I really liked the wavebird for the gamecube, unfortunately mine went into the aether on my last move, got bluetooth adapters to pair modern controllers with it but the wavebird was really cool at the time, was really amazing to not have to be tethered to the console and it being first party, though at the time the madcatz stuff was decent.
For recent controllers, I’ve been using a knockoff 360 controller for moonlight recently and after a lot of back and forth I really think MS nailed the controller setup back then (OG Xbox being decent but not a preference, I hated the duke, s controller was solid though), I like the xbone controllers as well, but IMO they’re just iterations on the 360 controller, easily my preference as an all rounder controller layout.
I have a steam controller, used it for a while but it’s been some time now, had some really great ideas, I’d totally go for an updated steamdeck style layout on that, probably a second for me.
I’ve had so much drift issues with ds4s that I personally don’t reach for a ds4 or dualsense for non playstation games, I like being able to swap batteries and the Xbox/Steam controllers all seem to have way better battery life in general, I keep a stock of rechargeables around so not generating piles of waste.
Totally was, it didn’t have rumble for battery life reasons, but didn’t miss it much at the time, barely used the rumble pack on the n64, think I got mine at EB games to try out the OOT secret hint feature (it’d buzz the pack if you were near a hidden secret), feedback has come a LONG way since then in terms of immersion.
I’m still using an old PS4 Dual Shock, as I prefer its ergonomics to the Microsoft one… But I have to say the rechargeable AA’s of Microsoft are a big plus.
8bitdo ultimate. Already lasted more than a couple of months, as opposed to the last two Xbox controllers I had. I just wanted hall effect joysticks and Xbox layout.
I have clocked a lot of hours in Slice & Dice both on mobile and on PC well worth the 8 bucks even though I’ve paid it three times now I think. Honorable mention to Suika(Watermelon game) about 3 bucks on the Play store.
Play all the fallout games. V.A.T.S. doesn’t care if you suck at aiming.
Only half joking. I played all but the 1, 2, and Tactics on steam deck and it worked out decently. Didn’t even bother using the touchpad aiming because it felt worse to me than the analog stick.
For those who haven’t played the series, VATS is an alternate aiming mode where one can pause (or in later games in the 3d series, greatly slow) the game, select a certain number of targets depending upon available action points, and then have all those shots taken in rapid succession, with the game aiming.
I’d say that VATS is kind of a “path” than a purely alternate input method in those games; you need to make a VATS-oriented build, though it’s true that it makes it possible to play the game with minimal FPS elements. Like, in Fallout: New Vegas, VATS provides major benefits close-up. While VATS is active, there’s enormous damage reduction applied to your character, IIRC 90%, so for short periods of time, they have enormous damage output and little risk. They can also turn rapidly and target multiple enemies, probably better than a player manually-playing could. At close ranges, VATS is just superior.
But VATS suffers severe accuracy penalties at range. Whether-or-not a target is moving doesn’t affect VATS accuracy, but range does a lot, whereas with manual aiming, whether-or-not a target is moving makes a big difference and range doesn’t matter much. As a result, VATS isn’t great for sniping, which is also an aspect of the game. You can do it (especially, oddly-enough, with pistols, in Fallout 4, where the Concentrated Fire perk lets later shots in a flurry of pistol shots at range be very accurate.
In Fallout 76, VATS provides such dramatic damage benefits that I’d say that it’s impractical to play a non-VATS build – VATS is required to get damage up to a reasonable level later in the game.
Metroidvania with roguelike elements and metaprogression. Graphics are timeless (the game plays inside of a comic book, which is a nice change), very tight gameplay, tons of weapons and cool bosses.
Fury Unleashed is charming as hell, but it’s the buttery smooth controls that make it so replayable.
As an old-school platform and bullet hell player, I don’t play many modern platform or bullet hell games, because I’ve been spoiled by tight controls from the 8-bit era, and so many modern games don’t match the responsiveness.
But I found Fury Unleashed incredibly accessible, mostly because the controls are so responsive.
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