I always have fun with Don't Starve until the winter season/section comes along. Then unless I very closely follow a guide or customize the world heavily in my favor at the beginning of the game, I always end up dying.
I definitely second don’t start together as being the best way to play. I also heavily edit the settings so that it’s not as punishing as the default. It makes the game experience feel a little more open world and less full-time grind.
I just started Frostpunk, and one of the first tutorial steps is to build a food place. So I built it, but it wasn’t on a road (apparently) so it’s unusable. I don’t know where the road is, and even if I did I don’t know how to build or extend it. And I can’t see a way to move or demolish it. Of course I can easily look all this up, but you know when a game immediately gets on your bad side? Yup, that.
Not a survival fan either but The Long Dark and Subnautica are both fantastic.
I know I’m late but I had that same issue with finding out how to demolish roads (I ended up looking it up). Ironically my most recent obsession with it, where I sunk 30 hours in a week, is also my 2nd time giving the game a chance.
I think my initial complaint was the controls for playing with a controller. Coming back to it with keyboard and mouse was great. If you have any questions let me know, sometimes you gotta set it down and come back to it.
Demolish roads is a small red button below the row of buildings. You should see the roads button that looks like a bunch of lines, and to the right of it should be the small red demolish roads button.
Frostpunk is made by my favorite game studio and I love the genre and all their other games, but I really did not enjoy it. Some reviews mention that the scenarios have such small margins that unless you do things in a specific way, it’s very unlikely you will beat them. I agree with that to a certain extent, but it feels like there’s something else to it too. It’s been years since I played, but the tech tree felt interesting but like it wasn’t properly enmeshed with the gameplay and struggles with an obvious winning strategy that limits your feasible options.
I loved every other Diablo and went hard on 4. Then one day I just put the controller down and never picked it back up. I might play more later, but I’m so tired of games that are just nakedly obvious about being nothing but a grind and a job. I wasted so much money getting PSPlus for just this game. All told I spent about $150 on this and the only thing of value I got was a few hours playing with some old friends who also stopped playing and made me realize I wasn’t getting anything else out of it.
I’ve played a hell of a lot of BG3 and it feels completely the opposite. There is so much content that motivates me to do it for roleplay reasons. It doesn’t feel nearly as grindy. Some of the dialogs are a bit much to slog through after seeing them a few too many times, but they were all great the first time through, and it motivates me to try different options to get different dialog. But everyone knows BG3 is good.
Guess I’ll round out my list.
I really enjoyed Jedi: Outcast. Like BG3, the story is as good as the action, but there’s really only one storyline and if I recall you can get pretty much everything on a single playthrough so there aren’t really even mechanical decisions to make other than how to approach a combat.
Horizon: Forbidden West was pretty fun. I put it down for other games and haven’t gotten back to it but I will. Seems to share a lot with Jedi. Similar gameplay, similar linear storyline. It feels like mechanical choices are more meaningful and maybe you can’t do everything on a single playthrough but again I haven’t finished it.
Hogwarts Legacy: my wife wanted this because Harry Potter, but then it made her motion sick. So I felt obligated to play it to get our money’s worth and I didn’t make it very far at all before putting it down. Maybe there is more there further into the game but it didn’t grab me enough to find out.
If you're talking video (not board) games, I think most the games I played were kind of a mix of good and bad. I mean they usually start out pretty well but then end up being repetitive and boring. If I ever have to play another farm sim where I'm required to craft things in some convoluted way that makes no sense, I'll chuck my game system out the nearest window. Why does "Stardew Valley" get it totally right, and the rest not get it right at all? OK yes I play mostly casual games, but the real "gems" are few and far between. Still waiting for another good sim that isn't more work than it is fun.
You say that like it’s something to be ashamed of. “Casual” is an underrated genre, because sometimes, it’s nice to just take your time and enjoy the experience. Life has enough complexities that escaping to a world of simplicity and calm can be truly rewarding.
Well to be truthful, it feels like people DO put casual gaming in sort of a "not really serious" category. And that's somewhat true; I don't like overly complicated games that have tons of drop down menus you can't even read onscreen (tiny fonts). I've always been more into puzzle or even sim games because there is no platforming usually (I SUCK SO MUCH AT PLATFORMING!). I love casual games because they usually are easy going, I can play for 20 minutes or an hour, it's up to me.
Oh, for sure. But so what if it’s “not really serious?” Isn’t that kind of the point of the Casual genre? Play the games you like; don’t listen to a bunch of tryhard, self-important gatekeepers.
That's a good point. I mean, why should games not be as unserious as possible? That's one thing that always kind of bothered me about video game evolution. At first, it was this little square dot you swatted with a white "paddle"; my family bought that system and I was about eighteen.
I've been a video game addict since and probably have owned every system at one time. But I really hoped to see it grow in the direction of fun but other the top sim games and casual but engrossing puzzle games, not so much in the direction of let's go shoot people and kill as many other sim-humans as we can.
Not that's there's anything wrong with that! I mean, I have a special love for the God of War games, but to me those are so crazy with mythological creatures and stuff that it really appeals to me more than, say, GTA type games.
That's so true! It's kind crazy to me how many new games are in the jagged style of old arcade games (pixelated). I think the old and new all have a place in gaming, but -- I can't keep up with all the new consoles. I mean, I really don't want to have to get a PS5. But - i don't want to be left in the pixelated dust of yesteryear either!!
If you don’t want gaming to feel like work, maybe stop playing labor simulators. Like, isn’t the point of those games to make you feel like your working whatever job they’re “simulating”?
Oh sure go and be all logical about it. :/ You're right though, and I do try to stay away from labor simulators (which is a better name for them than gaming simulators, since there's not much fun in them if you ask me). Even Stardew Valley and Animal Crossing get very tedious doing the same chores every day all day long - maybe it's just my adult ADHD acting up.
Me too! And why after all this time, isn't there a Stardew 2? I know he's busy with Haunted Chocolatier, which makes me salivate for many reasons - but I dunno if I'll ever live long enough to see it come out for realsies.
Why does “Stardew Valley” get it totally right, and the rest not get it right at all?
I think it’s because Stardew has a lot of RPG elements. Developing relationships with the townspeople (romantic and friendship), figuring out the lore, etc. Lots of games that try to replicate Stardew do the farming / labor stuff and call it quits. I know there are probably some people that go into that game only doing farming, but most people I’ve met who are fans of it like the lore stuff.
That's one thing Stardew does right. But also, it gets the "labor mechanics" right; there aren't a ton of drop down menus to navigate through, your tools are right there on the bottom tab. And also, amazingly - and astonishingly - it GIVES you the basic farm tools you need right off the bat! You can start a farm without much explanation and zero aggravation. If you need upgrades, you just pay for them and yes, there's some material gathering to make buildings, but someone else does the actual construction. To me that's great because then I can go fight blobs in the mines or fish or visit the other residents.
Why does “Stardew Valley” get it totally right, and the rest not get it right at all?
I am not an expert on SDV, but my wife plays basically every HM-like out there, and her take is that Barone focused so heavily on the ‘economy’ balance in SDV that all of the activities feel like they’re worth doing, so it doesn’t become “only farming”, or “only adventuring”, etc, like many others do. Even just picking up wild plants feels worth it when you drop them in the sale bin in the evening.
I think that's true and one reason I like SDV so much. There isn't a lot of time spent on material gathering, and you don't have to craft your own tools or make your own buildings. I think those things COULD be fun if they weren't so complicated in so many sim games - I could not make heads or tails out of the crafting mechanics in "My Time at Portia," for example. I think if you're goingg to task the gamer with those things, they should be very easy to do, because most people don't want to waste time on mundane chores and drawn out searches for rare materials or who knows what the game requires (in many cases I simply have no idea what the game is wanting from me!).
I think MTaP and to a lesser extent MTaS both really carried over a lot of the complexity from Planet Explorers, Pathea’s first game they released internationally. It’s a survival crafting game, with a LOT of complexity (e.g. manual, voxel-based weapon and vehicle designs). I don’t think it worked well in combination with other systems like farming being very underdeveloped (in MTaP especially).
Oh OK - sheesh, I shoulda known that. I've seen My Time at Sandrock and it's available on Switch, but I'm afraid to check it out because I hated MTaP so much.
Thanks for letting me know, I'm pretty sure I wouldn't. Instead I'll end up wasting my money on something else that looks good and then I end up hating : (
Korzystam ze spotify tylko dla playlist od everynoise.com (jego blog) ale na początku grudnia zwolnili gościa więc jak systemy padną to przestanę korzystać. Do tego dochodzą Tiktokowe śmieci które przeszkadzają mi w słuchaniu muzyki.
Chodzi o to że te konkretne playlisty są dynamiczne. I do tego pozwalały mi odkryć całkowicie nowe gatunki np. The sound of kawaii future bass
dzięki za info, jak się zdecyduje przerzucić na coś innego to pewnie skorzystam.
Ściągam sobie muzykę przez spotdl i yt-dlp, syncthing synchronizuje mi to między urządzeniami. To się chyba nawet nie kwalifikuje jako piractwo, bo ani nie jest nielegalne, ani nie jest w celach zarobkowych. Żyje mi się z nią ok jak na moje - bardzo skromne - muzyczne potrzeby.
Zdolność odkrywania nowych rzeczy jest moim zdaniem mocno taka sobie na spotify i również w dzisiejszym silniku rekomendacji youtube, więc trochę tęsknię za czasami what.cd. Dużo bardziej mnie interesuje czego słuchają piraci, niż kto zapłacił najwięcej za wejście na playlistę czy bycie promowanym na serwisie streamingowym. No ale jak wspominałem, muzyka to nie jest wielki kawałek mojego życia, więc nie będę inwestował czasu w piractwo.
Spotify osobiście nienawidzę za to, jak zrujnowali ekosystem podcastowy.
isn’t opensubtitles.COM an impostor of opensubtitles.ORG? which is nasty enough to advertise itself on the original website? or are they actually related?
Jest to wygodne i ma w miarę ok algorytm rekomendacji. Dobrze mi się żyje na planie rodzinnym (który może też być w rzeczywistości przyjacielski). Piracenie wymaga istotnie więcej pracy więc nie widzę powodu żeby do tego wracać o ile nie mam potrzeby posłuchać albumu niedostępnego na platformie.
For me it’d be Starfield and Diablo 4. I do have faith that Blizzard will turn the ship around and reel me back in to D4 later down the line. I have zero hope for Starfield ever being good, though. It is a fundamentally broken game I have no hope Bethesda will be able to fix, ever.
Not “bad” but disappointing: No Man’s Sky. There’s a lot to be liked here but as someone who has played Elite Dangerous everything is just so incredibly dumbed down.
Fighting is trivially easy, just hold S, shoot and grab a snack while doing it.
There’s absolutely no consequences for anything. It doesn’t matter how much fuel I have because I can just find new fuel anywhere or teleport somewhere completely different. Doesn’t matter where I log out because the game will just throw me to the same system as my coop partner anyway.
Doesn’t matter if the authorities want me, just fly into a station and all is forgotten. Got contraband? Just tell them to get lost and fly away casually. No bounty on my head, no nothing.
Don’t get me wrong, Elite is definitely way too hardcore for casual play but at the same time the only thing No Man’s Sky has done is make me want to play Elite again.
I wanted to like "No Man's Sky," when it was finally available on the Switch (my PS4 had just died when it came out) I was elated to play it. After a couple hours of playing, I wanted those two hours of my life back. An ugly game with very little color, and absolutely no direction as to what you're supposed to be doing, I wasted those two hours trying to figure out what the hell was going on. I absolutely hated it - the only game I ever asked for a refund on.
I’ve often described NMS as Minecraft in Space. The “story”, such as it is, is completely pointless and superfluous. You just fly around, mine minerals, build stuff, and that’s about it. And it wears thin really quickly.
Same here – I’ve been doing exploration exclusively in Elite, and it got kinda samey and boring. Yet, somehow playing Elite was so mentally taxing, it quite often felt like having a second job. So, I decided to try out NMS, after hearing about its redemption so much.
The story of NMS was kinda neat, even though it was presented in a very dry way. The visuals were also not bad. Looking at planetary landscapes sometimes felt like stepping into the world of The Sand Sea and the Plateaux of Mirrors, which is a very good thing imo.
The actual gameplay just wasn’t engaging enough, though, and super janky (making gas/mineral farms sucks). Like, it’s very hard to find meaning in whatever you’re doing in that game. In contrast, doing exploration in Outer Wilds was very fun, because it felt like you were exploring an actual living world. In NMS, you get the same prefab randomly generated building and a sliver of lore. No environmental storytelling, no anything. So, it’s very difficult to connect to NMS’s world.
jak Tobie działa? Bo też korzystam, ale szczerze mówiąc działa... źle. Wiesza się, ma problemy z wyszukiwaniem, przy przełączaniu piosenek są długie przerwy...
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