Sounds like you might be into top-down roguelites. Enter the Gungeon, Binding of Isaac, and Nuclear Throne come to mind.
As for games that I would recommend because I just like them, I would recommend checking out Noita, which is a physics simulation/falling sands roguelite. It’s pretty hit-or-miss, but if you like tinkering, you might like it. I’m also pretty partial towards Crypt of the Necrodancer, which is a rhythm/full roguelike genre mash. The full roguelike nature of the game makes it harder to get into initially but once you get the hang of it, it’s pretty fun
I’m not REAL into these, but every now and then I find one (usually much lighter than like) that clicks with me and I dump a few days into it before I get bored.
Dead cells was fun.
Children of Morta was pretty cool as you have a whole family to level up.
Nie ma i prawdopodobnie nie będzie alternatywy wobec korpomediów społecznościowych jeżeli chce się dotrzeć do większego grona osób, zwłaszcza nieprzekonanych i mających więcej niż 35 lat. A w banieczce nikomu nie chce się siedzieć, albo na 20 różnych stronach.
jeśli chodzi o płatne subskrypcje na fb - to już praca, a w pracy kalkulujesz opłacalność.
To trochę jak tłumaczyć właścicielowi np. pizzerii, że powinien otworzyć lokal tuż pod twoim domem w głębi lasu, bo Ty jesteś jego usługami zainteresowany - no spoko, ale z ciebie jednego się nie utrzyma, więc będzie się trzymał tej pizzerii w mieście nawet, jeśli miasta nie lubi
Tzw. treści sponsorowane. Płacisz jakąś kwotę i wtedy post się pokazuje większej grupie osób, również nieobserwujących twojej strony na podstawie danych demograficznych (płeć, wiek, wykształcenie, lokalizacja), zainteresowań czy nawet jakichś informacji typu zachowania konsumenckie.
Nie bardzo rozumiem o co chodzi w twoim poście, ale jeśli chodzi o alternatywy to mamy fediwersum oraz bluesky’a, które można rozpromować szerszemu gronu w celu zmiejszenia efektu sieciowego.
Playing Left4Dead2 versus with 8 friends, running my own custom ‘Random’ mod. That game was so great to play matches in with the right people - and very fun to code sourcemod plugins for as well.
Beating most any “hard” video game is always a great feeling just due to the sheer hours that go into it. In some cases, you have to develop the memory and skill to do the whole thing in one sitting. I can’t count how many from the NES era fit this criteria. Top of that list are: Contra, Bionic Commando, and most Zelda and Mega Man games.
The best one happened in the middle of my Dark Souls play-through. I kept having to quit playing after short sessions, as skill and vigor checks kept wrecking me. This lead to anger and rage that just made it impossible to proceed. Once I made the connection that I could concentrate more and flow through combat more easily while calm, I changed tactics to calming my own mind and keeping it that way. The game just “opened up” after that. From there on, it was much more about meditation and breathing than equipment and leveling - skills I now carry with me everywhere. DS literally made me a calmer and more resilient person.
World PvP was one front. Early on, just winning fights felt good. Then, as I got better, it felt more normal when it was an advantageous matchup for me. But the peak for me was during TBC, I was leveling my rogue and a hunter jumped me as I was mining. This was pretty much a worse case scenario, especially because the hunter was lvl 70 (max at the time) and I was still something like lvl 65. But even at the same level, a) a hunter is a natural counter for a rogue, and b) I was mining so I didn’t even get the stealth advantage.
So there was a lot of dopamine when I ended up getting to finish mining that node and the hunter had to walk back to his corpse after I beat him anyways.
Also a lot of dopamine from finally beating raid bosses that my guild had been stuck on for a long time. Vael in BWL was the peak for that one IIRC.
Pretty much any of the 2d Zeldas fit this bill. Link to the Past/between Worlds… Link’s Awakening…etc. There’s also a game called Oceanhorn from several years ago that tried to be a Zelda clone, but I didn’t get very far in it.
I unlocked the final difficulty in Windblown. However, I’m gonna play the previous one a bit more, to get some more reps, since the stat increase for enemies seems just insane.
Then I played more Pillars of Eternity: Deadfire. While the game is good, it took me a while to get into it. I don’t like getting around with the ship, it’s just super tedious. When you don’t enable enemy scaling, the world is also full of enemies, that are far too strong for you (I did beat some fights, the game said are probably too difficult). Now, after 25h I’m level 10, can do more stuff, and it’s getting more interesting.
Finally, my friend and I continued our Baldur’s Gate 3 coop run, and we just made it to Act 3. Because this is a Dark Urge run, and we are pretty much killing everything, there was a bunch of stuff we couldn’t do in Act 2, so it felt a bit short (except for our month break or something), although we did spend a lot of time in combat.
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