Persona 3/4/5 (not all tracks are instrumentals, but most of them are and they are straight bangers)
Katana Zero
Danganronpa 1, 2, V3
Silent Hill 1, 2, 3 (all I can vouch for, but I hear the later games still have banging soundtracks)
Crosscode
Kingdom Hearts 1/2
Nier Automata
Minecraft
Donkey Kong Country 1/2
VA-11 HALL-A
Catherine Full Body
Deadbolt
Risk of Rain 1/2
Some of these you'd have to sift through, like Silent Hill is one part industrial creepy noise, and one part absolutely incredible hip hop and rock
I’m not sure why this style isn’t more common! My guess is that the main indie engines (Unreal and Unity) aren’t built for it without some heavy modification, and so if a dev is interested in this style, they settle for voxel graphics that don’t snap to a voxel grid.
I know, I would love to see more games using that style! Then again, I completely understand that it might be easier for some devs to use skeletal animation on voxel models instead of making a static voxel model for every frame of animation.
Not sure it strictly counts as Grand Strategy as it’s more of a sandbox, but X4 might be up your alley on the sci-fi front. Build a galaxy spanning empire from a single ship; complete missions, mine, trade, explore. You -can- fly the ships, but you don’t have to. You can just sit in a station issuing orders.
Stellaris also has recently received a subscription model, so if you want to just dip your toes it might be a lot cheaper for you to buy a month and get all possible dlc content for the game automatically (during that period).
bin.pol.social
Aktywne