I usually manage to push through now. It initially feels like it’ll never be comfortable… but it rarely takes more than an hour to be right back in the swing of it.
Oh man switching back from Elden Ring to prior FromSoft games was a challenge. Jumping is handled differently in DS1, DS2, and Elden Ring, for example.
unpopular(?) opinion: RDR2 is a boring graphic novel deceptively advertised as an open world FPS. The pacing is slow, the gunplay is garbage, and the core ‘gameplay’ loop is just a chain of unskippable CGI. I bought it based on the reviews, played for about an hour while experiencing an increasing sensation of buyers remorse. Never again. It’s the last game I bought without pirating it first to see if its any good.
I quite like it. Once you get used to the timings of actions you can be quite fast and fluid in combat and it’s good enough to carry the game by itself, much better gunplay than gta. And the story is not the worst, though it is a slog occasionaly. Graphics do a lot of heavy lifting
Sometimes during a sale, I’ll ask myself: if I never get around to playing this 4.99 Indy game, will I still be glad to have given the dev some money to have made such a game? The answer is often yes.
Here is the source article. It’s light on methodology. Are they going off of price of the game at launch? I maybe pay full price for a game once or twice per year. 50-70% of my unplayed games are probably from Humble Bundle/Humble Choice.
every time this gets brought up, it rarely mentions humble bundle even though it’s probably a major contributing factor.
how many of us have bought bundles for 1 or 2 games we were interested in and ended up with 10 more that you never even had an intention of booting up in the first place?
In addition to that there’s also a few games in my library that I intend to play later but bought it while it’s on sale as it might be more expensive when I have time to play it later…
bin.pol.social
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