I think as long as these extra packs don’t replace work done by the devs on staff, it’s fine. Here are some things to consider:
While it’s not specifically gig work, many studios already hire contractors to work on games while in development, just to terminate the contracts after launch. This also isn’t unique to the games industry, as companies in many other industries regularly hire contractors for a specific project or duration.
If these content creator and modder packs stopped being sold, they won’t automatically equate to content being produced by the studio instead. The staff may be working on other DLC or expansions, after-launch support, or moved to another project.
The studio may decide to stop officially developing for a game, but community-made packs could be a way for them to add additional content.
I used to play Warframe, and the studio, DE, would regularly add skins that were designed and voted on by the community. The studio still produced their own cosmetics, so it was cool to have additional skins and also support designers in the community. Ultimately, I think we should look at these on a case-by-case basis, as we’ll probably see some studios doing it “right”, while others may lean a little too heavily on modder work.
Look at your nuanced take. I forgot those existed recently lol. I definitely agree that taking it company by company or DLC by DLC makes the most sense. I think I’m partially feeling a little burned by the fact these DLCs seem to have had more care and consideration put into them than some of the official stuff which is just often sooo buggy. Modders have come in and made some unplayable games absolutely magical, and I just worry they are being taken advantage of and us as consumers just don’t know, but it might just be me so used to negative gaming news it’s hard to take things positively anymore lol. I think the warframe model you described seems pretty good seeing as it was cosmetics and there was community involvement, so glad to see it’s been done well in other places too. Thank you for your response!
Steam Input is super helpful with this. If I find that I’m consistently pressing wrong buttons on the controller, and the game doesn’t give you the ability to rebind controls in the menu (ew), then I just edit the profile in Steam Input and voila
People sleep on Steam Input, but it’s one of the more unsung features of the Steam Deck imo. Nobody ever talks about it, and I’ve even seen people say that they hate it which makes zero sense to me (just don’t use it?)
I am playing and forever willbe playing Hello Kitty Dream Village. It’s a shitty gacha game but I love it. I alos play Torn but I really don’t like it. I’m literally just signing in and collecting points. I don’t like that it’s centered around violence and drugs. No, I’m not mormon. I do belong to the Church of Mr. Rogers. ;P
My usual strategy although still imperfect for me. Elden Ring has been in my active games for a while now, and it’s hard to properly try Hyper Light Breaker with my kid because of this issue.
Lunacid was an okay game, but ultimately I was disappointed.
It was sold as a King’s Field-like game when I bought it (which was in Early Access, before version 0.6 was released), and it shares almost nothing with King’s Field. Like, its a first person game and it has RPG elements, and thats pretty much where the similarities end. In actuality, it has more in common with Shadow Tower than King’s Field.
The weird slime ERP side quest really did not need to be in the game. I think it involved Patchouli ,(which IIRC is intentionlly a Touhou character name reference) but I could be wrong. Also, the anime character art clashed with the environment art style. I love anime, but honestly the anime characters didn’t fit. Should have been a bit more realistically stylized, more similar to the characters from King’s Field 4 or Shadow Tower.
Plus, the developer and I don’t get along. I won’t get into any details, because honestly I don’t care enough about it to explain it all, but they were pretty rude. I choose not to contact them, nor would I play any of their future games. This was before the Early Access update 0.7, in case anyone who has followed the game’s development is curious.
I really like the character design in Lunacid to be honest. It gives the game a unique vibe, lets it be something unique instead of being yet another uninspired parody on From Software games.
Thats what it stands for, yeah. Theres not any erp in the game. The poster above you references not liking kira (the game dev) because of something early access they dont want to explain about. I could be off on my timeline, but iirc thats about when they added pronoun options for the characters.
Doesnt like the game? Thats fine, despite it being my favorite indie game of all time I do think its niche. But I wouldnt hold this posters views with any merit.
The moment the ghost comes I just keep going back and forth between the same 2 rooms until the ghost goes away (the ghost travels to an adjacent room randomly when you enter a new room)
Miałem zablokowany dostęp do tej strony na telefonie (nie jestem pewien dlaczego, ale w nietrudny sposób znalazłem opcje “odblokuj”), ale na komputerze mogłem wchodzić normalnie.
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