When I start choosing to play that instead of a multiplayer game with mates. And also when I start recommending it to people. It’s all kinda involuntary at this point.
If it’s a first-person view then I just want to point the stick in the direction I want to look. If its a third-person view then I’m moving the camera so you need inversion.
Non inverted, keyboard and mouse.
The only games I play inverted are flight games on a controller where I invert Y, only because I’m too cheap to buy a flight stick setup and whenever I go doyen that rabbit hole I start overthinking it and not buying anything.
It depends. AoE2 Organ Guns, in a group of at least 10, will obliterate basically everything in their path, but alone theyre not too menacing to anything other than vils.
Any Scrin unit from C&C Tiberium Wars, because that faction was overpowered.
I only play inverted x and y, but I’m thinking of learning to play both non inverted since it seems to be supported universally, so I wouldn’t need to worry about it.
That said, I never understood why every modern game wouldn’t support both being configurable.
Standard unless there’s and flying involved, either in atmosphere or space, then I invert Y. Can’t imagine ever inverting X, that just blows my kind. Been playing since before WASD was a thing, so I’ve seen most implementations I guess.
I guess I always have it my head I’m the object I’m controlling rather than the camera following, so my brain defaults to more direct control? I do tend to favour “in-cockpit” / first person view.
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