I would laugh if it wasn’t true. But also, people underestimate how realistic light and shadows can really sell a scene. It just shouldn’t require the electricity of a refrigerator to do it.
A lot of that is just poor implementation on the developers end. They go “oh the engine we bought supports this? Well let’s do the bare minimum to enable the setting.” And you get games that don’t even look better, but run like ass.
Well, yeah, ray-tracing is actually a lot simpler to implement, because you just implement things the way physics works and then that works in most situations as you’d expect (i.e. how physics works).
All the lighting techniques we used in the past were just faking lighting in ever more intricate ways. Computationally much less intensive ways, which is why we bothered with them in the first place, but it’s genuinely quite a bit of work.
There’s some ways to optimize ray-tracing itself (e.g. pre-bake the lighting into scenes), but many times it’s also a matter of mixing ray-tracing and more traditional lighting techniques, which brings in that additional work again.
Which is then why it’ll be done less and less, the better hardware becomes. Because if publishers can sell to a wide audience without putting in that work, they absolutely will not put in that work.
I don’t think that’s right, I’m terrible at games but I still respect women (enough to spare them from interacting with me whenever possible. Same goes for all people really)
More likely higher ranked players finally figured out that keeping harmony within your team does wonders for your chance at winning. The amount of infighting I’ve had to stop just to save my elo is insane, why would i start something just because of someone’s gender.
they said it’s not in it due to restrictions on modding and hindering freedoms, I would assume they have no plans at all for having it any. ore as the rest of the post would fall apart otherwise, but yea i guess take it with a grain of salt if you like. I’m hopeful it won’t have it.
Every map in WaW zombies has been re-released at least twice. WaW zombies is cool because of how simple and barebones it is, but holy fucking hell that game was not coded for any sort of melee combat. The zombie bodies are so damn large, according to their hit boxes. Try to run past them but brush up against their pinky? Guess you’re done. Also for some reason the co-op splitscreen is not split vertically, and it’s not split horizontally, each of the two players just gets a quarter of the screen in a tiny box. Who knows why.
I love it to death but it’s real hard to go back to it.
2point Museum has been a blast with all the commentary, announcements and fun descriptions and nordhold scratches that tower defence with meta progression itch
The remake for the first game is so actuate to the original, you can use the old walkthough guides to beat it.
You could tell the ending was cut short for time with SS2. It would be nice if they took some creative liberties to bring it closer to what it was originally suppose to be.
The older Final Fantasy games. I made a point of doing a playthrough of the NES version of FF1, and I’m glad I did. The increased difficulty over the GBA version is mostly better than the absolute lack of challenge in later versions, but the added content and qol improvements make it preferable to play a hardmode hack of the gba version in the future.
The NES FF2 is just too much. I lose stats? No thanks.
And I’m really glad the Pixel Remaster version of FF3 exists now, the NES version was pretty unpolished and glitchy.
I’ve been playing Borderlands 2 and Kingdom Come: Deliverance, both in preparation for their sequels this year. What I played tonight of the latter was a bit obtuse, and I’m hoping it picks up.
Starcraft! I really think Starcraft Brood War is a better, more balanced game. The quality of life changes in Starcraft 2 make it so hard to go back to playing Brood War. I don’t know if I can adjust back to only selecting a lot amount of units or needing to click on each building to build stuff or not having smart-casting and good pathing.
More like I’m just sick of people hijacking my favorite art form to express political/social issues or sexual fetishes, both of which are becoming too common. It’s exactly why I’ve grown more and more in favor of retro gaming, back when neither of those expressions were anything but a fringe group of miserable individuals and weirdos that most gamers ignored. Not going to argue further, I’ve spoken my piece.
“My position is so tenuous yet so important to my identity that I will not tolerate the slightest challenge.”
Alternatively, “That’s why my favorite book is Moby Dick, no frou-frou symbolism. Just a good simple tale about a man who hates an animal.”
Psychonauts is about trauma. Fallout is anti-war. FFVII is environmentalist. Samus as a woman was an intentionally subversive choice. Video games have had socual commentary for as long as it’s been able to be expressed.
if you think about it, in tetris once you fit perfectly you get destroyed. but if you don’t, you stand and eventually help each other get to the top. maybe it’s a caution against conformity.
what you’re referring to is a time when you were a kid and didn’t realize the politics. now you’re aware of it and are acting like it’s new. this is just illiteracy.
Ugh. Thank you, I was just about to say it myself. There’s been politics in games for forever. Even the simplest shit like, “environmental destruction bad, so Sonic fight Eggman”
People are just too dumb to realize that they were kids back then…
even mechanics can be unintentionally political. there was a really cool errant signal video years ago talking about civilization games. it was mostly about what the games idea of a “civilization” is and how the win conditions reinforced the idea that one civilization has to be the superior one to rule them all…
but also these ideas were further reinforced by the way barbarians were depicted. that word already has baggage but the interesting thing is that in civ4 they share a banner with wildlife. like, they’re almost like animals or natural disasters and not people at all.
what conservatives don’t understand is that you can think about things like this and acknowledge what they mean and still enjoy the game and or understand why these choices were made. they’re not necessarily political choices as much as they’re mechanical, but that doesn’t mean we can’t think about what mechanical choices might mean to the player, or what messages they send. if video games are art, they can—and I would say must—be critiqued.
fear of change is at the core of conservatism, and that drives their utter aversion to introspection, and also to criticism of things and people they like. and vice versa, they can’t bring themselves to appreciate any part of anything they don’t like. if they like a person they can do no wrong. if they like a game it must be perfect. if they dislike a song it’s the harbinger of the fall of civilization (ooh look at me bringing it full circle).
in a world of absolutes, there can be no discussion. don’t ask me to think about things please. leave your thoughts and opinions out of my fun time, lest my views get challenged. this is what’s funny about the likes of ben shapiro pretending that they have the facts while liberals are too emotional. their entire world view is based on their feels, and their arguments follow those as justification.
bin.pol.social
Najstarsze