I don’t understand the obsession with super difficult games. I can get plenty good at them. But I don’t enjoy getting angry at videogames when I die 14 times fighting a boss.
I’d love to play Lies of P, but no difficulty level means I’m not playing it. I tried Elden Ring as well, and Bloodborne. These kind of games just aren’t for me.
The trick is learning not to be angry. It usually takes a while to beat a boss, but from then on it’s suddenly easy (especially on replays), and that feels really, really good.
Definitely not! I used to get pretty angry too, though weirdly Rocket League fixed that for me. It turned my anger at the loss into anger at the pressure of performing in a multiplayer game, which isn’t a factor in Elden Ring.
Me too. Would love to play all those, but my tries were just frustrating. And it’s not just difficult enemies. But that artificially inflated difficulty like all enemies reset when i fail.
There’s motivation to beat a tough enemy, and then there’s motivation to beat 30 enemies again for 30mins just because i made a tiny mistake.
Maybe it’s a generational thing. I grew up with very difficult games, i just grew out of it. Newer generations only had these honey-drenched easypeasygames the industry came up with. There really is a hard challenge to beat anymore. Then came fromsoft and reminded me of how nasty games were 😂
I felt the same way when Dark Souls (and subsequent sequels) came out. Sekiro was the first game I had ever refunded on Steam when I rage quit it after couldn’t get through the tutorial level. I’ve since tried it again and made it to Genichiro but couldn’t beat him as it doesn’t let you grind to level up. It’s truly a game where you have to “git gud” and I’m simply not that good at parrying.
Honestly the only reason I gave Bloodborne a try was because I saw someone else play who was a much worse gamer than I was, it was included on PS+, and I thought the world seemed really interesting. I absolutely do not think this genre is for everyone but when you can beat a boss, the rush is intense and addictive.
I really wanna try lies of p I just can’t afford it I’ll probably wait till Christmas sale although I did mange to buy mafia 2 definitive edition on gog sale so I’m not missing out when it comes to games
Contact Nintendo? I haven’t checked mine, and I have an OG Switch as well (I believe). It would surprise me if you get more traction here than contacting Nintendo.
This does have me wondering what the warranty terms are concerning updates like this.
I updated to 17.0.0 just fine. So either you have run out of battery or perhaps it bricked because it had very low power when you updated it. These are just guesses and certainly nowhere near helping with a solution.
Can you share more about the symptoms? You say “it does not get past the Nintendo logo.” Do you mean the “Switch” logo? What’s it do when it gets to the Nintendo logo? Hang on the logo forever? Does the screen go black after a second or three? If the latter, after the screen goes off, does the power button repeat the performance, or do you have to hold it down for a while (to shut it down), let go for a sec, and hold it down again to make it boot up again before it responds?
You can of course send it to Nintendo to get it fixed. That’s probably your best bet.
But if you can’t or don’t want to go that direction, you might be able to resurrect your system with homebrew/hacking. That’d require getting set up to hack your Switch, though. And might void your warranty.
First thing I’d try if you want to go that direction is to just run Hekate (a fancy homebrew bootloader for the Switch) and boot into Atmosphere via that. No need to set up EmuMMC just for that test, but there is some risk of getting banned from the eshop and online play if you make any changes to your Switch (like installing pirated games, for instance) and then connect to the internet.
It’s possible something went wrong with the efuses on your system and your Switch isn’t starting because it thinks you’ve hacked it and manually downgraded the OS even though you didn’t. I believe Hekate and Atmosphere would let you boot into your Switch’s OS in a way that would make your Switch ignore any efuse discrepancies. Might get you past the issue you’re having.
But again, there are some risks with this approach and if you’re wanting to get it fixed by Nintendo, I’d say probably your best bet is just to send it to Nintendo.
Yeah, Atmosphere might be a way forward if you wanted to go that direction. (Assuming a) the issue is an efuse issue and b) you have the right version of the Switch. You can check if you do by checking your serial number against the list here.)
Only other suggestion I’d have is to get in touch with Nintendo.
Do you use the official Nintendo dock and power supply? I know there were some issues a few years ago with third party accessories bricking consoles and firmware updates can cause that sort of thing to resurface
Yeah they burned me a few times in the past by acquiring games/studios and breaking their Linux compatibility immediately after getting them. I’ll hold this grudge for decades.
I’ve enjoyed a few of them with my young kids The Lego one was fun, Dodo Peak is another nice introduction puzzle game, and Beyond Blue is educational and beautiful.
There are quite a few more that I might check out at some point. I slightly regret not jumping on the free games bandwagon earlier since I missed some great ones, but I have enough of a games library across many platforms that I never need to buy another game for the rest of my life and I won’t beat them all, so whatever.
I appreciate seeing games referred to as soulslike. Immediate hard pass. The genre has a lot to offer and I see why so many people like the games, but for some reason I just really don’t ever want my own skills as a player to determine the outcome of combat.
That’s the one thing I would really appreciate about Souls-likes: no RNG, less being forced to grind for better stats/gear, if I want to beat the challenge I have to improve my own skills and legit “git gud”, as they say. When you finally beat it, it feels so much more satisfying. So I appreciate the genre from a design standpoint. That said, the frustration of the hours to days it would take me to do that is enough to keep me from playing them myself. That, and the super-dark art and aesthetic of so many of them turns me off from them too. I prefer brighter, more colorful games.
I just really don’t ever want my own skills as a player to determine the outcome of combat.
I don’t think I’ve ever heard anyone voice this sentiment before. I think I get what you are saying, but it just doesn’t sound like what most people say.
It’s not terrible, but it’s pretty much what I was expecting.
Could really do without the crafting shit and leveling system. I know the Arkham games also had skill trees and what have you, but it wasn’t ever as bad as this.
I do think I fucked myself over a bit in not focusing on the main story early on, because I very nearly burned myself out on the side activities.
Turns out that a lot of my issues are kind of addressed at key points in the main story as well, so I really should focus on it more (like getting the glider thingy from Lucius, which I had no idea existed and would have been a tremendous help earlier on when I was navigating the unnecessarily large - and, to be honest, very boring - open world).
Friend and I were looking for our next co-op game after Remnant 2 (very good btw) and were somewhat eagerly awaiting this one. Turns out it has the same PvP invasion mechanic as the Souls game unless you play offline. That’s a deal-breaker for us unfortunately.
It gets better. According to Oroboro (popular pvp streamer), it looks like you can invade people of any level. Your stats will be scaled down but you can still use your overpowered gear and invade someone that just started playing.
Thanks, this info is super useful. Story progression not carrying over isn’t a huge issue to me, so long as you’re allowed to keep playing with the host past where your own game world is. I never liked how dark souls required you to play levels multiple times in a row if you want to keep playing with friends.
These two bits are really nice to see too
When playing online, the host’s game world will reflect their progress in the storyline. As an accompanying player, you won’t advance your own story, but you’ll keep any items, levels, achievements, and currencies you earn during the online session. These will carry over when you return to your own game world.
As a joining player, you have only one life. If you lose it, your body will fall to the ground and you’ll switch to spectator mode. The host has two options for resurrecting you: they can either interact with your fallen body on the spot, risking exposure to enemies as it’s not a quick ritual, or they can do so via a nearby Vestige.
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