A self-perpetuating meme where the objective is to forget you're playing it. By remembering it, you have lost the game, and by custom, must announce it aloud.
Studentki i studenci serbskich uczelni zablokowali wstęp na niektóre zajęcia na dziesiątkach państwowych wydziałów w całym kraju i zbojkotowali inne, domagając się m.in. ścigania odpowiedzialnych za zawalenie się dachu dworca kolejowego, które skutkowało śmiercią. Odezwa serbskich protestujących trafiła do studiujących na całym świecie, w tym do tych zrzeszonych w Inicjatywie Pracowniczej.
Agreed. The sweet spot was ten man raids. You know everyone is pulling their weight. With 40 half the raid was slacking since those bosses didn’t need a lot of coordination.
Fair, but I think the analogy is closer to saying like “a car can go 120mph.” But also my reply was a bit tongue-in-cheek as evidenced by the fact that I pulled the 90% number out of nothing more than my anecdotal feeling.
But if we are going to take this post seriously, I find it highly suspect as WoW never even had any serious content where more than 40 players are acting simultaneously. And if the limit is 50, they would have had to have data even higher than that. Im not sure how they could collect such data when you would only have 40 players you put in a raid. Maybe for things where multiple raids try to work together? But then youre putting two groups that dont normally play together and comparing them to one that has been hand selected to be cohesive. Doesnt really make sense.
FFXIV added 24 player hard raids called “chaotic raids” that’s absolutely a nightmare. They have a few 48 player raids that are more midcore content that works well, but 24 is super common and works well for other casual content. But most midcore/hardcore raids are 8 player, and that feels like a good spot.
Hehe yeah, I played rogue in the fresh classic release, peak gameplay. Ended up quitting due to the economy though unfortunately; Don’t wanna spend real life money on gold to buy the consumables needed to stand a chance in both pve and pvp.
And also don’t fancy competing for devilsaurs against people who literally have no life hahah
Robin Dunbar, an anthropologist, found a relationship between primate brain size and average social group size, and extrapolated that to humans, giving a comfortable group size of around 150 people, known as Dunbar’s number. If you work on the principal that that would be about the average size of a tribe in an unstressed hunter society, it would seem quite pkausible that a hunting group would be around 50 people. It’s large enough to take down pretty much anything you’d want to hunt, and small enough to coordinate efficiently.
As far as i know, it was typically around 100 - 120 people and before i knew that i read somewhere that around 100 is the number of relationships the brain can handle.
It’s a fairly nebulous number, it’s going to be different for each individual, and Dunbar was only positing an approximate relationship between brain size and group size. Even if humans can manage 150 or more relationships, it makes sense to keep your group smaller than that to allow for external relationships too.
Graphically it looks awesome too. At the native settings it would have had around 2012 it didn’t look to great, but after raising it to the max it looks really good. It can be crazy how future proofed older games are with graphic options.
One of the best things I’ve found for cleaning up older games is DLDSR. Hell, I try to use it on any game I can get away with, but on older games especially it’s great because you have so much excess FPS to play with that it’s basically free. The anti-aliasing effect of it is especially nice on older games and typically much better than the native AA solution.
The integration of politics in video games can sometimes overshadow the fun and immersive experience they’re meant to provide. While games like Fallout, Horizon Zero Dawn, and Bioshock use political themes to drive their narratives, it’s easy to see how players might feel lectured rather than entertained. Oddworld and Factorio highlight the negative impacts of unchecked capitalism and industrialization, but these messages can come off as heavy-handed. On the other hand, games like Cookie Clicker unblocked offer a lighthearted escape, where the goal is simply to amass cookies without any underlying political commentary. It’s a reminder that not all games need to have a message – sometimes, it’s okay to just enjoy the simple pleasure of clicking and collecting.
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