It’s a very good game. Very, very good. Pain Mode joyless is a challenge, and joy is super rare in The Painful. I suggest only playing on Pain Mode though. It feels like that’s how the game was intended to be played.
The Joyful was ok. It is still good, but nowhere near as good as The Painful.
There’s also a fan game called The Pointless that is supposedly pretty good, but I haven’t played it.
Also, last year they did a very limited run vinyl soundtrack, WHICH INCLUDED A DOWNLOAD OF THE FUCKING MASTER .FLAC FILES!!! How cool is that!? I am so happy to have snagged it as soon as it was announced.
I think they knocked the SH2 remake out of the park too, but I would absolutely still recommend playing the original as well. Especially the PC enhanced edition.
If I go with unique experiences as a criteria just to mix it up a bit I have a few
Playing xwing with a f16 flight stick is really fun and one of my first gaming experiences outside of nes and arcades. Just really fun fast paced fighter combat. A close second would be everspace or Chorus on a controller.
Playing one of the big multiplayer arcade cabinets like Simpsons or X-Men was the original couch co-op with whoever was at the arcade not playing pinball or pool.
Beating your first boss in a dark souls or elden ring game feels like a big accomplishment, sometimes even more than the later ones when your character gets more powerful.
Going from small groups with friends to raids in an MMORPG feels like starting a whole new game, EverQuest and wow were big ones for me.
Playing one of the big multiplayer arcade cabinets like Simpsons or X-Men was the original couch co-op with whoever was at the arcade not playing pinball or pool.
I bought the 4-Player co-op X-Men arcade cabinet from Arcade1up and it’s been a blast playing it all the way through with my son.
That sounds like an awesome experience, I have a friend with a mame cab in their basement that I would probably spend too much time on it if I had one. I went with the cheaper option for mame and arcade legacy using a raspberry pi running batocera, but for some games it’s just not the same without the arcade controls.
I’ve played about 100 games and it has been completely unable to get me interested. Attempted giving it the ol college try, but just found it vastly imbalanced for someone who doesn’t play any mouse and keyboard games outside of league. Oh also, the monetization is even WORSE than modern league, so there’s that too.
Eh, I think that one's mostly on the community / players giving up games as soon as anything bad happens (making the 30-70 and 40-60 games where you still have decent odds of winning more like 5-95 games which become a self-fulfilling prophecy), plus regular players getting better over time (mistakes and misplays are more likely to be punished and leads are more likely to be capitalized on).
The give-up culture wasn't as bad much earlier in the game's life, at least in my NA-centric exposure to solo queue.
The game intentionally gives you a 33 percent chance to have a game you can’t win. That alone is enough to destroy anyone’s mental. The playerbase is so dwindling that most trying to play swiftplay anymore are just trying to eek out a quick win, it incentivizes cheese strats, making fair games even less likely. I could go on and on, but suffice it to say I really want to be done playing league forever – my online mate recently became a fan after arcane season two so it’s been tough.
I’m taking this topic to be less of “what’s the most important video game” (which we already had a long discussion post about recently re: the BAFTA award thing) and more of “what’s the best game to just sit down and play right now”. In which case, probably Portal 2? I can’t think of a much better candidate in terms of being a perfect execution of what it sets out to do with an appeal that can be compelling for absolutely everyone regardless of taste.
If you actually want a viable discussion on this game, you’re better off posting this into a virtual reality community as the comments there won’t devolve into salty sour grapes that they couldn’t / wouldn’t play it since “vR iS uh GImAuCk”
Yeah, that would be wise, but by the same token since Lemmy is a bit smaller the amount of people with things to say in those communities would be smaller overall too.
I played it last year. It was certainly interesting, though it showed me the challenges of VR games. Before, I always hated the idea of using the teleport feature because it seems cheesy. However, after several tries without it, I can say it’s necessary. You end up feeling very nauseous otherwise. But, as a player you’re just way less capable than non-VR games. You can’t move around as easily and so you can’t take on as many enemies or maneuver as easily around the map. In most encounters with enemies, you can only fight a max of maybe 3, before you start to feel overwhelmed. Even 1 is usually enough to feel stressed and when those saw drones fly at you, you’ll panic and possibly yank a cable or get disoriented and bump into something in the real world. Crouching behind cover and shooting is pretty cool though — possibly the most immersive part.
I had the opposite problem where teleporting makes me dizzy. I only used it as a last resort and can’t survive games that don’t give you the option to not use it.
You’re able to tolerate moving around without teleport? I have a pretty strong stomach and never get sick on boats or planes, but that just completely fucks me up. I can tolerate it for about 20 minutes, but after that I’m ready to hurl. With teleport I could play for an hour or more.
I’m not the person who originally replied but locomotion is significantly more comfortable than teleports. The teleporting makes me dizzy and messes with my sense of balance and orientation.
I also don’t get motion sick in any non-vr setting either.
The trick is to stop as soon as you start to feel nausea. If you keep doing that your body starts to adapt to VR and eventually you won’t get nausea except in really extreme experiences.
I think I’m just use to the movement style and teleporting is a bit jarring and makes me stumble. It takes a good dozen hours to stop getting motion sick in general. Now I can do it drunk.
It took me a long time to get used to VR locomotion.
I still really can’t handle smooth turning at all, but using VRChat a lot (where the teleport movement is terrible) made me get used to the left stick movement at least which is really all you need.
There is, yes, but it’s pointless. I think some people are missing the point of Alyx being a VR game, the game would suck pretty bad in pancake mode. It’s the intricate interactions with the world you simply can’t get with a mouse and keyboard that make it special compared to other Half Life games. They didn’t just make a regular Half Life game and said “well we’re just gonna force this to be in VR now”, they made a VR game and set it in the Half Life universe.
IIRC no cardboard ‘headset’ ever had 6dof tracking. It’s about as far as you can get from an immersive VR experience. I say this as someone who bought one before learning about VR and getting a real vr headset.
It’s like VR with all of the downsides, even less apps, and the only advantage over a flatscreen being (limited) depth perception.
IMO even a normal flatscreen is more immersive on average than a google cardboard, although that’s partially because a flatscreen hides the flaws in the graphics a lot better.
HLA tho needs 6dof controllers for the intended experience. That mod tries to get around it, but that obviously involves some sacrifices.
3dof things usually just track rotation, because that’s easier. But for a full VR experience, better depth perception, and more normal interactions, 6dof devices are used which track position as well.
Absolutely. That review I posted is exactly what I was anticipating when seeing the footage multiple channels were posting back in January. I’m just a little surprised to see so many singing false praises like that shit he shows of a reviewer giving it a 100 and starting with a line like “it has flaws”. I encountered another video where the review had the gall to say “the parkour is the best it’s ever been. It’s nothing like in Unity but the animations are so good”. This is a reviewer who’s previously panned animation-based parkour in favour of the old mechanics-based style. Everyone’s blowing Ubisoft because the company is supposedly on Death’s doorstep despite them having firmly put themselves there. It’s sickening.
bin.pol.social
Ważne