Just get a bluetooth controller and use the SteamLink app on your phone. It let’s you lounge back and play games just like the steam deck and for way cheaper. I’m actually finding it hard to justify buying a Steam Deck when I have this option.
I’m in the same situation, working 8 hrs at a desk and I can’t join the discord group like I used to during school years. Now I just watch tv on the main monitor and use SteamLink on my phone
I think if you tried an OLED Steam Deck, you might change your mind. The screen alone is amazing… But also, the fact that it’s a fully functioning Linux device is great as well. So much better than Android.
Yea oled is very nice, it’s what most phones today have too. (Mine included)
It is nice to have a portable computer, but op is asking for playing games and your games can have wayy better graphics if you stream it from a full gaming pc vs compromising quality to have it run on the steamdeck. When you’re just running games on steam there’s not that much more difference between the two.
I hella want to mod KCD2 to have magic spells and dragons. Though I do find it funny to say “It’s a great RPG based in reality. You get to do awesome quests like digging a ditch or herding sheep!”
It’s not that simple. Proton implements the Windows API functions required to run a Windows game on x64-based Linux, but it’s not a CPU emulator. Emulating x64 on ARM at the speeds required by a game is virtually impossible.
If Steam comes to ARM / Android, it would have to be a whole separate ecosystem of games. But Valve is late to the game there since we already have several players on that market, not least the standard Google Play Store.
Raft only truly shines when you play it with friends. Otherwise it gets old real fast. But with a crew of 3-4 chaotic people on board it’s a ton of fun!
Started Blue Prince, but to be honest I haven't gotten past the initial "RNG wall" and I'm sorta over it. I'm 5 hours in and continue to get the same rooms I've documented in detail in my notes with little new to show for it, and while I have some leads and puzzle pieces, nothing fits. Not particularly excited about a lot of the small repeat puzzles anymore either. I get the impression that I just need one or two pieces of knowledge that the game is refusing to provide to me. Kinda hoping that the good old trick of complaining on the internet will make things work out.
Yeah I kinda get that. I’ve had a couple of those walls. But I think if you purposely try to pick rooms that you’ve not had, even if it seems bad or not useful things might start to piece together more. A lot of things can be useful in ways you might not expect. I think I’ve maybe had 1 or 2 runs where I truly learned nothing. Every other run has had some sort of knowledge or permanent progress. Also some rooms only appear on certain edges of the house. I’ve found some of the important profession related ones that way.
But yeah it’s a game you gotta treat as much as a roguelite as you do a puzzle game. And it unfortunately isn’t for everyone
I too had this at the start. My hint is to indeed make sure you visit all rooms at least once, even if they are bad for your layout for that specific day. Make sure you read the notes you find and make us of the items too. Some items have a clear purpose for the basic runs (just helping out with money or steps) but some seen less useful. It is these items that actually often help you unlock new things though, just think logically where you would be able to make use of them.
Also, there is actually quite a bit of permanent progression / unlocks. This only started happening for me after that long initial phase of just mocking about, but once it starts happening you are better equiped for further discoveries.
My final tip is to actually not see it as a roguelite. You don’t need to just have luck / better insight for a winning run, every run is a new moment to investigate new stuff and attempt new things, not to get better at doing the same stuff like other roguelikes. I hope I’ve explained this well.
My final tip is to actually not see it as a roguelite. You don’t need to just have luck / better insight for a winning run, every run is a new moment to investigate new stuff and attempt new things, not to get better at doing the same stuff like other roguelikes. I hope I’ve explained this well.
Exactly this. You start out thinking “oh okay, its a roguelite and I need to get to rooom 46”. But that’s not actually the point and once you realize there is more depth to it you start seeing value in every run, even those that never get close to rank 9.
At least that’s been my experience so far, and I’ve yet to even enter the antechamber myself.
That's what I've been trying, yesterday ended up being a little more fruitful (internet complaining trick worked!) and luckily gave me more interesting rooms, though I'm not convinced it was any action on my part that did it.
You kind of have to just bumble around for a bit and take notes on everything and hope it starts making sense later. I’ve been playing it like “take notes and screenshots first, ask questions later”. The roguelite part and the puzzle/mystery part sort of play out in parallel.
Did not know about Dave the Diver releasing FOMO DLC, it’s been on my medium term wishlist, but I might just skip it. I have more then enough games to play.
It just doesn’t seem like that kind of game to do FOMO DLC.
Thanks for the update. Lots of interesting highlights.
…and it’s the second time they’ve done this silly DLC which is limited (though, to be fair Godzilla wasn’t a paid one)
Keep your eye on it, I’d say on steep-steep discount it’s a fun game, but to me the opening of the game can’t ever be matched. It tries to be too many things instead of being great at just one
I love this game except for the fact that it seems having the biggest city is the way to win when having the best quality of lifeand the least environnemental impact would be my way to win. But I guess it’s my green side😅
These games are what’s making me look at PC gaming instead at just Playstation.
is there a city sim that prioritizes green cities and quality of life? the first cities skylines was shockingly america-centric with the city designs it let you build, even with the european devs.
Valve have supposedly been experimenting with x86 emulation on ARM for their next VR headset. So I think they might actually be well on their way to enter that market. Probably with the plan of making PC games playable on Android.
I like naval warfare games, but I tend towards the sim side, not the “experience being someone there” sort.
The naval warfare game that I have played the most of recently is https://store.steampowered.com/app/2008100/Rule_the_Waves_3/. That’s definitely not an eye candy game, but it models the design and development of warships from 1880 into the Cold War, the construction of fleets, and the tactics when they meet, has a lot of flexibility to simulate different stuff.
https://store.steampowered.com/app/1489630/Carrier_Command_2/. This is not a real-world oriented sim. You command an amphibious assault ship which can capture islands to gain resources, capture technology, and buy munitions, air and amphibious vehicles, and fight against another similar amphibious assault ship approaching you. I really like the untextured polygon aesthetic – they make stuff look pretty even with just that. Need to manage a ton of vehicles and aircraft and production and logistics vessels and support craft concurrently; as the game continues on, the load increases. If you’ve played https://store.steampowered.com/app/267980/Hostile_Waters_Antaeus_Rising/, sort of similar idea — both are based on Carrier Command. Not mission-oriented the way Hostile Waters is. It’s really intended to be played multiplayer, which I’ve no interest in, but you can play single-player if you can handle the load of doing all the tasks. I had a surprising amount of fun banging away with this one. I really think that this game would have benefited from some rebalancing and further development — some gear just isn’t all that useful, and I think that the game would make a magnificent base for a more-sophisticated-dynamic-campaign single-player-oriented game.
It’s not, strictly-speaking, a sea-based game, but https://store.steampowered.com/app/887570/NEBULOUS_Fleet_Command/ is a sci-fi space-based fleet warfare game. A lot of the elements that you might want in a sea-based fleet naval warfare game are there, sensors, electronic warfare, weapons and countermeasures and such.
I think that those are the sea- or sea-associated games that I’d probably most recommend, myself.
bin.pol.social
Aktywne