Starsector: It’s an Elite style open world space game. What makes it special is that it’s been in constant development for over a decade and has a crazy number of ships, weapons, lore and features. And a vibrant modding scene.
Also the devs are vehemently against DRM, so the only place you can buy the game is their own website. Or not buy. They put the full version up for anyone to download.
I’ll have to check that out. An indie game in a very similar vein is Evochron Legends. It’s available on Steam, too. I have a couple of hours in it, but it’s been a while since I last checked it.
Shadows of doubt is a sandbox detective game. You are a detective and you have to solve crimes, which are totally randomized. What makes this interesting is that the world does not stop:
the NPCs actually have daily routines
the murderer might not stop killing
you can talk with anyone
and so much more
It is truly a sandbox! I havent played it too much yet, but i feel if i really start playing it, then i will skip going to bed!
I mean, if Josh from Let’s Game it Out fucked around nonstop in almost every possible way and still “solved” a case, I doubt you could be playing the game wrong 😆
LBreakout[1] is the best Arkanoid clone, period. There has been many attempts by Taito (or Square Enix by proxy) to reboot the franchise but each of their releases just flopped terribly because they keep removing features that people come back to Arkanoid for (the latest PC release, Eternal Battle, has no level editor). In similar vein is Apotris[2] (whose developer is being hunted by the Tetris Company like a fugitive the last few months) is the greatest iteration of Tetris IMO, and it is open-source and developed by a one-man team.
Listen, if you use the blockchain in a utilitarian way, say like the Chinese using it to track produce from farm to retail, then I can understand.
A couple of examples that does NOT rely on use of money or "micro transactions:
Decentealised game server - using blockchain “transactions” to confirm character progression without the need for a central server to
A save file sharing network - each transaction is a new save state, that is almost archived on a decentral basis
Can’t think of anything else, because mostly, I hate micro transactions in games. It’s made games worse. It’s all just a bunch of exploitation and FOMO.
If that’s how you want to use the block chain, then fuck you.
Spec Ops: The Line is a pretty decent pick when it comes to having “morally ambiguous choices”. the game itself states that there are no “real good choices” and thus, you must pick between the two evils.
The right choice is to just stop, but this is a phenomenal game that should be experienced by more people. Just don’t let kids play it, it’s very much an adult game.
The tech industry is not doing much better. But in general, if you can find a job in tech vs. games, you’ll make more money, have more stability, and be treated better.
I’d say keep an open mind when it comes to industry and environment. I got my start in game dev but quickly left it after I realized it wasn’t really for me. I bounced around for a while after that, even picking up a job teaching English abroad (probably not advisable in your situation) before returning back to the US and taking a job working for a nonprofit.
A lot of industries like healthcare, finance, education, and enterprises in general have need of developers with experience and they still pay decently well. It may not be as exciting as FAANG/Silicon Valley style dev work, but you’re likelier to find stability and a more manageable work/life balance. It helped me finally learn to work to live instead of live to work, and I can also still take some pride that the work I do is used to help people.
I have experience with MTG but only a passing knowledge of Pokemon. My understanding is that it would depend entirely on what your deck does. Are you using pokemon that are expensive to use? Do you have any means of getting energy besides just drawing it? Do you have ways to draw more cards? All these things will come into play to determine the ratio you need. With experience you can guesstimate these things, but to be sure, the only way is to play the deck a bunch and adjust depending on what you feel you need to add.
As I said in another comment I struggle when starting (this goes for everything)
So far my gameplan is to get about 10 mons I really would ideally be pulling, get some support cards to pull them then just kinda fill in the gaps with what will have good synergy
Definitely throw in my hat for Hidden and Dangerous 2. It has by the the most varied environments of any shooter I’ve played. Everything from icebergs, pacific jungles, forests, fjords, deserts, mountains, no man’s lands, and more.
As a kid I liked the original Deadly Dozen, but I’ve tried replaying it about 10 years ago, and realized that the only reason it ever worked was because of save-scumming.
Having been through all this, I would most of all prioritize getting a permanent residence permit. This brings stability, and then you can decide whether to work in games (more fun) or elsewhere in tech (higher pay). Having been in both industries for a long time, I can tell you you’ll always wonder if the grass is greener on the other side. But at least you’ll have options. If a tech company gets you to permanent residence quicker, go for it.
I’m applying for it in 4 months time, not sure how long the processing time will be though. This is the most stressful time. I only got my second 2 year permit in October 2023… I terms of pay, it seems like here every industry pays the same and I’m close to the ceiling of my role.
Most of the immigration issues we deal with are handled by HE or a company we outsource to - I have some direct involvement in terms of writing out roles and duties, but generally they keep us away from the actual mechanics of things. However, for us, it’s handled at the company level. I know that they’ve tightened up on the perm residency and H1Bs, but I think it’s something your employer should be solving, not you.
Second, things are tough all over these days, but the gaming industry as an industry has always had a terrible reputation for long hours and (comparatively) low pay. The attitude seems to be to get in younger people and burn them out. I’m very sympathetic to your desire to make a move.
The best thing you can do is find someone who can write you a recommendation for an open position at their company, but as you know you’ll have to take your immigration status into account. All of the companies I’m familiar with don’t take immigration status into account when hiring - it’s specifically forbidden by policy - but if you have to grit your teeth and deal with your current position for another six months or whatever, it’s probably better than starting from scratch.
Oh I know, I’ve played it, I like it, but I’m a chronic shitpost enjoyer. I suppose you can’t beat the price, but I think I’d hesitate to call it a puzzle game, exactly?
Nier Automata on the Switch, it is the only version I have played so far I think it is a great port… The anime motivated me to get around this title BTW (I think it is usually the other way around) so far I like it, even if it is the same genre that seems to reign the gaming market nowadays, open world action RPG…
Ex game dev here who jumped ship and is now doing VR training stuff for a big medical company.
I don’t regret it one bit. You definitely lose some of the spirit and excitement of working with people who are super excited to make the fun games they grew up playing, but on the flip side, if you’ve been in the industry long enough to have 18 years under your belt, you’ve probably had enough of that excitement to see the bad sides of it.
By far the nicest thing about being in an industry that isn’t entertainment is that the success of the “product” you’re making is so much easier to define than “is this fun” or “will this help playing retention”. I can’t describe how nice it is to have actual users instead of players, and UX’ers who to come tell me what people want. Sure, it might not be as fun as games, but to be honest, I’m OK with that. I get vastly better pay, better work life balance, and most importantly, a complete lack of any kind of game director whose vision I must try to make real.
I'm playing Apollo Justice on my N3DS after playing Phoenix Wright 2 and 3. So far I find it less interesting, I played it for a bit way back in the DS days but can't remember much. Strangely enough, Maya Fei is my favourite character of the franchise, with her half a brain cell and all.
I'm also trying to get through Persona 5 Royal, I've tried 4 times between the original on PS3 and this one. I can't get engaged enough and it's so frustrating. I loved Persona 3 and 4 and have played them a few times since I discovered them in 2011 or so and was really hyped for 5 for years. But 5 feels like a worse Persona 4, despite all the enhancements. I just finished the third palace (the farthest I ever got was the fourth palace a few years ago) and I haven't touched it in a couple of days because I can't find the will to go on. Maybe it's me who has changed, although I still find 3 and 4 very enjoyable.
Maya is a genius compared to Pearl. Poor girl was introduced as a little kid and they decided she’d stay a toddler in a grown-up body for the rest her life.
P5R was my first introduction to the series, but I’ve heard the characters in P4 are much more fleshed out. Is that your issue, or would you say it’s the game mechanics that are bugging you?
I'd say it's a bit of both. I have the impression that they wanted to do a better Persona 4 but for me the characters feel more artificial and the game feels bloated in comparison. By wanting to expand on everything that made P4 so good, they expanded everything a bit too much for me. And reading the game lasts some 100-120 hours reinforces this feeling and makes me uncomfortable, which shouldn't be the case with such a beloved franchise.
I can’t really compare too much to P4G, since I never got very far in it (I missed the QoL improvements).
I think being able to save in safe rooms let them expand the Palaces/Dungeons, which I could see making the game drag for some. Personally, I enjoyed the safe room mechanic since it meant that I could play for short times if necessary, which let me “pick up and play” much easier.
The sleep function is pretty nice, but I like to swap games relatively frequently; so being able to save frequently is still critical for me. Plus at the time, I was just playing on my personal computer, so I couldn’t leave it running, even if I wanted to.
For P5R, I suggest only playing for an hour or a two at a time; I think it helps keep the game from dragging. For me, it helped keep the exploration aspect fun since I didn’t have to rush to the end since I was probably not getting there in this sitting anyways.
That’s pretty cool. Does it let you pause games indefinitely while playing other games, or does it just initiate a pause while you’re on the home screen, etc?
A Steam Deck plugin for the Decky Plugin Loader that makes it possible to pause and resume games even for those that don't have an immediate pause option.
Useful for when you wish to temporarily suspend an application in order to redirect the cpu and gpu ressources to another without having to close it.
I intend to replay Apollo Justice for the same reasons as you lol, I wish I didn’t forget the plot of the Ace Attorney games so I could keep with the main story.
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Aktywne