The Peppa Pig game is surprisingly open. If you just walk off screen it lets you keep going and you end up in new locations. Hop on the bus and end up in another location. There aren’t many blocks to stop you from going where you feel like going and there’s a variety of activities at each location.
The putt putt line of games. They run on scummvm and my kids love them. Later kings quest, and stardew valley. The lego marvel super heroes on Xbox 360 (I think there’s a pc version) has an entire Manhattan island that they can roam around freely and interact with.
About 10 years ago my steam account was locked for 3 months after bypassing regional pricing. At the time they said it was first and last warning and the only reason they didn’t ban my account was I’d previously got approval to change the steam URL to redirect to a different store region to purchase a game not available on my default store.
The Witcher 3 is just… so god damn boring, it doesn’t help that weapons break too easily, yet the oppurutunities to get gold are so few that you’ll do several sidequests worth of monster genocide, sell EVERYTHING you own, and just barely afford to fix your weapons… It got so bad I had to hack my save to bypass the constant scrunging about for repairs… then I realized the story is so complicated that you NEED to play the other two games to understand what’s going on
I went back and played Witcher 2, and found it to be vastly superior, far more fun, far more immersive, and just an all around better time
I have been warned never to touch Witcher 1
the Netflix series was pretty good, though I only saw the first season
Witcher 1 is a very hardcore RPG designed in the style of the old bygone era of RPG games, so depending on your interest in classic gaming you might not even understand what the fuck the game is even asking of you
Also there is pretty much no handholding so some quests are a removed
My recommendation for Witcher 3 is to not buy weapons, exploration and combat should net you good gear to carry you
I can’t stand Witcher 3 but played Witcher 1 not long ago and I really loved it. It is very oldcore and the controls are a b***h sometimes but it is a really great game with a great story. I hope Witcher 2 is as good too, it is on my next to play list very high.
Witcher 2 is the most underrated entry in the series, and has by far the most interesting story to tell. I’m shocked you find 3’s story complicated as its pretty simplistic in comparison. Yeah it has more characters from the books involved, but the game tells you pretty much everything you need to know about all of them. Overall I enjoyed 3, but as a followup to Witcher 2 its pretty disappointing story-wise. Both games have shit combat, so if you’re not invested in the story/world they aren’t worth playing.
I think the explanations are the problem, it’s overloading me with information… I feel like every cutscene is a wall of text that I’m barely able to follow… Witcher 2 felt like I was learning about the world in a more natural way
I see what you mean and can get down with that. The writing in 2 is in general much tighter then 3. It’s a shame that compared to 3 relatively few people have played it.
Personal opinions aside as an open world RPG by itself Witcher 3 is pretty good, it’s was a breakout success and remains a popular game for good reason. As a follow-up to Witcher 2 though it’s pretty disappointing. Switching over to an open world does the storys pacing and stakes no favors, and it feels like CDPR is limited by following up the book series and trying to utilize its characters. As evidenced by Witcher 2 and the Hearts of Stone expansion for 3, it seems like their writers are much more comfortable writing their own original stories and characters. 3’s main storyline doesn’t introduce anyone nearly as interesting as Letho, Roach, and Iorveth, except for maybe the Baron, who like the others is an original character.
Additionally everything 2 spends time building up for 3 has pretty disappointing payoffs. The Northern Realms politics were a focus for 2, in 3 they are overly simplistic and somewhat nonsensical. Radovid is depicted as a cunning, competent, and ruthless king in 2, but goes blubbering mad off-screen between games. The Wild Hunt is barely a presence in the games storyline despite being it’s namesake and Eredin is a flat and boring antagonist. I understand why Witcher 3 is so popular, but as someone who was a big fan of 2 and was incredibly hyped for it, I found it to be incredibly underwhelming.
Funny, I was told to stay the fuck away from Witcher 2, but played Witcher 1. xD Witcher 1 has some odd controls (from a modern perspective) but an engaging story which actually forced me to stop playing on my first playthrough because I just couldn’t make the choice between pest and cholera. Of course I eventually dipped my toes in Witcher 2, but the 3rd one has spoiled me so damn hard with its fancy graphics, controller support and familiar controls, that it just didn’t click.
I played all three, watched the series and am in the process of reading though the 8 or so books.
The first witcher, as was mentioned, is very old and a little clunky for todays standards but it was great fun. I can neither understand why you liked the 2nd one - which I found bland and forgettable - nor the dislike for the third one, which was like 3 games in one imo.
I guess if you really like walking/riding a horse and have the hardware to crank it up to eleven, the third one is awesome, otherwise probably not.
This is stretching things a bit, but I’d like to throw in Skies of Arcadia if you like retro games. They’re also fantasy Sky-ships instead of real ones.
Kind of along the same lines are Air Buccaneers and Guns of Icarus. Both are kind of like Sea of Thieves but with air ships. I don’t know how active the communities are for either these days.
I’d like a spin-off. Less land stuff and more sea stuff. Instead of the ‘armada’ thing, how about being able to buy or capture larger ships for personal use? Or being able to directly control 2-3 ships? Or fight large scale coordinated naval battles?
That concept has so much more potential and I wish somebody would do more with it.
They’ve been trying with skull and bones but it’s both in development hell, been delayed multiple times and even changed play styles over the years. I’m not hopeful sadly.
And somehow Skull and Bones is coming out this month! Not getting it (cos its Ubisoft) but excited to see how the game will be taken in by the players, if at all…
I played AC:Oddyseey in 2021 and am currently playing through AC4:BF now for the first time. I’ve been wondering if the Ody ship mechanic was as great as I remember of if it was just a nostalgic feeling having it for the first time in the tail of Origins and throughout Odyssey. Sounds like it was actually great. Not-true-to-AC argument aside, Ody was an excellent game as someone who started on Unity.
I do recommend AC4: Black Flag as a pirate game. It does take a fair amount of somewhat normal AC gameplay (and Ubisoft side quest trinket distractions) to get enough upgrades to the ship to feel like a real pirate of the Caribbean and not just a poop deck swabber, but my ship is nearly maxed at ~75% story completion. I make sure my wanted level stays maxed so the pirate hunters chase me in level 60 men’o’war every time it loads me at sea. Two types of side cannons, forward chain cannons, rear fire barrel mines, long range mortars, front ram, and the option to board disabled ships for swashbuckler combat to gain different rewards. Plus a little tabletop smuggling across the Atlantic with turn-based sprite battles for a laughably insignificant amount of money compared to the work it takes to capture proficient ships.
Pirates of the Caribbean (2003) is my favourite pirate game. No, it’s nothing like what you think a licensed tie in game from 2003 would be like.
It’s a real oddity. This was made by a Russian studio and originally meant to be a sequel to their previous age of sail game, Sea Dogs. In Russia it was still marketed as a sequel, without the Pirates of the Carribean branding. It has basically nothing to do with the movies in reality. I have no idea how or why this ended up being a tie in.
I don’t really have a short hand for describing the genre. It most reminds me of space sims - where you control a vessel which you can replace, has an economy/trade system, management mechanics, factional reputation systems and an open world. It’s not a simplified as Freelancer, but not a spreadsheet game like the X series.
The sailing is great, a happy medium between completely arcade stuff where you just point your ship where you want to go and sims. Wind and weather play an important role without being tedious or overwhelming.
You also control a character for ship environments, like boarding, and exploring towns and islands (with swashbuckling combat, of course). It’s pretty bare bones but the variety is appreciated. There are lite-RPG dialogue/story mechanics and quests, though I do not want to give the impression this narrative heavy game. It’s an RPG style that used to be relatively common but not so much anymore.
But the real highlight is the New Horizons mod which greatly overhauls the game. It’s been developed for almost 20 years. I don’t recommend playing the vanilla game - I enjoyed it at the time, but it’s just an inferior experience to the mod.
I had a Fisher Price pirates point and click adventure when I was… 6? I adored it so that I guess. Also there was a Muppets Treasure Island point and click adventure from back in the day. I’m sure that counts and is what you’re looking for.
bin.pol.social
Aktywne