Turns out vehicle simulations are hard. You either have games that play like a cabinet arcade or require a “simmer” setup (control cockpit) to really be good at.
And then there’s the work that goes into the level of detail. Example, Forza Horizon 5 doesn’t even have the underside of most cars modelled, to save on polys and performance, but there’s still a lot of little details that have to be modelled, textured, and sound recorded. This is even more important when a driving game goes into VR, because you will notice when something in the interior is missing or offmodel.
Also shoutout to Live For Speed, the active-since-Windows-XP open beta / early access mediumcore simulation that’s had VR support for a long while, and a release date that will probably coincide with Half Life 3.
The spinning barrel at the end can be solved by jumping on it and holding Up or Down to match the direction of the barrel. It will make the bounce distance enormous enough to hop off on the down swing.
For example, you jump on the barrel and it naturally goes down, so you hold down. It will go down 20 pixels. As it starts to go back up, you hold up (no need to jump or anything) and it will go up 40 pixels. On the way down you hold down and it will go down 80 pixels. Repeat until the bounce goes so far down you hop off below with ease.
The numbers are made up, but the process is correct.
Doesn’t help the wheel doesn’t seem to take inputs until the player first jumps on it to get it moving. "<.<
Also, I didn’t get to test it, but with how much the player can actually move the wheel, I wouldn’t find far fetched to think the player can get crushed by the ceiling too.
Ah, yes, that infamous barrel. Claims many a hedgehog’s life due to timing out. I did actually manage once or twice as a kid to get under it through fast and clever jumping, until I only learned in adulthood that you’re supposed to move the D-pad up and down to control it. Really doesn’t help that the game doesn’t show you before how to control a barrel like that, and that stage can push players to the edge of danger timewise with or without that barrel.
I imagine as kids we eventually got through it on accident. Like out of frustration we mashed the down button to make our jump land harder and it actually worked xD
I’d love to see Ocarina of Time and Majoras Mask get a full remade release, bundled together into one game ideally. Sure we got the 3ds remakes but I wanna see it back on home consoles, like tp and ww HD.
There is a GitHub project working on a recompilation of both of these for PC. They’ve got Majora’s Mask working and are working on OoT. Looks beautiful, runs buttery smooth, and has custom controls with a free camera.
Factorio!! This work week has been hell and I have a week PTO starting Monday. So time to put in some effort in an asynchronous multi-player game with a friend.
No Man’s Sky is doing a Halloween event, too, so I might play around in that to get some unique cosmetics. And the Expeditions usually have a tailored experience that’s always fun.
I’ve been playing Papers Please in the 30 min or so I have for gaming in the evenings lately. I might play more of that to see if I can get all the endings.
Unless the weather is nice. Then I’m going fishing.
My wishlist is Final Fantasy Tactics, Sid Meier’s Alpha Centauri, and Xenogears. A Xenogears remake likely isn’t ever happening so I’d be happy with a remaster, and it’s practically an open secret at this point that an FFT project is in development. It getting the Tactics Ogre Reborn treatment would be lovely, but what I really want is an orchestrated soundtrack. Here’s hoping it doesn’t get cancelled. 🤞
As a genre, 4X is still kicking around, but I’m not even sure if SMAC is beloved enough to get the treatment. Good voice acting would be essential.
Ultima 7 I guess. I never got into it but I keep hearing his great it was. Final Fantasy VI, because it was my first and therefore the best. Space Crusade because it was just that fun.
I’m not personally a fan of Nuketown so I won’t be playing the 24/7 playlist but I’ll be on BO6 all weekend for sure. The game isn’t perfect by any means but it scratches the shooter itch really well.
It’s one of the coolest concepts I’ve seen for PSx. It’s a rhythm game that loads into the console’s ram, allowing you to swap the disc to one of your CDs and could generate unique levels for your songs.
While looking it up I did find there was a PS3 port, but I don’t know how good that is or if it has the same custom level feature or not. I’d love a modern version that looks visually similar but allows you to either input a playlist from a service like yt or use your own local files to generate unique levels.
From what I’ve seen, it looks good. Can’t play the demo for the 2nd game, but from some of the footage I’ve seen, it looks fun. Thanks for the suggestion.
I would love to see F.E.A.R. with updated graphics. Preferably just a remaster, but if it was remade in the same spirit as the Dead Space remake was, I'd be down for that too, especially if they brought back Fettel's voice actor.
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