Have you checked out Guild Wars 2? the whole base game (all story and maps up to lvl 80) are free to try; it does have IAP but they're exclusively cosmetics or Quality of Life items that don't give any advantages in PvP or End game PvE instances.
Możesz postawić w domu serwer i dbać o niego. Nie ma z tym aż tak wiele pracy. Zarówno system jak i dockera można aktualizować automatycznie. Do tego można robić automatyczny backup na dowolny nośnik/serwer/chmurę. Można również skorzystać z jednego z wielu VPN’ów(openpvn, wireguard) czy iść o krok dalej i użyć np. cloudflared. Wszystko łatwo do postawienia na dockerze.
No ale do muzyki możesz oczywiście wykorzystać soudcloud’a - nie lepiej tak?
Rutracker is very specific in what emails it allows. Emails on my custom domain were already banned, I think they have a whitelist of email domains. I just ended up using my Gmail address, but yeah if you have a protonmail or own domain address I’m guessing you won’t have much success. You also might need to click the email validation link that ends up in spam.
Open world RPG? They are probably the most common single player AAA experience released these days. Bethesda does work in a bit of “immersive sim” qualities to their games though, which is often what makes them feel so sand-boxy.
I don’t know what kind of game entropy center is, but puzzle is IMO not a wholly useful term, since there are different kinds of puzzles and portal falls into the physics puzzle subgenre. There probably are other fpp that aren’t based around physics, but I can’t think of any right now.
Things like C&C. If you know current ones, let me know. I didn’t really research anymore. Most of what I’ve seen in the past had some random new spin on it.
Friend of mine just released Terrytorial Disputes. Not exactly C&C, but heavily inspired with a mix of tower defense. It’s got a free demo if you want to check it out
Time Bandit is a really unique mix of genres focused on real time-based interactions. There’s puzzles you solve that take hours and you have to leave machines running and check back later, people you meet at certain times, stores that have different schedules. It’s a dystopian setting where you work in a factory, and there’s this guy you meet early on who’s with a rebellion group that teaches you about communism. It’s really neat, and less of a time commitment than it might sound like, most of my sessions have been like 10 minutes just checking in on stuff, sort of like a very weird animal crossing. It’s pretty cheap and getting a criminally low amount of attention for how cool it is.
The Void Rains Upon Her Heart is a roguelite boss rush shmup. Really approachable for that genre. I got interested in it because the dev got hired by the Revita team (one of my favorite games from last year) to work on the expansion for that, and it definitely has some similarities to that, also kinda reminds me of Undertale combat. It’s got a ton of content and does a great job at pacing the unlocks and stuff.
Last, Pseudoregalia is a 3D movement focused metroidvania. It’s very N64 inspired in style. You’re exploring a big castle, with a lot of platforming and interesting movement abilities. There’s no map, so it definitely requires some patience with that, but it’s a really neat game overall. Seems to allow a lot of sequence breaking. It’s looking to be fairly short as well, which is nice.
I’ll throw out the final twenty minutes of Abzu. It’s not one specific moment, more a combination of things that come together to make a truly incredible sequence that sees you doing things inside the game that you hadn’t previously done, alongside some truly incredible visuals and music, it’s really incredibly moving.
From the same devs, I want to say the entirety of Journey. I played through it in one sitting and I don’t think I’ve ever been so engrossed in a game that I forgot the world outside the game existed, and when it was over I just kinda sat there with my thoughts and feelings. It just grabbed me so completely.
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