This is a really interesting post! I like how you highlighted both the main title and its cutaway twin it really shows how even small design differences can change the whole perspective. While reading this, I thought about how different interpretations of structures can reveal hidden details, and I came across a good resource that explains similar design and mechanical breakdowns in depth, which you can check out here https://5thaxis.com when you were looking at this, did you focus more on the historical context of the design, or were you more interested in how it works technically?
A semi horror/base management game where you’re a lone Doctor of Astrophysics on a radio signal listening station in the Swiss Alps, tasked with cleaning up the trashed base, maintaining servers, the site transformers running so you have power to lock your doors, and collecting extraterrestrial signals.
You may or may not be alone, if you can’t save the game, then it’s definitely more ‘may’ than ‘may not’.
Recently updated to v0.9 (unstable but functional) with a Christmas event active this month. Even as a game still in alpha it’s worth the pricetag, currently on itch.io under mrdrnose, believe there’s plans for it to end up on steam.
TearofGrace (TearofDisgrace on youtube) is a proper character of a guy, livestreams it at least once a week and recently put out a video of his exploits in v0.8
bin.pol.social
Aktywne