Ughhh you have UHD620. I also have a ThinkPad T14s with Ryzen 4750U and my APU should be more powerful. Do you have any luck of running the Oblivion in a playable manner?
Sounds like another success for id. I’m curious how players (as in general public) who liked 2016 but didn’t vibe with Eternal feel about it in a few months to a year. I’ll guess I’ll keep an eye out on those discussions.
There’s truly nothing else like it on the market right now, especially in today’s overly sanitized, pussy ass snowflake-infested gaming landscape.
I’m glad he found an extremely rare example of a game that doesn’t offend his delicate sensibilities, I guess? I’m sure it’s not easy being a REAL MEN’s MAN these days.
Fiddling with settings is ok, but I don’t have time to spend trying to get a game to work. Like i game on Linux and 90% of games just work for me. A few years ago they didn’t and I stuck to windows for gaming. I have no time to figure out why sound doesn’t work in Skyrim lol.
It will be hard for me to not buy this game. I am a huge fan of the previous 2 games (extensions included). But I will wait at least 2 weeks and check the ratings on Proton DB before anything.
I agree. I love the style. But that being said, I have some younger family members (in their 20s) who are into gaming and they think this is some old school stuff that’s unappealing (they like modern RPGs).
Daggerfall is my favorite Elder Scrolls game and what the community has done for it is amazing. A lot of people hate the dungeon design but honestly its my favorite part. I love how mazelike they are and I have become very good at navigating them. The immersion is good too if you can wrap your head around it. Most quests having a deadline really makes you question whether or not you can fit that 8 hour rest in. Caught a disease from a rat? You wont know it until later when you start feeling too sick to travel. Cursed with lycanthropy? Better get out of town when the full moon hits. I wish they had stuck to this formula for elder scrolls games but as others in the fanbase have pointed out, these mechanics have been thrown out in favor of attracting a broader audience which sucks but I understand
The immersion is so much fun to get involved with. It can get a little frustrating at times, but damn is it so cool most of the time. The scale of the world is probably my favorite part. Having something of that size just makes it feel so much more immersive
I play, almost exclusively, non-AAA games. Some gems, known and hidden:
Autonauts and Autonauts Vs Piratebots - Cute automation games
Spelunky - Elegantly simple and well executed platformer
BPM: Bullets Per Minute - Rhythm FPS. Others have tried. None I have found have been as good.
Immortal Redneck - FPS roguelite
Ziggurat - FPS Roguelite
Receiver II - Unique FPS roguelike. Every part of everything that moves is simulated. The hammer on your gun hits a firing pin which hits the primer on the cartridge. You can get stovepipes, misfires, double feeds, etc. You don’t reload by hitting ‘reload’ but go through the full manual of arms in a shooter where the tolerances for failure are fairly slim.
Valley - running game. The feeling of letting a hill propel your running to otherwise impossible speeds, bottled. Nice little story too.
Dredge - Lovecraftian fishing game.
Tunnet - lovecraftian network technician simulator. Build a network to allow communication between computers in an underground society with unspeakable horrors occasionally destroying your mind/body.
Opus Magnum - Programming puzzles
Vagante - roguelike with tight tolerances
Ruiner - Cyberpunk slash n dash with a soundtrack half by Sidewalks and Skeletons. Very fun.
Tails Noir - Detective story. Normally find the anthro thing a bit tiresome but this was pretty good. Well written.
Elderborn - First person brawler
Webbed - be a peacock spider. Rescue your lady spider. Help insects. Fight a bird. Dance.
A Story About My Uncle - Movement game. Jump, dash, grapnel. Simple and elegant.
Tormentor X Punisher - Top down twin stick shooter. Everything dies in one hit. All the enemies, and you.
Tin Can - Survival game in which you try to keep up an escape pod long enough to be rescued, which is hard when it seems to have been made by the lowest bidder’s lowest bidding subcontractor and maintained with all the loving care of a convenience store bathroom.
I liked that it wasn’t a parody of itself. Most of the writing could have been unchanged if it hadn’t been anthro themed. And the writing was nice, nothing ham-fisted, and had some respect for the reader. I keep running into games where you’ve just talked to an NPC about how they need you to hit the blue button, and you’ve gone through a hallway of posters saying your goal is to hit the blue button, had a quest marker guiding you there that says ‘this way to the blue button you need to press,’ and your character still feels the need to speak to the air about the need to hit the blue button when you walk into the blue button room.
I’m playing through Morrowind for the first time right now (past a few hours in at least), and I’ve been blown away at just how much more interesting of a plot and setting it has compared to everything Bethesda ever made after it. The miss chance, spell fail chance, and non-regenerating magicka were always enough to scare me away before, but I finally understood what a huge impact fatigue has on everything, and how much more terrible you are at low-level skills compared to their later games.
I also like the progression of my character walking around slow as shit at level 1 taking forever to get anywhere vs running around at 30mph jumping from canton to canton in Vivec like it’s nothing now.
Still the best engineered bang for your Buck/power draw card ever created in my eyes. Power draw of a lightbulb and I put it side by side with my freinds Xbox one at release and beat its performance.
It’s like we’re returning to the early 00s lol. I used to rock a 450w psu in my 750ti build. :( granted I use a 650w today but my rx580 SND Ryzen 5 1500x is getting dated when it comes to new releases.
This is the first year I really don’t meeet requirements. Don’t know what to do with this market lol
As a !pokemon fan I didn’t buy for these reasons but that doesn’t stop hordes of parents or certain fans from buying anyways. If they’re happy, I guess… meanwhile I’ll be fine as long as they don’t go after ROM hacks.
From what I’ve heard a lot of the same og programmers and animators from the game boy days are still in charge of making the games and they don’t want a large team. They also don’t want to have to work really hard or learn new skills, so basically all the work falls to inexperienced people being led by people with incredibly dated skills. Nintendo still rakes in tons of money so they don’t see the need to interject.
bin.pol.social
Aktywne