(For the most part, excepting those I haven’t played the main questline end-to-end.)
SSSS: X
S: VII, XIV, XVI
A: XIII, XII, Tactics, FFTA, VIIR, VIIR-2
B: VI, IX, XIII-2, Type-0
C: VIII, IV, Crystal Chronicles, Dissidia, X-2, LR: XIII, Bravely Default
F: Crystal Chronicles S, the Android port of FFT
I love everything I’ve listed at C… for me, that just means “interesting ideas that I really love and hope they’ll revisit, but that ultimately didn’t land for me as a game in the form it was released in.” And yes, Bravely Default is a Final Fantasy game imho.
[Sorry for continually editing this, the Markdown formatting keeps giving me issues.]
For context I played the first one on NES when it came out. I liked how the different games each felt imaginative and a little different yet familiar due to certain common themes. I liked the games where the battles felt more tactical, like X, XII, and of course Tactics. I really like the setting of Ivalice, couldn’t say why but the setting is just appealing. I don’t like the turn the series has taken lately. XVI was a shallow action game and an even shallower RPG with paper-thin characters acting out a superficial imitation of A Game Of Thrones. I was way more invested in the character arcs of the cast of characters in VI than in the forgettable cast of XVI.
I actually really liked 16’s main storyline. Not sure where I rank it, exactly, but parts of it were extremely cool.
What I did not like were the barrel-bin jrpg-tier sidequests where characters show up out of the blue because they’re supposed to be in this scene and “you really thought I wouldn’t see the two of ya’s slinkin’ off” was all I guess the project had the budget for.
I can’t tell you how many times it felt like a character would tell me to go somewhere to do a thing because they can’t go, and so I’d go do it, only for them to show up anyway so they could thank me with sad music.
It was just exhausting how shallow and uninspired most of the side content was.
XVI looks like an Ivalice-setting game to me, but without the tactical approach of XII/Tactics. I enjoyed the story for what it was, but felt that the game tried too hard to be like one of the cool kids classic installations in the series. It didn’t have a new idea, a spark behind it, only a concept that it has to have all notable FF elements like familiar summons, moogles, enemies, weapons, etc. But it’s a good game overall, didn’t go through development hell like XV and sold well.
While Visual Novels are not my favourite genre, there are a few entries that I would like to highlight, because I enjoyed playing them quite a lot:
Pyre: While it isn’t marketed as Visual Novel, it pretty much is one. To be precise, it is a Visual Novel with sports-game elements. The world-building in this one is excellent, as is the art. The visuals alone would make this game worth playing, but there is also the soundtrack, and the gameplay of the sports events is pretty fun too. Oh, and the story. This game really requires tough choices. It’s from the same studio that made Hades, Transistor and Bastion, and it shows.
Griftlands: Again, not marketed as Visual Novel, despite very clearly being one. This one is a Visual Novel with card battles and deck-building. Just as with Pyre, the world-building in this one is outstanding. The card battles are well done. It’s no Slay the Spire, but it’s still pretty good. Also, it has some of the best jokes I have seen in games recently.
Loren the Amazon Princess: Again a Visual Novel that is primarily marketed as something else - this time Role Playing Game. And to be honest, it has everything you would expect from an RPG: inventory management, character stats, JRPG-style turn-based battles, trading, a world map,… But it’s still pretty much a Visual Novel with RPG elements. It has a massive scope for an indie game, and is overall pretty well done. To be blatantly honest, I played this mainly for the RPG parts, but the story isn’t bad either, once one gets past the initial “I see your party has no rogue, mind if I join?” part. The setting is still being actively developed by the studio behind it, who have released several other visual novels (with and without RPG elements) set in the same world, with recurring characters.
Pyre was the game that made me get into visual novels. Took me about 10 minutes to go from ‘When do I get to the game part’ to ‘Idgaf about soccer please just keep talking to me’ and I think it’s because it wasn’t marketed as a VN. All in all, everything supergiant touches is gold.
Doki Doki Literature Club & Danganronpa Trilogy got me into VNs. I’m also playing Digimon Survive, games by Spike Chunsoft, & anime VNs (Evangelion, Death Note). PSP & DS era seem to have a lot
Played it for a few hours but got bored very quickly when I didnt know where to go and just ended up running back and forth over the same areas over and over again.
They just released Riviera: The Promised Land on Steam for $35, so I don’t think retro games will maintain their value. Studios will just re-release them and charge full price again if the secondary market heats up.
True, but a card or a comic isn’t dependent on an equally old electronic device to be useful. New in box retro games have value as collector pieces, but used games that have modern re-releases are much less valuable.
Asexuality is about not experiencing sexual attraction, not about being interested in sex or not.
Some asexuals are also not interested in sex: Sex Repulsed
Some don’t care: Sex indifferent
Some want it: Sex favourable
Of course, then there is the spectrum including Grey Aces: Sometimes feel sexual attraction under certain circumstances, and Demisexuals who are only sexually attracted when they have a strong emotional connection to someone.
There are other labels under the asexual-spectrum but those are the most well known.
Forgive me, but to me not experiencing sexual attraction reads the same as “not being interested” because you don’t experience sexual attraction. (Why would you be interested in something you have no attraction to?) Cheers.
No, I corrected my post with more detail, hope you can see the edit.
Anyway, no people can be interested in sex for other reasons like enjoying the physical sensations etc, just because someone isn’t sexually attracted to someone doesn’t mean they aren’t interested in the act itself.
I appreciate all of the discourse. But I would like to clarify that the OP clearly states that one’s Smash main is how they are in the sheets. As someone who does not play Smash, that means I do not exist in the sheets. Whatever the proper terminology is, fair is fair, and I accept my fate.
…
…just as long as everyone knows that IRL I have lots and lots of sex sometimes. With actual people. Sometimes more than one. This is all very true and I totally would not lie on the internet.
To answer the question in the brackets, it’s not about being attracted to sex itself or not, it’s about not being attracted to someone sexually (as in not finding a person sexually attractive). But sex can still be interesting and/or enjoyable to someone for various reasons besides being attracted to someone.
I’ve only played World so far but I really enjoy it. At its core, it has some of the funnest combat of any game I’ve played. However, it’s one of those games that tries its hardest to keep the fun part away from you, at least in the first ~15 hours.
They cover up the actual gameplay with convoluted, stereotypical RPG-ness to the point where it feels like a parody of RPGs. Constant crafting and item gathering with inventory management, overly busy and clunky UI, an unskippable videogame story (genuinely this describes the entire story, there is nothing more to say about it than that it is a videogame story).
I know everyone compares these games to Dark Souls, but I have to admit the multiplayer is like Dark Souls’ in the sense that it is also extremely bad. You can’t play with your friends during those missions in the first 15 hours until you ALL solo run to the monster and watch a cutscene first after starting the mission. Why? This has made playing with my friends so miserable and I feel embarrassed explaining the system to them.
It also has microtransactions to change your character appearance and get some skins which is ridiculous and should always be made fun of. If Street Fighter 6 is any indication of how awful the microtransactions in Wilds will be I may just have to skip it.
I push through all this because when you do finally get to just do the monster hunting part, it’s incredibly well done. The maps are beautiful and fun to explore, the weapon combos have crazy depth and all sorts of hidden mechanics to learn, and the monsters themselves have great animations. But it’s exhausting to push through it sometimes.
beehaw.org
Ważne