bin.pol.social

eezeebee, do gaming w Weekly “What are you playing” Thread || Week of September 8th
@eezeebee@lemmy.ca avatar

A little bit of The Binding of Isaac, and Gran Turismo 5.

A lot of Elden Ring (I’m late to the party).

dinckelman, do games w Why Do People Still Play Destiny 2?

I’ve always enjoyed the identity of the three classes, and the abilities they have, plus gunplay has historically been pretty fun. That said, ever since i’ve started playing, the three things i’ve enjoyed were 1. the raids, 2. the story, and 3. my friends.

Unfortunately, Bungie make it overwhelmingly difficult to have fun in this game, by both making moronic decisions at times, and drip-feeding paying customers content, as if it’s a f2p game on life support. The latter alone has practically made me stop playing recently. You have to pay money to each each season, and all you get is a 30 second cutscene for the weekly story, plus a 10 minute adventure in a zone you’ve already been to a thousand times? Come on

Hideakikarate, do games w Why Do People Still Play Destiny 2?

TL:DR-I like the story and gunplay most of all. The social aspects of the game also keep me coming back to help friends and strangers.

Background: I started with vanilla D1, then picked it back up after Taken King and have been playing ever since.

For me, the game has become more about story than actual gameplay, which I still feel is one of the best around. I’m super excited about the 3rd Episode especially, seeing as the Hive still has Xivu to deal, and whatever is going on with Oryx’s body.

I still play every week. Once I’m done with my story stuff for the week, I like to help my group get their raid clears and other tasks completed. If they’re not on, I sometimes boot up LFG and help blueberries as best I can. I genuinely like to play the game, even if it’s helping others.

When story stuff is slow, I actually do like PVP, although, within the past year or so, I’ve noticed that I’ve either gotten worse or the average (remaining) player ha gotten better. No longer can I pick up any random weapon (another boon that Destiny offers, IMO. The ability to take a weapon in PVE/PVP and use it ANYWHERE, with varying degrees of success. But where was I?) and do “OK” with it. Everyone uses “easier” weapons or loadouts, and as much as that irks me (it’s quick play, FFS), that’s their right. Is that contributing to the barren, desolate landscape that is the Crucible? Possibly. I’m not, and never have been, good enough to “carry” in the Crucible, and that goes double for Trials. I tried helping a clan mate recently get the Adept Draw Time mod since it only drops from the Lighthouse. He plays on PC. That session didn’t go well.

I got a bit rambling there at the end, but I guess to answer your question, the story and gunplay of the Destiny series are the reasons I like the game. One made friends playing this game. Already been to one wedding, with another coming later this year. Wouldn’t have happened if I never decided to try the game.

missingno, do gaming w Weekly “What are you playing” Thread || Week of September 8th
@missingno@fedia.io avatar

Under Night In-Birth II [Sys:Celes] - Goofy clip of the week

Street Fighter III: 3rd Strike - Friend came to visit from out of town, played some casual 3S for a little while. Also managed to rope him into trying out Waku Waku 7 and Twinkle Star Sprites as I wanted to show off some fun hidden gems in my collection.

Mahjong Soul/Riichi City/IRL mahjong - Remember when I said I was done grinding this game mode and wouldn't do another run?

Splatoon 3 - Haven't touched Salmon Run since the last Big Run and I'm clearly rusty. Put up a 173, which is gold, but I know that gold target isn't actually much, especially on this map. Still can't kill a damn Triumvirate, which is what I really wanted.

yesman, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"

Every game executive and investor wants a Fortnight. That’s why no matter how many times gamers reject it live service games will continue to be developed. Because AAA games are made for investors not players.

Nytefyre,

When God of War was popular, they wanted a God of War of their own.

When Call of Duty was popular, they wanted a Call of Duty of their own.

When Overwatch was popular, they wanted a Overwatch of their own.

When Fortnite was popular, everyone wants their own Fortnite.

Rinse and repeat.

CookieOfFortune,

It’s not like any game is completely original anyways. They all take inspiration from games that come before, some more than others.

nman90,

While that is true, the issue is that they are trend chasing for a quick cash grab and put in next to no effort to make the game good or listen to consumers saying that this isn’t what we want.

CookieOfFortune,

I mean aren’t those just issues that any business venture has to deal with? I don’t think the game type matters per se. It’s more a problem of poor business decision making. I don’t think there’s anything fundamentally wrong with chasing trends and they certainly had the right budget. $100m+ is hardly chump change but taking 8 years really put them quite behind.

PaulBlartFartTart,

I think the shareholder takeover of gaming removed one big thing from the tendency to “take inspiration” from competitors, and that is developing the world and characters in order to make the clone feel unique and deep.

caut_R,

I wonder what all the big publishers are pushing now. A Genshin? A Palworld?

HexadecimalSky,

actually yes, there have been alot of games in the rpgmmo ish game like genshin and the ark / survival builder games like Palworld.

Whenever a game becomes popular people and studios try to make thier own. Palworld is an example of one that worked (it being Ark survival evolved: pokemon editon)

scorp,
@scorp@lemmy.ml avatar

expect a push of gacha games, gacha games will be considered potential money printing machines by higher executives

yamanii,
@yamanii@lemmy.world avatar

Genshin-likes are being very popular in the east, this year we got Wuthering Waves (which is actually much better), and 2-3 years ago we got Tower of Fantasy (which was terrible), now the same studio from ToF announced Neverness to Everness which is the same concept of an open world anime action rpg but in an urban setting, suspiciously years after Project Mugen had been announced which is has the exact same premise.

DoctorButts,

Oppai Succubus Academy exists. So where the fuck are all of my Oppai Succubus Academy clones?

altima_neo,
@altima_neo@lemmy.zip avatar
p03locke,
@p03locke@lemmy.dbzer0.com avatar

There all on F95.

MeatsOfRage, (edited )

I mean sometimes it works. Pubg was the big Battle Royale in town until Fortnite (as a battle Royale) came along. League of Legends too. The problem with Concord is it took about 6 years to come out so it couldn’t draft on the hot trend.

msage,

League of Legends is a pet peeve of mine, since one bad person took down DotA forum, stole ideas from it, created LoL, and acted like a big shot. He wasn’t alone, but you know what I mean.

To this day I think that Blizzard hates esports, because they left DotA with 0 support, and only after many years of Dota 2 they created Heroes of the Storm, which was even more watered down than LoL.

And LoL is such a simple game, which is OK, but once you actually understand Dota, it doesn’t come anywhere close. It brought nothing innovative. Which is sad.

Source: I played hundreds of hours, and put hundreds of dollars into LoL back in the ~2010.

druidjaidan,

Conceptually, LoL filled a hole. DotA was DotA, complicated, hard, lots of nuance. Some people wanted an even more complicated DotA. Heroes of Newerth filled that hole. Some people wanted a simpler DotA. LoL filled that hole.

I personally preferred HoN, but I can’t fault people for preferring LoL.

msage,

I bought HoN like two weeks before it went free, and I haven’t played much.

How was it more complicated?

missingno,
@missingno@fedia.io avatar

It's not like gamers are rejecting live services as a whole, because there are still quite a lot of successful live service games. And when a live service is successful, it's really successful. So much so that it's worth it to investors to keep gambling on them, one hit can compensate for a dozen flops.

ampersandrew,
@ampersandrew@lemmy.world avatar

Can they stay solvent through a dozen flops when each one costs them hundreds of millions of dollars?

MeatsOfRage,

Usually they don’t completely flop though, they just underwhelm expectations but if they can stay active long enough with the right amount of whales and fish they can usually break even or make a small profit. Concord is just a high profile legitimate flop that was turned off before it could do anything.

ampersandrew,
@ampersandrew@lemmy.world avatar

Its trajectory was that it was going to continue to burn money. Sega didn’t even launch Hyenas because they realized they’d only lose money by letting it rock. A lot of these games chasing the live service trend are spending so much money that they need to hit hard in order to turn that profit, like Avengers, Suicide Squad, Concord, the forthcoming Marathon and Fairgame$, etc. The Finals was huge at launch, lost most of its playerbase in the next couple of months (which, btw, happens for nearly every video game ever, live service or otherwise), and because it was so expensive, it’s not looking long for this world. Compared to something like Path of Exile or Warframe or The Hunt: Showdown, that launched a leaner game at the start and scaled up responsibly, they didn’t need to be the biggest thing in the world in order for it to make financial sense.

To be clear, I hate all of this shit, even when it’s a sound business strategy, but the risk involved in a project like Concord is visible from space, and the chances of it making up that cost are so clearly small when they’re not the first one of these to market.

yamanii,
@yamanii@lemmy.world avatar

This is the truth people don’t want to admit, but Final Fantasy XIV being successful carried square enix through their darkest days when everything wasn’t making a profit. Cygames using all the money they got from the granblue gacha to finance an action rpg and a fighting game, etc.

They serve as a safety net, we lost mimimi last year, I don’t think anyone would say they made bad games, but they just didn’t sell enough so they closed.

altima_neo,
@altima_neo@lemmy.zip avatar

Problem with trying to get a Fortnite was that Epic was wanting to get it’s own PUBG after realizing that trying to get their own Minecraft was a failed endeavor. They quickly pivoted the game formula from a Minecraft type tower defense to a battle royale game.

Concord should have seen the writing on the wall early on and pivoted it’s game into something else thats flavor of the month.

Riven, (edited )
@Riven@lemmy.dbzer0.com avatar

Wait wasn’t the original concept for fortnite actually a wave based tower defence game? I remember being excited for that and then battle royal happened and I lost all interest.

altima_neo, (edited )
@altima_neo@lemmy.zip avatar

Yeah, the original trailer made it clear they were trying to go after the Minecraft style of gathering resources, building up a base and fortifying it, then defending from zombie mobs at night, like the Minecraft mobs.

Maybe not so much the pixel/block graphics, but the ideas behind Minecraft, with an actual objective, which Minecraft lacked.

youtu.be/hHTE5xg9E-g

Riven,
@Riven@lemmy.dbzer0.com avatar

That reminds me of hypixel.

2xsaiko,
@2xsaiko@discuss.tchncs.de avatar

People paid for that original game too, it wasn’t free. I don’t assume they got refunded. It was basically a massive bait and switch.

Riven,
@Riven@lemmy.dbzer0.com avatar

Yea I recall it being like 20 something. That’s why I never pre-order. Without having poof I would assume they got refunded if it stopped development, it’s epic games. I do recall it did get released eventually but I had lost interest by them.

Dublin112,

I was a sucker and my friend convinced me to get and pay for the orginal game. I think it was only like 3-4 weeks after the game was available when they shoehorned battle royal mode in. It wasn’t long after that before they switched to free to play and gave us I think in game currency that was worth the $60 or whatever the game costed at launch. I stopped playing altogether because I paid for a co-op PvE tower defense game, not a free to play PvP battle royal game.

ThoGot,

Yeah the tower defense part of it was actually quite fun

saltesc,

You just made me realise I’m a gamer, not a Fortniter. But I probably should’ve realised that based on my Steam "years of service* and disgustingly large catalogue.

I’m a proven guaranteed money pot, publishers! Make me something good and I give the moneys!

ExFed,

The challenge is that requires creativity. Creativity isn’t a stable investment.

Viva La indie game studio!

Aeri, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"
@Aeri@lemmy.world avatar

All ten of them

CharlesReed, do gaming w Weekly “What are you playing” Thread || Week of September 8th
@CharlesReed@fedia.io avatar

I have 100% completed all the season objectives for Diablo 4: Season 5, so I'm setting aside my Necromancer and rebuilding my Sorcerer, just for fun. I thought about rebuilding my Barbarian as well, but after I heard about all the crazy changes coming to season 6 with character progression, I think I'll hold off for now.

I finally completed Alien: Isolation on PC with 100% achievements! I'm just gonna... ignore the other achievements that I have left on other platforms, lol. For now.

A re-re-released version of Doom is on GamePass since Legacy of Rust was released last month, so I've been hopping on every now and then to blast my way through demons.

grrgyle, do gaming w Weekly “What are you playing” Thread || Week of September 8th

Just finishing up Episode 4 of the Quake remaster on nightmare difficulty. Episodes 1-3 were challenging, but my god these exploding bouncy ball “spawns” in E4 are such rage fuel.

Only 3 more levels then I move on to the expansions. First time playing those, so looking forward to it!

sleepmode, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"

I didn’t know it existed until a popular streamer begrudgingly “reviewed” it at the last minute. Found it strange that there was zero marketing for such an expensive and long developed investment.

calcopiritus,

My guess is that they knew it was going to be a shit game, but realized too deep in the development phase. So they just released it as soon as possible and didn’t waste more money on it (marketing). My guess is that the released it instead of cancel just in case they were wrong and people actually liked it.

Rakonat,

The only reason I can think to release it as it was, was for tax write odd purposes with how much money it was going to lose.

Agent641,

The Uwe Boll strat

NocturnalMorning, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

Fall Out 4 was fine, definitely didn’t fail. Your expectation of games is way too high.

nemno,

If you ignorer game breaking bugs at release, sure… fine

xhrit,

every beth game has always had game breaking bugs on release

jaggedrobotpubes, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

They did not fail spectacularly with Fallout 4. They didn’t even fail.

I am willing to compromise at “muted success”, but no more.

Speaking of Fallout, do Fallout 1 and 2 have any proper spiritual successors? I’d love to play one!

Kolanaki,
!deleted6508 avatar

Speaking of Fallout, do Fallout 1 and 2 have any proper spiritual successors? I’d love to play one!

Wasteland. Though, technically speaking, Fallout is the successor to it.

MissGutsy,

I can recommend “Encased”. It’s a CRPG that’s heavily inspired by Fallout gameplay wise, but it’s modernized a lot (in a good way). It has its own unique story and setting which are amazing to explore

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

Underrail

xhrit,

Try Kenshi.

ModernRisk, do gaming w Weekly “What are you playing” Thread || Week of September 8th

Bit by bit playing HellBlade 2. The game is amazing however, the story and atmosphere is so strong (for a lack of better word) that I need downtime after playing it for an hour. It’s so dark and these voices gets to your own head sometimes, especially when playing with headset.

Recently started Warhammer Space Marine 2. A fun hack ‘n slash to just play after study, work or just general a long day.

Debating to purchase Persona 3 Reload when it is on sale. I played and loved Persona 5 Royal, clocked in 124-125 hours into it. I heard mixed stories about Reload, great character but lackluster dungeons and less social elements.

ramsgrl909, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"

It’s a shame. This was exactly the game my husband was looking for - Overwatch minus Blizzard

sunbytes,

Oh don’t worry, there’s going to be more.

A lot of companies are working on live service games in hope of being the next overwatch/destiny.

Some even have multiple (like Sony) in the hope that even one of them takes off.

aphonefriend,

Have him try deadlock. Valve is a much better option.

WittyBits, do gaming w Weekly “What are you playing” Thread || Week of September 8th

Wrapping up Lies of P. Really fun soulslike. Picked up Avatar again now.

Playing Technobabylon on Deck. Been in my library for ages and I should have played it sooner. Great point-and-click.

bjoern_tantau, do games w "Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy"
@bjoern_tantau@swg-empire.de avatar

Even if it’s an absolute shit game.

stopkillinggames.com

This game could be a great resource about what not to do.

ExFed,

Didn’t they give out refunds? That seems like the right thing to do when a massively multiplayer game is dead on arrival.

yamanii,
@yamanii@lemmy.world avatar

Doesn’t change the fact that the few fans it had can’t play it ever again, game is still killed because it had no support for community servers, just matchmaking.

I for sure would prefer to host my own The Crew and not getting a refund.

Xanis,

I feel it’s rather fair to give them a pass on this one. Games with a player base and longer than a passing fart of time in the market? Sure. This was a failed product. They issued refunds. This is a situation where pushing your luck just backs someone into a corner.

We can hope they’ll flip the assets and remodel into another title.

calcopiritus,

I believe the game was 10 days old when they shut it down. There are no concord fans. You can’t have fans in 10 days.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

Yeah, they did handle it correctly. All things considered. Even in an utopian future where the stopkillinggames.com campaign is successful. Personally I would still prefer to keep all games alive.

aodhsishaj,

Atleast offer a self hosted option to keep it alive, don’t even include the anti-cheat or denuvo as that can be proprietary stuff.

ExFed,

Honestly, I’m a bit skeptical of StopKillingGames. It feels like a good thing, but it also comes off as naive. Like the whole “just distribute the server” requirement is impossible with the way modern games are developed, and may be cost-prohibitive to implement for most developers well into the future. Besides, some games really are less like a painting and more like a musical; performance art necessarily has to end at some point, so it’s all about the experience and the memories. Nobody complains when the actors take a bow, because that’s the expectation.

Louis Rossman sometimes rubs me the wrong way, but he usually makes really good, nuanced points: youtu.be/TF4zH8bJDI8?si=m4QGHfHY1fOtITpw

Keep the debate alive, because we all love playing games.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

“Just distribute the server” isn’t a requirement. It has never been a requirement. Who said that’s a requirement?

It’s just a possible solution. And to me it seems to be the easiest since that is the exact way it used to be done.

What exactly publishers will have to do depends entirely on if the campaign is successful and how the resulting laws are written. And may be as simple as an expiration date on all future game sales.

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