I haven't been playing as much since I've been prepping for Thanksgiving, but I still had some time for Diablo 3: Season 29. I spent nearly all week looking for a Treasure Goblin to open a portal to The Vault so I could slay Greed for one of the Conqueror chapter tasks. I came across quite a few of those lil guys, but they kept being stingy with the portal. Then I finally found a Puzzle Ring, surprisingly the first one I've found all season. Popped it into Kanai's Cube and finally got into The Vault. Now I'm back to working on Rifts, honing my time down to below four minutes for Torment 13. I've also hit that point where it feels like I'm leveling up suuuupppppeeerrr slowly, so, uh, that's fun.
Haven't done too much with Diablo 4 this week, but I'm hoping to get a few tasks done between family visits this coming week.
Some Super Mario Wonder, GT7 and I just started Horizon Forbidden West. Probably those along with my usual FC 24 and MLB The Show. Those last two are great for a quick 15 minute session.
I beat Dungeons of Aether, both in the story mode and in the roguelike challenge dungeons mode that I didn't realize was there at first. The story mode is structured more like an XCOM or Midnight Suns, with a home base to buy upgrades at between missions, while the challenge dungeon mode is more like the Slay the Spire structure that the game's combat system sets expectations for. I wish I liked this one better. There are some decisions they made in late-game enemy design in the pursuit of adding challenge that I very much disagree with, where in lots of situations the game can just always react to what you do with the mathematically correct decision rather than allowing you to bait out attacks like the game teaches you to do. Also, one of the playable characters, Hamir, just seems way better than the other three. I beat the roguelike mode on my first try using Hamir. I got my money's worth out of this one, and it's got some really neat ideas, but it lacks the replay value you'd expect out of a roguelike. I think they need to take another go at this one and let it bake some more.
I then moved on to Backpack Hero, which I played in early access before they added its own story mode with a more macro structure, and I guess that's just what the roguelike market is doing these days, huh? So far, I don't think it's quite as good as just doing a regular run, but this game does have that replayability that you come to a roguelike for. I'll see the story mode through before moving on to the other games I'd like to finish before the year is done.
I’ve been watching some GPW3 gameplay, but I also would probably not be able to play it lol. I just beat Jedi: Survivor yesterday. I waited a while to pick it up because of all the performance issues and it really did run like crap, but at least I got it on sale and it was still quite fun.
I’ll probably either go back to Sea of Stars, which I only played for a couple hours so far, or maybe I’ll play The Messenger, which I bought at the same time in a bundle.
Also, with the release of the Rivals 2 Kickstarter, I’ve been playing a bit of Rivals of Aether with friends. It’s one of the greatest platform fighters out there, but I feel like it’s still very underrated
Check out Slay the Spire if you haven’t already. I did find some forum posts with people complaining that the touch controls don’t work well, but you can try the game and refund it if it’s not working properly. (At least steam should make this pretty easy.) it worked well for me on iPad, but I can’t personally vouch for the experience on windows.
I always miss Demos for games, but totally forgot that on Steam you can refund within the first 2 hours of gameplay. It should not hurt if it´s used rarely. I can not figure out yet if Slay the Spire is for me (for some games it is pretty clear when reading about them), so this one might be a good opportunity to test it out.
I played Mini Metro on Android a long time ago… did not remember that I might have it on Windows already too! I think it was in a bundle at one time. Thanks :-)
I’ve been thinking this one over for a couple days now and it just occurred to me, but independent character driven mechanics wrapped in a silly story. Spyro, Crash, Sly, Ty the Tasmanian Tiger, Okami - the games they inspired are good and interesting and have many unique elements but I feel like it’s been a long time since I’ve come across one of these kinds of games which really push a boundary and focus in on each aspect of that character.
Also, I want Goofy’s Skateboarding again. Give it to me.
I wanted to counter this but I can’t. Most of the mascot platformer-esque games now are imitating some other, older mascot platformer. A Hat In Time just doesn’t have any real gimmicks. IDK if Pumpkin Jack does (I really need to try it at some point). Maybe Froggun but I imagine it has even less of a story and it’s more of a puzzle game?
Tinyfolks is a little indie turn-based roguelike you can compete a run of in a few hours. It’s like Darkest Dungeon except with the opposite amount of stress, and it actually only supports mouse/touchscreen!
I’ll double check on my Steam Deck, but from what you described, many old point-and-click game would also work, since a mouse input without right clicking should translate well one finger touch input. This might make SCUMMVM and all the compatible classic adventure games potential successes. More modern adventure games might also work well.
Like I said, I’ll have to test, but tentatively I’ll suggest:
SCUMMVM + numerous classic adventure games (Amazon Queen and Beneath A Steel Sky are available for free for the SCUMM project, completely legally).
Thanks for the suggestion. “Unfortunately” I grew up with those and know probably each one of them inside out, as they have been replayed multiple times over the decades. But I did not think about SCUMMVM and reading this I get the urge to Talk to Mr. Tentacle Guy again :-)
There are some remakes of adventure game classics out there, Day of the Tentacle specifically comes to mind. Not sure if it’s “one-finger friendly” though.
Got distracted playing Beyond A Steel Sky, and it seems designed more for controllers, with one stick for looking, b add the other for moving. Granted I didn’t force it to use mouse inputs only.
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