Resolution (1080, 1440, etc) will be critical for your high and 60fps qualifier. Is RTX a deal breaker for you? Are you looking to produce content (or edits videos, 3d rendering, stable diffusion, etc)?
Without knowing any of that I can still identify CPU, ram, and GPU you listed are overkill for gaming purposes.
Edit: Gamers Nexus YouTube and Website is a great for getting rundown of current gen hardware and their capabilities. They typically give really good recommendations based on value instead of just raw performance.
I have little doubt that the above setup is overkill for my purposes. My difficulty is that I am so far behind and out of date in my knowledge of what constitutes a decent baseline specification that I am having to approach this from a position of embarrassed ignorance.
A couple of folks have recommended PCPartPicker so I will give that a go.
Short answer: good plan. Check PCPartPicker. Your build is definitely overkill for most people, and you can easily get away with consistent 4k gaming for much cheaper.
Simply going one step down from buying every “halo” product would already do wonders for a significant price/performance increase.
That said, when building a new PC I usually start with the recommendations listed at Logical Increments, which has a neat table sorted by budget. Anything at or above the “Suberb” should give you what you want at 1440p.
I’d also very much recommend a high refresh rate monitor, preferably 1440p, which has either GSYNC or FreeSync with a good variable refresh rate range. It really helps with maintaining a smooth presentation as you aren’t forced to keep your game running at a fixed framerate anymore.
Both have powerful stories, and I can respect a narrative that takes risks like TLOU has. I have some gripes with the second's narrative, but I would still recommend it to many. I've also been thinking about it recently, so I'm pleasantly surprised to see it mentioned here.
I think it’s totally fine that a game may not be someone’s cup of tea, but I recall the second game getting a lot of negativity for…some reason I don’t fully remember.
Outside of the story the gameplay is better, the tech is better, the environments are better. Even today it holds up as a powerhouse in these areas.
But, again, a recall a lot of people trashing the game, and I’m not saying that’s you at all. Don’t get me wrong. I’m just trying to remember why a certain subset of people online were going all apey over it. To me it’s absolute top tier game to this day.
I recall the second game getting a lot of negativity for…some reason I don’t fully remember.
Some of the popular complaints went into spoiler territory. Since I can't seem to spoiler tag on kbin, I'll only briefly mention that they generally centered around one of the main character's choices early on, while also targeting their appearance for being "unrealistic".
Outside of the story the gameplay is better, the tech is better, the environments are better. Even today it holds up as a powerhouse in these areas.
I agree overall. I also applaud Naughty Dog for the considerable number of gameplay options and accessibility features. If I remember correctly, someone has even beaten TLOU1/2 who was born blind.
I’m just trying to remember why a certain subset of people online were going all apey over it.
Not gonna get into it here, but the lesson learned by the protagonist felt like it missed the mark a bit when looking at the events of the game after things were said and done. Ultimately, I think it's fairly minor considering that's maybe my main gripe. I suppose I had some issues with pacing too, and thought some aspects of the plot should have been fleshed out differently. I was hoping to revisit TLOU1/2 eventually to see how my thoughts have changed.
First one. The second one… I’ve read it’s more of a vengeance story in the first half, and then you play the same story from the other side, making you see how awful revenge is.
Does it have scenes like the one with the giraffes?
Yep. I hated ND at the time but by the end of the game I was blown away. One of the most immersive incredible gaming experiences I’ve ever had (story-wise, both games I mean). As amazing as the first was I almost prefer the second… I’m still torn.
It’s not for every one though and it recieved a review bomb before it was released and a lot of those people still hate it.
To answer the giraffe one and without spoilers… yep there’a lovely moments in it that stick with you
I’m replaying it right now on Survivor. Great game but so grim. I can’t do long play sessions because I find it too taxing. It’s extremely polished so you can play it at any difficulty level and it works well.
I’m here now because I want to find another game to play alongside or after that isn’t so heavy.
I had to ‘fight’ at the beginning as well, but after eventually progressing and ultimately finishing the game I can tell you it was one if the, if not THE best experience I’ve ever had. To this day certain parts soundtrack of the soundtrack make me tear up when I listen to them.
That being said you really need to want to understand the game in order to complete it. I don’t think it’s a mindless experience that you can just have on while watching something else on a second monitor. If that sounds like a game that you might like I absolutely recommend sticking with it!
I’ve given it three tries as everyone was raving about it. Just didn’t click, guess just not my game which is fine. So perhaps it’s not your game either.
Where have you visited so far? Usually I’d think you’ve encountered something other than the ship within a few hours, and most of the things you can encounter should give you ideas as to what else to explore. Have you literally only floated around in the ship, or is that a way of saying that the things you’ve found aren’t interesting to you?
Mostly the latter. Let’s see… I fell into the sun, got eaten by a huge fish, drowned in some water, suffocated on a moon with no atmosphere (and figured out what the suit is for). And just plain gotten my ship into a place it couldn’t escape from, mostly by getting stuck in the trees on my home planet nor far from the launch site. But I did talk to the guy on the Attlerock (is that the right name?) who whistles. I guess that’s something.
Really, these all just seem like random encounters and I am not learning anything yet. I get the “keep exploring” idea, but I would think there would be some sort of clue by now what I am looking for or why, but everyone I talk to is all, “keep exploring”.
Talking to people and examining writing will usually drop references to a couple of other places to explore, or to unanswered questions that are worth looking into. Even if they seem minor, these almost inevitably lead to putting together pieces of the larger story, regardless of which pieces you start with. I don’t specifically remember what whistling guy talks about, but it sounds like that’s the only potential lead you’ve found so far. It’s certainly possible to make progress without ever talking to him, via all kinds of things that can be independently stumbled on, but if you haven’t found anything else I bet revisiting his dialogue will give you an idea on where to search next.
(Okay, I checked the wiki and can confirm that, while Esker is not the richest source of new options in the game, his dialogue does include instructions that lead to new threads for you to pull on)
You haven’t visited the ruins on the attlerock it sounds like. That should probably be your next step. They are on the other side of the moon from the whistling guy.
Honestly, the game might not be for you. I had a similar experience with it. I kept thinking it would change up a gear at some point but it never does.
Floating around in that ship and reading bits of text is basically all you do.
Dont give up too quickly on SF6!! It’s not as hard as it’s made out to be. You can get away with quite a lot with very little intentional play/very little knowledge, and mashing the rest of the time. The other concepts you can pick up as you go once you’re comfortable!
Thanks for the encouragement! I’ll keep trying, I just feel like there is a very steep curve until I reach the point of not having to use 110% of my brain power. As things become muscle memory, they’re becoming easier and more enjoyable.
The joys of learning something complex. :) First its just a hassle to get the moves you want when you want them, but that comes quick enough. Then its recognizing the importance of anti-airs and how to do those and land those. But soon enough you figure that out too.
Just stick to one thing at a time, drill it and enjoy the small W’s. Once you’re comfy you can explore more. There’s always a new thing to explore no sense in trying to do all of them right away.
That’s definitely my issue, there is so much to learn that I’m trying to learn too much at once. I’ll try focusing on one thing at a time. Thanks for the tips!
Resident Evil 1 and 2 were the games that I always went over to a friend’s place to play, and when Resident Evil 3 came out I got my own copy, and it felt much more like “my game”.
Those, plus the original Silent Hill games (1 and 2) really helped define my taste in games, and they’ve got something I feel even the more recent throwback Survival Horror games don’t have, in that they, and the original Alone in the Dark, shared some DNA with the old Point and Click adventure games, like Monkey Island, and Myst. Puzzles based on collecting things, and combining or using things on or with other things, often in mind-bending, nonsensical ways.
The Spencer Mansion, RPD Station, Raccoon City, and Silent Hill were all big explorable areas that opened up as you progressed, and you really got to know them. Games these days feel like they’re scared of being accused of “backtracking”, so you never spend long enough in any one area to really get to know it.
It sounds like you're a little bit into it. If at this point you are not curious about the Nomai or why you keep dying and finding answers to those questions, then you should stop playing. The game might not be for you. Because it tells a non-linear story and if you don't care about the story then there's nothing there for you.
That being said, my experience with the game was heavily influenced by recent loss in my life and playing it helped me process my grief. Naturally that is a highly personal experience. But there was one point in particular where I read one bit of text and the realization of the implications just made me sit there and cry until I died.
But I was fully invested in the story. If that isn't important to you the gameplay alone isn't going to carry it.
Resident Evil 1. I saw bits and pieces of my older brother playing it on the PS1, but was too scared to watch very long. I remember the iconic opening up to the zombie looking over its shoulder and then standing up right in front of you.
I rented it years later for the Gamecube and tried to play it while my little brother watched. I was playing super slowly and wasting all my ammo on every zombie because I was so scared. I remember one part vividly, I was in the long hallway where you pick up the arrowhead and theres a zombie just around the corner. I could hear the zombie so I baited him down the hallway so I could shoot him from a distance. I started shooting when he was off-camera and coming towards me, and when he appeared at the bottom of the screen and his head rotting head being very large in the perpective, I said “woah look at his head” at the exact moment before I got a headshot and the zombies head exploded. Me and my brother were really shocked, so I just paused and quit out. That was enough resident evil for me.
More years later I got resident evil for the DS for cheap at EB games and it became the first game I ever beat repeatedly for different endings and faster times, eventually leading me to now say that horror is my favorite genre.
Also, I never got into Silent Hill as a kid but since playing them in recent years I think they perfectly encapsulate my love for that age of gaming and survival horror in general.
And The Evil Within 1 is the best survival-horror action game ever made. In all its extreme jankiness and difficulty. I did a challenge run of no keys, no upgrades, no cheese in the cheese spots, single segment, no dlcs items, AKUMU difficulty and got 5 deaths. Shit is hard.
You got enough feedback I think but just to add: yeah use ship log, and the game is absolutely incredible. One of my top three of all time. No, there is never any action in the way you prob thinking about it.
bin.pol.social
Aktywne