Yeah, I feel the same about the events. But there’s only 2 “pro” tracks (White Land and Port Town 2), and I think they’ve dropped the frequencies of the full Grand Prix now with the Miniprix (which also include White Land and Port Town 2 as their final race)… which means I still haven’t played on Silence (I tend to be a bit too aggressive and end up blowing up on the 3rd or 4th track on Grand Prix).
That’s still a total rotation of 6 tracks (I’m not counting Silence because it’s hard to get there), and most of the time you’re playing on only 2 of them.
I mean even without inventing new F-Zero content, there are other Mode-7-style F-Zero games (that nobody played, but still they exist). It wouldn’t ruin my nostalgia to play tracks from BS F-Zero GP2 or the GBA F-Zero games. But yeah, you can’t tell me splatting some tiles down for new tracks would be that hard… I’m sure this is a game where you could even procedurally generate the tracks pretty well and eliminate the “memorization” aspect. I’d love that as an “event mode”.
Honestly, I’ve been playing quite a lot of SuperTuxKart recently and it is by any standards a great game! The amount of mods and skins is just the cherry on top.
If we’re talking stuff on F-Droid, the big one there for me is UnCiv. It’s an excellent fully-free reimplementation of Civ V… with all the nightmarish one-more-turn-oh-God-is-it-dawn addictive problems that implies. Only real flaw is that by adapting Civ V, it also adapts Civ V’s big flaw: traffic jams. Unciv units neither stack nor combine so waging war in an obstacle-rich landscape is hellishly tedious. Also the higher difficulties feel just abusively random and unfair because the hard-level AIs get free resources, but that’s normal for a Civ game.
its funny how wrong they are, like games are probably the best suited case for it - no massive security risks, players could implement features they want.
if Minecraft was open source from the get go, it’d probably be bigger than unreal by now
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