Good that you beat the Great Filter of oil production (I think trains might be around or after researching that?)! Many of us find introducing oil…demoralizing playing motivation (did for me unfortunately!) 😅
Really excited to play this one, however many are pointing out how the performance is lacking. I think we will wait out a bit and see if it gets improved in the next few months. The lantern mechanic seems extremely cool.
I appreciate seeing games referred to as soulslike. Immediate hard pass. The genre has a lot to offer and I see why so many people like the games, but for some reason I just really don’t ever want my own skills as a player to determine the outcome of combat.
That’s the one thing I would really appreciate about Souls-likes: no RNG, less being forced to grind for better stats/gear, if I want to beat the challenge I have to improve my own skills and legit “git gud”, as they say. When you finally beat it, it feels so much more satisfying. So I appreciate the genre from a design standpoint. That said, the frustration of the hours to days it would take me to do that is enough to keep me from playing them myself. That, and the super-dark art and aesthetic of so many of them turns me off from them too. I prefer brighter, more colorful games.
I just really don’t ever want my own skills as a player to determine the outcome of combat.
I don’t think I’ve ever heard anyone voice this sentiment before. I think I get what you are saying, but it just doesn’t sound like what most people say.
Friend and I were looking for our next co-op game after Remnant 2 (very good btw) and were somewhat eagerly awaiting this one. Turns out it has the same PvP invasion mechanic as the Souls game unless you play offline. That’s a deal-breaker for us unfortunately.
It gets better. According to Oroboro (popular pvp streamer), it looks like you can invade people of any level. Your stats will be scaled down but you can still use your overpowered gear and invade someone that just started playing.
Thanks, this info is super useful. Story progression not carrying over isn’t a huge issue to me, so long as you’re allowed to keep playing with the host past where your own game world is. I never liked how dark souls required you to play levels multiple times in a row if you want to keep playing with friends.
These two bits are really nice to see too
When playing online, the host’s game world will reflect their progress in the storyline. As an accompanying player, you won’t advance your own story, but you’ll keep any items, levels, achievements, and currencies you earn during the online session. These will carry over when you return to your own game world.
As a joining player, you have only one life. If you lose it, your body will fall to the ground and you’ll switch to spectator mode. The host has two options for resurrecting you: they can either interact with your fallen body on the spot, risking exposure to enemies as it’s not a quick ritual, or they can do so via a nearby Vestige.
Seems to have massive performance issues that get worse the longer you play. Hope they manage to fix that. Was looking forward to playing it coop with a friend.
Played about an hour and a half last night. It seems essentially a glorified Trek themed Stellaris expansion. Which given it was only £25 quid I don’t mind too much.
bin.pol.social
Aktywne