bin.pol.social

sylver_dragon, do gaming w Back to total war I guess

I kinda have the opposite problem. I’ll start some sprawling, open world game, get bored with the main gameplay loop and fire up a new world in Valheim.

Groggy, do gaming w Weekly “What are you playing” Thread || Week of March 24th

I’ve been playing Sea of Stars for 25 hours now. I love the Golden Sun vibe. The gameplay makes fights interesting and not spam the same attack. Puzzles are quite easy. The story is decent. I will definitely 100% this game.

nunolc,

Sea of Stars was such a fantastic experience for me, I became so enamoured with that game. Hope you have as much of a great time as I did.

FergleFFergleson, do gaming w Weekly “What are you playing” Thread || Week of March 24th

Doing my second play-through of Stalker 2. Really enjoying the game (140 total hours), but it does still have quite a few bugs. Most of the bugs are minor, but a few have been pretty serious.

asudox, do games w Day 250 of posting a Daily Screenshot from the games l've been playing until l forget to post Screenshots
@asudox@lemmy.asudox.dev avatar

That slightly watered down color tone gives me nostalgia ngl.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

it fits the developer textures oddly well. i don’t know what it is about it

atro_city, do gaming w Just when you think you know someone...

I think that dude is sick. He must have cancer in his biceps.

Thegods14, do games w The struggle is real

League of Legends for the last several years now.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Anyone able to comment on Valorant?

Thegods14,

I’ve played about 100 games and it has been completely unable to get me interested. Attempted giving it the ol college try, but just found it vastly imbalanced for someone who doesn’t play any mouse and keyboard games outside of league. Oh also, the monetization is even WORSE than modern league, so there’s that too.

MHLoppy,
@MHLoppy@fedia.io avatar

Eh, I think that one's mostly on the community / players giving up games as soon as anything bad happens (making the 30-70 and 40-60 games where you still have decent odds of winning more like 5-95 games which become a self-fulfilling prophecy), plus regular players getting better over time (mistakes and misplays are more likely to be punished and leads are more likely to be capitalized on).

The give-up culture wasn't as bad much earlier in the game's life, at least in my NA-centric exposure to solo queue.

Thegods14,

The game intentionally gives you a 33 percent chance to have a game you can’t win. That alone is enough to destroy anyone’s mental. The playerbase is so dwindling that most trying to play swiftplay anymore are just trying to eek out a quick win, it incentivizes cheese strats, making fair games even less likely. I could go on and on, but suffice it to say I really want to be done playing league forever – my online mate recently became a fan after arcane season two so it’s been tough.

B0NK3RS, do games w The struggle is real
@B0NK3RS@lemmy.world avatar

Nothing better than finding a good community server but sadly not always possible nowadays.

lordnikon,

Yeah I still remember team fortress classic servers I would go back to all the time. It was nice to go into a server where everyone knew your name. It was like being a regular at a restaurant or bar.

B0NK3RS,
@B0NK3RS@lemmy.world avatar

I have fond memories of TFC and TF2 too. Good community server and civilised people using their microphone are the dream.

lordnikon,

Yep i also ran my own server with a the sniper war mod. If you wanted to play that mod my server was only a handful servers setup to play it. We had a good group Randos would come in and the ones that stuck around became mods and any changes to the server. We held a vote with the regulars and the mods and myself. There were times I was even out voted and we implemented stuff I didn’t agree with.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

I swear, some of the best titanfall 2 matches I ever played were on northstar cusrom servers.

caut_R,

The last time I had something like that was when BF3 was still the most revent entry in the franchise. I knew how the game would go by looking at which side had more names that I recognized lol, good times

unknown1234_5, do games w One-handed games?

thronefall is a fun little TD/RTS style game with a nice visual style and good rouglite-esque progression.

catloaf, do games w Upscaling is actually good (as an option)

If I really need upscaling, I just let my monitor do it with bilinear scaling or whatever. No fancy hardware required.

Aatube,

That upsampling, which doesn't fill in the details.

MarcomachtKuchen, do games w Upscaling is actually good (as an option)

Upskaling is a fabolous technology and the split that quality needs to do between hardware upgrades and software support. Overall the existence of the technology is definitly a positive one.

However people are worried about a development that we are already seeing where games are just not efficient with their resources and require way to much computing power. People are afraid studios will decrease the amount of work they put into optimising because they feel like Upskaling will solve all perfomance problems for them. But optimisation needs to happen on both parts. That’s what people are afraid of.

unknown1234_5,

ofc optimization is still needed, I meant that upscaling improves the maximum you could reasonably get out of your hardware. I'd also like to see actual low options come back bc it's really annoying not being able to turn the graphics down anymore.

MarcomachtKuchen,

I think the greatest growth for me is realising how good “high” or “medium” presets are nowadays. There is a lot of FOMO on missing the best (looking) experience, but IMO modern medium settings are stunning. I was watching a graphics comparison of Kingdom Come 2 and the improvements from “ultra” were so miniscule. The jump from “low” to “medium” to as incredible tho.

dormedas, (edited )

I’m a game developer and I will 100% confirm that studios have already started and will continue assuming the user has DLSS/FSR/XeSS enabled because it turns out rendering half as many pixels can get you across the finish line.

It was already fairly standard practice to try as hard as you can for performance, and when that fails to bring you good performance at native resolution, just cut some resolution (for example, to 900p from 1080p).

However, I do want to add that DLSS/FSR/XeSS is great technology for the low end of the market who can’t afford insane rigs but do get to have a slightly sharper image than previous upscalers could accomplish.

ZeroHora,
@ZeroHora@lemmy.ml avatar

Look at the release of Rise of the Ronin for PC, the game has a huge CPU bottleneck, poor performance around big cities, looks like the game render stuff that shouldn’t be rendered. The last patch they released? “Graphics mode”…

unknown1234_5,

yeah I wish there was more optimization, but upscaling is still an awesome tool to get extra capability out of older hardware

B0NK3RS, do games w Upscaling is actually good (as an option)
@B0NK3RS@lemmy.world avatar

Upscaling is great for older games that don’t support modern resolutions. I’m not really a fan of using it in modern games because of the blurryness you mentioned.

Regarding frame gen… Optimise your damn games! Game optimisation is becoming a lost art and now people think they should spend thousands on new hardware too keep up :(

NuXCOM_90Percent, do games w Upscaling is actually good (as an option)

Yeah, taht is more or less where I come down. “AI” upscaling is spectacular. Frame gen is much more hit or miss

The main problem is that, as with most things, people are stupid. They don’t understand that an outlet like Digital Foundry or even Gamers Nexus are going to be harsh on upscaling/frame gen because it actively makes it hard for them to give you guidance on what performance you can expect. So “This is horrible for benchmarking” becomes “This is horrible”

FeelzGoodMan420,

I’m confused. Digital foundry clearly spells out the performance you will get with both FG and without. They’re not harsh on it at all?

missingno, do games w The struggle is real
@missingno@fedia.io avatar

Most of the games I play are so niche that 'matchmaking' simply consists of whoever's available. Or sometimes it even requires pinging people on Discord.

ka1ikasan,

Yup, either this or the matchmaking is in find-the-most-toxic-people-available mode. I almost stopped playing online to be honest, I’d rather play couch co-op or even a good solo game.

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

Personally, I think it’s about how impresonal modern matchmaking is.

You’re only ever playing against “enemies” and “enemies” should be “hated with the hot passion of a burning sun”. And if you lose, you’re never at fault, because your teammates sabotaged you!

People don’t have to maintain cordial relationships, because they will never meet their teammates or opponents again.

Compare that to stuff that works using servers, where each team is made up of the same pool of people from one round to the next. People actually make friends with each other, friend or foe, and have more fun as a result.

ka1ikasan,

Yeah, you unlocked many memories of mine. I played CS back in 90s, train with bots and learn map layouts at home, then play team vs team in a club. A bit later with ADSL started to play online and it was still kinda cool. When life fast forwarded me to Quake Arena and R6S it was very fun but I never ever made any online friend. Maybe a couple of people in R6 with whom I played a few times but even then the toxicity outweighed the team play fun.

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

Surprisingly, that somehow makes for far more enjoyable and friendly competition.

Go figure.

Blackmist, do games w Half Life: Alyx is Five Years Old Today

While I really enjoyed Alyx, it’s very much a game built around it’s own limitations. It’s more of a survival horror game in a way, because of the limits on ammo and deliberately mechanical reloading. There’s no melee at all, so once you’re out of bullets you’re done for.

For all the roughness of Half Life 2 VR Mod, I find myself enjoying it more because it has fewer limitations imposed by the move to VR. It doesn’t always work (and the vehicle sections in particular really push it), but as a mod of a 20 year old game, it’s really good.

Coelacanth, do games w Upscaling is actually good (as an option)
@Coelacanth@feddit.nu avatar

I’ve personally gotten a lot out of all the AI enhanced graphics technologies, and pretty much consider these applications the absolute perfect use case for the AI we have today. Yes, they shouldn’t be a substitute for optimisation, but overcorrecting the other way and attempting to claim that DLSS is garbage that ruins everything and looks like shit is also bad (and untrue).

Even frame generation has its uses, as long as you don’t play something fast paced where there is a lot of camera movement and/or you’ll feel the added input lag too much.

A special shout-out to the redheaded stepchild of the family too: DLDSR is a fantastic technology and once you’ve tried it you’ll never want to go back.

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