Boy I sure hope Trump never learn that the nemecis system (short for nemecisgender) was patented by the woke Warner Bros, so that other games can only use the nemetrans system that mindtrick every players into transitioning
It’s so sad that Like a Dragon series is now at its peak and it could benefit from that system massively, but can’t. And by the time this patent runs out, it will probably already run its course.
i recently discovered that OpenCritic has been acquired by Valnet, who also owns some of the trashier websites listed on OpenCritic, so I would really love to move back over to Metacritic since they seem to do a better job of filtering out low-quality critics. If anyone knows a way to create review threads like this using Metacritic, please let me know!
You should do what you think is best, since you’re making these threads.
I remember back when OpenCritic launched, the dev made a Reddit post to gauge interest. MetaCritic used some weird formula to weight specific outlets of their choosing higher, and apparently people didn’t like that. OpenCritic was supposed to “fix” that. I never really followed that stuff, so I don’t know if that’s still the case, if MetaCritic changed or whatever.
I don’t care one way or another, and don’t really use these threads or even most of the reviews to decide if I buy a game or not. Looking them over, and maybe see some people freak out because of “too much water” is entertaining though.
Interesting. I guess I am curious if others find review threads useful? Generally I agree with you, I don’t care that much about most individual reviews. However, I find the aggregators useful as a way of taking the temperature on how critics feel about a new release. The threads also make a good place to focus discussion around specific games. However, most of these threads get zero comments unless the game is hotly anticipated.
I’ve watched two people online play the game and both pretty much slammed it. It should absolutely have been free with the console. Is $10 really disposable enough income to spend on what is essentially an ad for the console you’ve already bought and a handful of minigames? 7/10 is a wild score to give it, but I guess reviewers get these games for free anyway so price doesn’t matter.
Im going to need to go back and try it again, I don’t think i gave it enough time. I failed (because of course I did) about 5 times before giving up. Its a neat concept but it didnt get its hooks in me like everyone else says.
Without fullt spoiling it, does it have some kind of twist in it that I didnt give it a chance to do?
The rng mechanics are definitely frustrating for some but the game is way deeper. Getting to 46 rolls the credits but you are left with so many unanswered questions. Some people stop there and feel satisfied, but others are curious about the world.
My thoughts are to try to push through the initial frustration with rng on the drafting side. You’ll eventually find that there are Roguelite mechanics to help you along, and it will feel less rng-dependent.
Failing early is normal - your runs will get more consistent as you progress in the game across multiple days. And when they do, that’s when it really hooks you.
I don’t think there’s any moment that truly blows your mind. It’s a very slow burn. I found every run I learned something new that made me want to revisit old rooms and search out new ones. It definitely helps to take notes which is also fun in its own way.
Sometimes solving a puzzle just gives you some lore but that was also neat too. There’s one note I found that stuck with me regarding following traditions. It doesn’t have anything to do with the game but it was great writing!
There were a couple of moments for me that made me go “wait, how fucking big is this game actually?”, but otherwise yeah it’s more of a game where you gradually scratch at the surface and peel at the corners and bit by bit it keeps opening up and opening up and opening up beneath you.
If you only did a handful of runs, you likely didn’t experience many, if any, of the various ways that persistently impact your run. It is also a game that have layers to it, the draft some rooms first layer ends up giving way to the puzzle second layer as you progress. It does a great job of giving you different ways to look at something that’s old that suddenly makes it relevant again.
Honestly, the devoted community is pretty sure the whole game isn’t even solved yet.
I played it obsessively for a solid month or so following its release. One of the best puzzle games ever and still a GOTY contender for me.
I know some people didn’t like the RNG, but for me it never became a real big problem. You get some control over the randomness eventually, and I also just found the drafting part of the game enjoyable in itself.
Piecing together the story and the world building bit by bit and uncovering the mystery was also super enjoyable. It’s one of the most rewarding games ever for note-takers. So much so that keeping physical notes in a journal was like half my enjoyment.
I did find a few ways to control the randomness, but I’m wondering if there are many more? I basically got:
spoilerThe Coat Check where you can leave an item, and I think the well at the entrance of the mansion where you can drop a coin per day which increases your… luck or something?
There are several more. Some examples (light spoilers):
spoilerPick any room upgrades that give you extra dice. There are also two items that let you reroll, though they aren’t the easiest to acquire (but can be Coat Checked!). I also recommend looking into the Sheet Music puzzle.
There are some other ways to reroll or affect RNG, but I don’t know how to hint at them without spoiling too much.
I’m switching between Blue Prince and some other games, but it’s still such a good time whenever I play it. But then again, I’m a fan of both roguelikes and puzzle games. Just didn’t expect these two genres to mesh so well.
To quote one of my favourite book series of all times (Mistborn): “There’s always another secret”.
I think it’s a master piece. I played a lot of it.
I do kind of have a problem with the RNG because at some point I already know what I need to do to solve a puzzle, but I just need to get the right rooms to be able to actual make the puzzle. I don’t have a lot of time to play games, so I gravitate away from it due to this.
But aside from that, I think this is one of the most amazing games I’ve played. The lore, the design, the puzzles themselves. I’ve had quite a few moments where I was completely mind blown with things.
I played Blue Prince and Clair Obscur back to back on Game pass and I’ve got to say that these were two of the best games I’ve ever played in their respective genre. Makes me want to go back and try Myst/Riven.
That’s funny, I’m doing the exact same thing. Got credits on BP and then started into CO. I don’t think I’ll go for the full puzzle experience with BP, I’ve had my fill.
Good news, Ferb! I know what we’re going to do this weekend! I don’t know much of anything about this one, which is usually best, but I’ve heard the name mentioned many times, and your “review” just convinced me to give it a shot.
I don’t get much time to play, but being able to try out gems I otherwise wouldn’t have spent money on really makes Gamepass worth while for me.
Well if you don’t get much time to play, be prepared that this one is an onion that takes time. If nothing else dive in long enough to see how much time the dev must have spent putting this together.
I played a ton of it, and it basically consumed everything I did, but after a while I just dropped it. I technically beat the game, but I think it’s probably the worst-kept spoiler that finding the 46th room isn’t finding more than a fraction of the puzzles the game has to offer.
At this point, it’s less of a fun payoff and more of just a feeling of “finally” for the puzzles. There’s a room that allows multiples of another room whose puzzle I never managed to figure out after multiple tries, even with heavy RNG manipulation. I have another puzzle that I have to have specific rooms to place as well, which means more RNG. When it’s giving good puzzles, the game is a wonderful onion. When you’re stuck on a bad one, you’re either cursing the RNG required for it, or wondering how the hell the devs could ever have expected that to be solved (looking at you, Room 8’s predecessor).
I’ve got what feels like a ton left to find, but it kind of feels like I’m at the point where the satisfaction is outweighed by the tedium or the sheer confusion the puzzles have. All that to say that this game has totally been worth it, even if I couldn’t find myself finishing it.
Up to room 46, it felt like every failed run built up to your eventual success, like any good roguelite. You failed, but at least gained a bit of knowledge, a permanent upgrade or improvement to the state.
Then you get to a point where each run is less and less rewarding and eventually give up. There’s nothing left to learn or upgrade, it’s now a fight with the RNG.
My opinion is that in the game you should have collected rooms over time, but be able to build the house with whatever tiles you have.
This would still require multiple playthroughs, as you need to rebuild the house for different puzzles, but also removes some of the RNG by tying it to finding new rooms rather than at every door.
I played at 1080P and Medium Settings with Raytracing on low and it ran at around 60 FPS. I hear there’s a mod to disable Ray Tracing though that makes it run a lot smoother, especially on Steam Deck. I believe the benchmark i heard with the mod was around 60 FPS on low on Steam Deck.
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