Tinyfolks is a little indie turn-based roguelike you can compete a run of in a few hours. It’s like Darkest Dungeon except with the opposite amount of stress, and it actually only supports mouse/touchscreen!
I’ll double check on my Steam Deck, but from what you described, many old point-and-click game would also work, since a mouse input without right clicking should translate well one finger touch input. This might make SCUMMVM and all the compatible classic adventure games potential successes. More modern adventure games might also work well.
Like I said, I’ll have to test, but tentatively I’ll suggest:
SCUMMVM + numerous classic adventure games (Amazon Queen and Beneath A Steel Sky are available for free for the SCUMM project, completely legally).
Thanks for the suggestion. “Unfortunately” I grew up with those and know probably each one of them inside out, as they have been replayed multiple times over the decades. But I did not think about SCUMMVM and reading this I get the urge to Talk to Mr. Tentacle Guy again :-)
There are some remakes of adventure game classics out there, Day of the Tentacle specifically comes to mind. Not sure if it’s “one-finger friendly” though.
Got distracted playing Beyond A Steel Sky, and it seems designed more for controllers, with one stick for looking, b add the other for moving. Granted I didn’t force it to use mouse inputs only.
I thought about it when compiling my reply, but I can’t recommend it under “calm” requirement. The number of times I yelled at the game for giving me Time Eater when I’m playing a Shiv deck…
@m0bi13
W kwestii technicznej: czy kbin wszystkim wyświetla wątki tak jak mi (screen poniżej) ?
Bo jeśli tak to jest takie niebezpieczęństwo, że będzie bardziej odstraszać niż przyciągać.
(Dla porównania ten sam wątek widoczny, też publicznie i bez logowania, na friendica)
Edit: już po publikacji tego postu widzę, że zdjęcia też dziwnie kbin pokazuje: pierwsze jest osadzone w poście, drugie tylko jako link, i to drugie po edycji znikło w ogóle z widoku www (nawet linku już nie ma).
It was either in the first two or in the second one.
I am not sure because I know I got it from the second bundle, but that one included the games from the first humble bundle too.
Though I already had it on the Wii for quite some time at that point. I knew the original flash game, Tower of Goo, and I’d spent so much time messing around with that thing, I was pretty excited that they made a whole game around it.
Got so many good games through Humble Bundle. I remember the early days when all the games were Linux compatible. That was around when I stopped dual booting and just ran Linux full time.
That´s quite a list! Thank you :-) I even have a few on that list and will try them out. I did not think about The Witness, but it´s worth a try. I did not finis it on PC, but it has some really hard puzzles in it that keep you occupied for a while at the same place without the need to move around a lot.
The Hexcells series is awesome, played through all of them (of course not through all the random ones in Infinite ;-)), but might be worth to try again on the tablet. I tried Tametsi (also a puzzler), but it did not scale with the High DPI screen and was super tiny.
I had a good laugh looking at the Video on Steam. I am not sure if this will help me to wind-down, more something I might rage-quit in the middle of the night and then need a coffee to calm down again :-> But it does look pretty fun. Thanks for the suggestion :-)
I’ll need to double check them on my touchscreen laptop this evening, but 95% sure that both Dorfromantik and Townscaper work well with the touchscreen, and they’re also some of the calmest games in existence. I’ll also check Stardew Valley, which I haven’t played on my laptop, but the Android version is compatible with touchscreen so the Windows version may be too.
Oh yes, Dorfromantik! I have this on my radar for a while. It looks so lovely. I did not know about Townscaper, but that looks very chill too.
I have Stardew Valley already, never thought about trying it on the tablet, but that´s something I will do. I love this game, but only played it with Mouse & Keyboard so far.
I also just realised: if Civ V works with touchscreen controls, then Civ Beyond Earth probably would as well, since it is essentially the same game but with a sci-fi setting. Same developer, same controls, almost identical gameplay mechanics.
That´s a good idea. A Sci-Fi setting is a nice change from the classic Civ theme. I loved Alpha Centauri back then, could not stop playing. This might scratch that itch. Thank you :-)
Cartoon logic point and click adventure games like Sam & Max or Monkey Island. There are still a lot of adventure games similar to that style being made, but they’re all fairly realistic in the puzzles. I want the stupid, non-sense logic used in cartoons to make the puzzles harder but also funnier.
More stealth games that aren’t horror and don’t allow you to punch or shoot your way out of the situation, should you get caught.
If you have any weapons, make them underpowered to the point of useless in combat (eg. Thief) or you just have gadgets to use that won’t help if you get caught (except maybe something that helps you get away like smoke bombs or some shit).
At the same time, though, I don’t want that “get caught, immediate game over” thing. You should still be able to run away and hide or whatever. Just make it exciting enough that you don’t feel like you need to load up a quicksave.
Similarly (if not directly related to stealth), more espionage/spy games. Not as many as there used to be.
I’d also like more actual detective games. Zero action and preferably ones that let you fuck up a case by accusing the wrong person or making the wrong conclusions and have it impact the narrative. Like, if you get it wrong, you get it wrong and you have to live with that. There are several currently, but I’d love more.
You think about a Mix of Thief and dishonored, i guess? Least Puzzle, more Sandbox stealth but Open for the Player to approach the Situation (and Not so much Tool/scenario Drive Like the Hitman Games). I would add Safe zones/Houses as in Nobody finds you there. So you can avoid running away from every enemy on the Map, which offen Happens If you have to flee. This could add some kind of inbetween restock or Adaptation options etc. Think espionage Thrillers and so in.
Is it weird that I think of Halo 3: ODST as one of the real detective games? Not because it’s particularly dedicated to being that, but because the default ending of the game is that you don’t solve the mystery and leave unsatisfied. You’re just some grunt and what’s actually going on is above your paygrade. Learning the truth is a bit of a pain in this ass but it’s also basically half of the game’s story. I think it was a really ballsy move for what it’s worth.
…Also Goddamn how is ot that no one has managed to make something like Theif again outside of Gloomwood (which is admittedly rad as hell?) I only managed to play Theif recently and it’s still one of the best stealth games ever. Modern games need to learn how to leave the player alone for a while and let them cook.
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