Because the gunplay is really good. I never had a shred of interest in the story.
I don’t still play because the level and enemy design tanked when they went into expansion treadmill mode, but “a path forward” was never something I cared even a little bit about. “The path forward” is what killed my fun.
The gunplay is SO good. There’s just something about the way it feels that makes it so distinct from any other shooter.
I haven’t touched Destiny in two years. And every shooter I played (first person and the gears of war third person), nothing has yet scratched my Destiny 2 itch.
I could pop cabal heads with [insert high impact scout, bonus if firefly] for days. Hell, I pretty much did on D1. Then D2, in addition to all the other bad design stuff to satisfy live service, also decided they wanted to try to dictate your gun choice in certain game modes with all the bullshit seasonal modifiers on untouchable enemies without specific perks.
All I want to do is run strikes on the basic races by myself. But they can’t milk me for money like that.
Generally shorthand for animation, sound, and somewhat game balance. As for what’s good about it I couldn’t tell you because I came into the game jaded. IMO the visual design is nothing standout and the aim assist on mouse aim makes the entire experience sleep inducing.
Confirmed. The gunplay is amazing. I haven’t played for a year or two but I would jump back in today if The Final Shape included all the catch-up/prior DLC packs.
AC3 is kinda infamous for not being great but I think it was thematically the strongest. It just had a ton of pacing issues. If you liked AC4, I suggest playing through that to see Edward’s legacy in a different light. Or read the AC3 book which tells the AC3 story from a different perspective from Edward’s son, it also documents everything that happened after the game.
I started Planet Crafter and I’m hooked. It’s a low budget yet brilliant Subnautica like game with a higher emphasis on crafting.
I’ve been playing Tyranny as well. It’s a nice CRPG with factions in a bleak setting. A little obtuse with the consequences of dialog options. Still refreshing. I really could use the tank character in my party composition, but he’s such an insufferable square I’d rather not use him.
I sided with the rebels and Barik became this massive frustrated Northerner supremacist, despising Tiersmen every chance he had and urging me to let the Disfavored civilize them. Fuck that.
Hmmm I love Rogue, it’s such an emotional journey and to me the most compelling and interesting story-wise, seeing an Assassin turn into a Templar and underlining the hubris of the Order of Assassins
Right, but Steam still let’s people who own delisted games download and play them forever. (Well, assuming they’re not live service games with no servers, but that’s not a Valve problem.)
I believe you can still activate keys for delisted games. Meaning if you find a shop that sells them, you might be lucky. I never did that, just read reports of this. So can’t actually verify if this is true. Provided there is no additional third party launcher or activation that hinders this.
One example are most telltale games which still are still playable but not purchaseable (poker night at the inventory being the most recognizable for me since the associated tf2 items are also now that much harder to obtain)
I have been playing it for 6 years. The gun play is great. It gets regular updates. I still have fun. I wish the pvp player pool was bigger so that match making would work better.
I play games for the gameplay, don’t really care about story.
I haven’t played Destiny in a while but if I did it would be for the same reason a person keeps buying new sudoku books: I like solving the puzzles that the levels represent.
I think Destiny is cool in that it’s co-op and you can encounter other players and temporarily team up with them.
I really wish we had the computing power to make a game that was basically massively coop Halo: one big war against the Covenant that everyone can fight in on the side of Humanity.
They started charging for new heroes and made free cosmetics more difficult to obtain while adding other forms of monetization. Overwatch 1 was (somewhat) unique in that if you bought the game you had all the characters. I think this is these are the biggest reasons people are upset. There are other things like the lack of a promised co-op mode and a different format for matches but those are more subjective. It’s hard to view Overwatch 2 as anything other than reworking the games monetization with little to no benefit for players. Calling it Overwatch 2 didn’t help. It’s Overwatch. It’s not a new game. It’s just a new version. The old version can’t be played.
Yes, removed games are not really removed, just hidden. And for the reader here, we are not talking about hiding in the client. If you go to support page of game at help.steampowered.com/en/wizard/HelpWithGame and click “I want to permanently remove this game from my account”, then its like you wouldn’t own the game anymore.
Not many know you can go to same page and restore the license. It’s noted that you get the same license of game than before, not a new license. I don’t know why Steam has the permanent removal, if its not permanent at all. But now you know; you can restore. And that is what the user in this post is talking about.
Edit: I thought about why that maybe. It makes sense to keep the license bound to an account, so the key cannot be activated again by someone else. Otherwise people could sell their activated keys like that.
There are reasons for why that is possible, for better or worse.
To reverse malicious actions that may have been taken by other people that got access to the account for any reason for example.
There may even be legal reasons for why that is the case. Licensing law can be quite complicated.
And then there is the fact that if it’s hidden it’s effectively gone anyways and that may actually be what people actually care about. Not whether or not they technically still have that game or not. People wanting a clean library is a thing and it ties into the concept that is the right to be forgotten.
Also, even if it was permanent, it would still be something like a permanently_removed set to TRUE in a database. License keys probably are one of those things no company truly ever deletes from their records.
Yet… Ubisoft did go and “remove” the keys for the crew when they shut that one down. No one but them can really say if they actually deleted them or not. though I have my doubts with how that company has acted in recent years.
I feel like the main reason would be money laundering prevention. It’s slightly harder to create new accounts than it would be to have one account repeatedly buy, remove, and repeat for new licenses.
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Aktywne