Early Access is just “release”. Only the devs openly admit ahead of time the game is buggy and unfinished, and promise - as always - to fix it up and add the missing parts.
Often they do. Sometimes they don’t.
TBH it’s ultimately nothing but a shitty buggy release, but the honesty of making that known ahead of time buys a whole lot of goodwill. It should be the default, that any publisher releasing a game that is not finished - so most AAA nowadays - marks it as Early Access, openly declaring the unfinished part.
It’s also very different from a beta version, which is usually feature and content complete (otherwise it’s generally called an alpha). Early Access versions are often very early in the development process, they’re feature-complete-ish, but never or rarely content complete, usually just starting out on that. This works exceedingly well for games that need “just more stuff”, but can miss the mark on games that need underlying systems reworked as this ires the existing playerbase and splits it.
Early access isn't necessarily different from a beta version, it's just the name of the program used by devs to generate some revenue and get feedback during development. The game can be in alpha or beta or whatever.
Personally, I avoid games in early access on principle (with a couple exceptions) as I would rather play them once they are completed.
I have been playing NO Man’s Sky since the autumn Steam sale. Unfortunately I feel like I have gotten to a point where I’m a little bored. It feels a bit repetitive and I feel a bit aimless. Will probably start on The Talos Principle 1 and 2 next.
Yeah and? I don’t know what are you trying to say here, its not like I said “Its crazy that Grim Dawn still gets updates unlike WoW”. Do I really need type out all the old games that still get updates when I want to talk about one?
You wanna know another old game that still gets updates? Project Zomboid. /J
But really though Zomboid has also been in early access since like 2013 and it’s still getting actively updated. Not to mention all the mods available on the steam workshop.
I really dislike that it’s game news outlets that get the vote, because they’re just plain gonna have a different outlook on games than people who don’t have to engage with ones they both do and don’t like as a job, and it really shows in the kind of games that get picked (shorter main storylines, narrative-driven), and the ones that don’t (sandboxes, open-world games, strategy, simulation games, etc).
And that’s only even when it’s not a selection of the 5 most well-known games, since just like the Academy Awards, not all of them have even played all the games they’re voting on.
Well typically the outlet convenes with a bunch of people who have played a wide variety of games, so I feel they have a pretty good pool of minds to pull from.
Also I don’t think it’s a bad system compared to having it be all user voted. Golden joysticks already exist for 100% public vote, and that can be easily influenced by bots and the like. Also half of the games nominated for game of the year this year were open world games that were not short. I mean I don’t think many expected in January a crpg would win in a year a Zelda game came out ¯_(ツ)_/¯
I’m cautiously optimistic for Light No Fire. The main thing I learned from the NMS initial launch experience (am a day 1 player) is not to allow myself to get too hyped for games (this knowledge was cemented by the launch of CP2077 haha). And, you’d hope that Sean / HG learned also not to overpromise in terms of feature set… would hope they learned a hell of a lot from the long cycle of updating NMS.
I’ve still been on my Monster Hunter kick as well, playing through Rise’s endgame with my friend. And Lethal Company with my friend group, we got a modded lobby for 6 or so players. It’s been fun being scared together! However my interim games have been lots of indie games I’d be unlikely to play on PC, where the format fits better for the steam deck! I’ve been going through unsupported games since most tend to work.
Revita has been the core one, it’s a nice rogue like with a blend of Hollow Knight style play and The Binding of Isaac rng runs with a killer soundtrack. Highly recommended!
Other than that…
Dark Futures, a part real time part strategy game that revolves in an apocalyptic Twisted Metal style setting. You are a car/caravan taking on missions, it’s very unique and feels pretty 90’s through and through.
The Ascent, which isn’t really my kind of game but it’s a topdown isometric 2.5d (I can never remember the right term for this one) in a cyberpunk setting. It was interesting, I didn’t play much but I may go back to it which is more than I can say for most of that style.
And a small bout with the runner survive style games, Fotonica and Barrier X.
I also got my switch set back up so I briefly was playing Super Mario Maker 2 and F-Zero 99. The story mode for SMM2 was actually a pretty cool concept, and F-Zero 99 was alright. I also checked in on my villagers in Animal Crossing after over a year, they missed me and I had bedhead.
Spent some time with The Ascent, wish I liked it more than I did. I was looking for a good pick-up-and-play game, but the save mechanics in The Ascent are…not clear. If it supported a save anywhere/anytime feature I probably would have gone a lot further.
But never being quite certain where I’d pick back up killed my motivation to play too many times.
Lunark. It’s kind of fun. I don’t know, I expected a different challenge than timing based delayed inputs. I thought it’d be more like a platformer with a story rather than feeling like an input queue fighter like dark souls.
Still conquering the Old World in "Total War: Warhammer". I'm playing as Dwarves. I killed almost all greenskin tribes and conquered the Badlands. Now turning my attention north to the undead.
Alrighty it’s been some years since I’ve played but a lot of the answers here don’t get the full picture.
Everyone talking about toxicity isn’t wrong, but that’s more often at the high level/ranked levels of play. It can happen in random lobbies of course, but it’s far less frequent. What I suggest here is cautiously eyeing the mute all chat. Sometimes it can be helpful to type messages, sometimes people say awful, awful things. From the former, sometimes you can learn. From the latter, it’s pointless to even bother to try.
I would suggest keeping in game chat turned off.
Use online build guides - the meta of the game changes pretty consistently based on updates and nerfs to the characters. Your best bet for consistency is picking one character to learn - I suggest going by what feels most fun abilities wise.
Another thing here to keep in mind is there are roles in this game, top is often tanky, mid is often AP heavy, and bottom is often ADC and healer. (may have changed since I played).
Until about level 10 - tanks will be on their own a lot at the beginning, mostly just trying to survive being team-attacked (a gank) and planning with the team when to come in to help.
Mid keeps an eye on top and bottom lane, mostly keeping the other mid-laner occupied. Once in a while you go up top to 2v1 or down bottom to 3v1. Sometimes people come to you, but I wouldn’t expect it.
Bottom has to be watchful for ganks, and you need to work with your healer to make sure you get minion kills. You two are pretty much on your own as the only paired teammates, however occasionally a teammate will come down to help push.
During all of this, the first 9 levels or so (may be less, again it’s been a while) you will be placing vision items on the ground to avoid being ganked and setting up the items for your late game build. During this You’ll want to avoid being killed and major risks. You’ll just be following what the build guides say, but it can be helpful to learn what aspects of what you are affecting. In brief, there is magic damage (AP) and physical damage (AD). The ADC class mostly uses AD, but there are characters who can use either/both. The other surrounding stats matter in other ways, but those two are the main focus.
So for example, your ADC character picks items that increase their speed, attack speed, and damage. But now the enemy has an item that mitigates physical attack damage, so you can decide to buy an item that ignores a % of armor.
These items eventually are bought into bigger versions of it, so the item you start with sets you down a path, the other items you choose supplementing what you’re missing.
Around level 10 the individual dynamic begins to fade and you begin to group together as a team. During team fights you’ll want to stay together with your team, really the best thing overall is to be there when it happens. Around the next 5 levels and depending on the circumstances, your team may go find the monsters who give buffs - there’s the dragon which gives the whole team money, and the baron which gives the whole team a buff. These you have to go a little out of the way for, but they can be very strong strategic choices. You can also witness the enemy team fighting these, and attempt to steal the kill for it, giving your team the benefits instead.
Finally, I would say get comfortable with one character of each role. You can’t always be _____, sometimes people just pick first. Other than that, just do your best to have fun with your son. Don’t worry about min/maxing if it isn’t fun, don’t worry about other teammates complaining if you are legitimately trying, and for the love of all things don’t spend money on this game - it will only unlock characters you can unlock for free or give you visual aesthetic skins that don’t actually affect anything. They don’t need your support and you don’t need their offerings.
A weird one if your SO is a fan of anime. Persona 5.
My SO loved playing with me since they had all the guides and stuff ready to min max the game while I did the heavy lifting. It’s a different type of 2 player game, like a Driver and Navigator while driving.
I finished Crisis Core -Final Fantasy VII- Reunion and even 100% it. I still think the game is mostly a waste of time, that adds very little to the overall FF7 story. The characters (that aren’t from FF7) are super boring, and the main antagonist is probably one of the lamest in any game. If I wasn’t sick that one weekend, I’d probably not have bothered to go through those side quests, but at that point it was an alright, mindless grind. Asking 50€ for this seems completely insane to me.
Also, finally unlocked all characters in Risk of Rain Returns. Starting with so few items is always a pain in games like this, but once things get going and there’s more variety, it just gets much more fun.
So I’m between games once again, and don’t have anything specific lined up right now. I was holding out for Rogue Trader, but Owlcat being themselves, it seems like it’d be best to wait a few months for patches.
I did a bunch of runs of Peglin on my Deck, and finally managed to clear a Cruciball 10 run (small difficulty increases, that you can unlock after you finish the game, like the Heat system in Hades, just that you can’t choose the modifiers).
Then I decided to give the first Octopath Traveller another shot, also on the Deck. I loaded up my four year old save, where I made it like a third through the game. Of course, I have no idea what’s going on, and I was directly before a boss fight, but managed. I’ll try to go through a few chapters and then decide if I want to keep playing.
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