Often times, the investors or stakeholders at these large video game companies have their backgrounds in Hollywood, or Tech. They then choose leadership who will run the company along the lines of what works well in those industries. This results in optimization being pretty damn near the bottom of the priorities.
What has been most profitable in Hollywood? Not the final quality of the movie, but the marketability. How many people did you get to come see it, doesn’t matter if they loved it, so long as they heard about it, then choose to buy a ticket.
What has worked well in tech? Getting to market as fast as possible with the latest technical developments. Doesn’t matter if it’s a buggy mess and riddled with technical debt, so long as we capture as much market share as possible before anyone else can compete.
Combine these two approaches and what do you get? The fanciest graphics, huge maps, endless procedural fetch quests to make it look big, all so people will preorder it. Oh and it needs to be done in 2 years or else someone else will beat us to being the fortnight of “live service extraction farming sims”.
So lots of demands on what needs to be in it, and no time to do proper QA, let alone optimize it, that will just have to be done in patches after launch.
The cost of poor optimization gets externalized to the customers who need to buy new hardware or run it on settings so low it could be mistaken for half-life.
Finally got around to trying Dwarf Fortress and I am in love lol. I’m really impressed with the UI changes the dev was able to pull off for the Steam release, I play perfectly comfortably using a custom config with my Steam controller.
@Cataphract I mostly agree with your assessment. If's a fun game. It's not great, it's just fine though. I played it, had fun with it, I think they did an amazing job with the castle and the setting then put and extremely mediocre RPG into it. They could have done so much more. I didn't feel like I wasted my time, but I also didn't feel like it was a great game at all. It's worth it, on sale for $20-40 max I'd say. If you're a huge potter fan it's a must play, if you're not, eh it's fine. Like Assassin's creed. It's fine.
However, how did they ever say no DLC? I will never understand this. They made a money printer for potter fans, the world is empty with barely anything to do in it. They could be cranking out DLC every quarter for this and I know people would be buying it. I thought these companies liked money, how the hell did they decide not to do that?
My girl almost never plays games. I bought her the ps5 with Hogwarts Legacy. She did like the atmosphere and such, but the story felt very rushed towards the end, the ending was unsatisfying, the world started off cool but got a choreful minefield afterwards.
yeah I think I played about 10 hours. the initial stage around hogwarts proper was interesting and fun, but once the quests went out into the open world it got a lot more tedious.
I will preface this by saying I’m a PC gamer who also has a Switch. Wife and I were gifted this game on the Switch and I knew going in it would be a subpar experience compared to the PC. That said, my wife was really into it and watching her okay made me want to pick it up also.
No it isn’t very deep and doesn’t bring any new mechanics to the table we haven’t seen already but the presentation, even on the limited horse power of the switch was nice. It was fun to explore the castle and build up your character. The game is easy to 100% though it can be a bit tedious to track down everything. If you like the potter-verse, I think it’s a pretty good game. Watch a video, grab it on sale, didn’t expect to have your mind blown.
I look forward to a sequel assuming they can improve on some of the repetition.
I played on PC, and had a great time. Like the other person said, it wasn’t intended for such a casual machine.
I really liked the interactive items, even though they were useless. It was fun to try roleplaying as a student sometimes. I didn’t find the enemies to be too clustered either. My personal favorite thing was flying around on the broom. The game world is pretty big so you have plenty of room to just do your thing.
Steam Input is super helpful with this. If I find that I’m consistently pressing wrong buttons on the controller, and the game doesn’t give you the ability to rebind controls in the menu (ew), then I just edit the profile in Steam Input and voila
People sleep on Steam Input, but it’s one of the more unsung features of the Steam Deck imo. Nobody ever talks about it, and I’ve even seen people say that they hate it which makes zero sense to me (just don’t use it?)
She’s very popular and I would imagine gets lots of messages. I’m not sure if she would prefer to have you message her directly or post on the subreddit. Either way, Andromeda321 is the real deal. Good luck! Be sure to post your pics here, I bet they’ll be real cool!
Awesome, thanks! Don’t hold your breath, though. Right now, this thing is paying for itself, and it’s not much. My first goal is to get a used DSLR so I can take promotional pictures. I know it’s a manually slewed scope, but I’m not trying to take crazy multi-hour exposures, I’m trying to show what people might expect to see IRL, and take promotional shots of people on the class. Then, I’ll probably look at making the radio telescope rig more seriously, hopefully before summer.
I think it’s a bit unfair to base it off the Switch version. Even though the developers really tried (walling off vistas for better framerate, reducing the amount of objects in rooms, etc) the loading times are virtually nonexistent on PS5 and obviously it looks and plays a lot better.
Doesn’t apply to the puzzles and possibly the controls though, although Switch is missing an analog trigger so that might be another reason it’s being obtuse.
All in all, when I saw the comparison video and how long loading times were even when going in and out a single building, I knew that it was gonna be a rough time. Playable, sure, but the best experience is on PC/PS5
The first 4k video of gameplay I saw blew my mind lol. You can actually see depth and aren’t confused squinting at a low res model trying to figure out what you’re looking at from a small distance. I was shocked when we first played BOTW and it’s problems running properly (lots of lag for a game made for the system), this title made me realize the switch is just dead to me now.
I had to refund armored core 6 because the first boss fight stuttered so much. I have a 3080, so not the best but definitely no slouch. No matter what settings I tweaked, it’d always drop to slideshow performance for 1-2 seconds at a time. Acceptable in a cheaper title, maybe, but not on a full price game.
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Aktywne