has absolutely no place in a narrative game where intentional authorship is what people come for. Even if it’s passable, I want to know that what I’m hearing or reading was something SOMEONE wanted to say.
But I think it could be interesting in more open ended, replayable sim games where you want to be able to try a wide variety of approaches and have different experiences each time, but it would be impractical for a dev to implement all those possibilities to the point where players would feel like the game adequately responds to their actions. However, I don’t think you could just drop a copy of chat gpt in there and call it a day. You want different NPCs to be different and you want some consistent reality that they all exist in and respond to. So you’d probably need to put in some constraints based on some hidden file describing a particular world gen’s state. A basic example would be the NPC knowing that the town you asked about is to their north or perhaps an existing relationship between 2 characters.
Idk how technically feasible this would be, but it’d be a cool tool in the right context if done right. I think the key here is it can be good when it enhances what you want to do and you put in the effort to make it work vs just using it as a lazy shortcut.
Plague Inc. comes in at the top of a search in the Play Store for “pandemic” but I understand that it’s kind of a reverse concept of the Pandemic boardgame: You try to wipe out those pesky humans by developing an incurable virus.
I might be inclined to give it a try if I can’t find a decent implementation of Pandemic.
I remember playing “Pandemic” as a flash game (or similar) many years ago. Plague Inc seemed to basically be the same game, and I think Pandemic the board game is completely unrelated. Not very helpful for your actual question, but I think it explains the search results.
It took quite a while in Dark Souls 3 before I conceded that I should actually level up my VIT so the Abyss Watchers didn’t just one-shot me every time.
A good portion of my failures in boss fights are due to getting the boss low and thinking, “I can just spam attack until he’s dead now” and then getting caught by attacks I was avoiding prior to that.
And a decent portion of the ones left after eliminating those ones are due to not being used to the attacks enough to avoid them consistently.
STALKER 2, and I haven’t felt this frightened to climb down into the basement of a decrepit waste processing station since the original trilogy. So in short, it hits just right.
I actually stood in my kitchen last night eating some yogurt and two Lucky Charms cereal bars just to procrastinate what I knew I had to do.
It functions well enough that I haven’t noticed anything off, save for maybe two occasions in 40+ hours where I was unlucky enough to have bandits spawn in near me. Once out in the woods, and one time they literally appeared sitting in chairs in the room I had just passed through, then attacked on my way back through it. You can’t help but laugh when it happens, but it’s nowhere near like it was on release.
I know that several of the squads I encounter in the wild have been artificially spawned in just outside of my exclusion radius, but they move organically enough that I’ve never had my immersion broken with the impression that these aren’t just stalkers on their own mission. Sure, if I reload a ways back and travel the same route, it may well be a different assortment of them, no one at all, or maybe bandits or mutants the next time, but rather than feeling tacky it keeps the Zone feeling unpredictable. Retracing my steps after reloading often results in a wildly different experience from Point A to Point B, so I can’t cheese my way through much of anything.
I’ve also encountered large, roaming packs of mutants who, when avoided, travel well outside of my exclusion radius and continue to be heard far off in the distance (Flesh are a good example) even though they’re no longer rendered on my screen. I’ve traveled in that direction a short time later just to run into the same pack having changed direction, so there definitely are some persistent A-Life doing their thing out there. It’s just sprinkled with some chance encounters.
All in all, the A-Life isn’t exactly where they/we want it to be, but they’ve taken enough corrective steps that I find it very enjoyable, and I say that as a long-term fan of the originals, as well as hardcore versions like Anomaly. Honestly, the only thing I truly dislike about STALKER 2 is the number of bloodsuckers. They’ve become a lot easier to dispatch with my better gear, but if I’m ever going to run into three bloodsuckers in the wild, it should be like one time. But there are times where I encounter packs of them several times per day, and on Veteran difficulty that is absolute bullshit.
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Aktywne