@Lumu@lemmy.blahaj.zone
@Lumu@lemmy.blahaj.zone avatar

Lumu

@Lumu@lemmy.blahaj.zone

/u/Serz@beehaw.org
/u/Lumu@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Lumu, (edited )
@Lumu@lemmy.blahaj.zone avatar

I’ve only played World so far but I really enjoy it. At its core, it has some of the funnest combat of any game I’ve played. However, it’s one of those games that tries its hardest to keep the fun part away from you, at least in the first ~15 hours.

They cover up the actual gameplay with convoluted, stereotypical RPG-ness to the point where it feels like a parody of RPGs. Constant crafting and item gathering with inventory management, overly busy and clunky UI, an unskippable videogame story (genuinely this describes the entire story, there is nothing more to say about it than that it is a videogame story).

I know everyone compares these games to Dark Souls, but I have to admit the multiplayer is like Dark Souls’ in the sense that it is also extremely bad. You can’t play with your friends during those missions in the first 15 hours until you ALL solo run to the monster and watch a cutscene first after starting the mission. Why? This has made playing with my friends so miserable and I feel embarrassed explaining the system to them.

It also has microtransactions to change your character appearance and get some skins which is ridiculous and should always be made fun of. If Street Fighter 6 is any indication of how awful the microtransactions in Wilds will be I may just have to skip it.

I push through all this because when you do finally get to just do the monster hunting part, it’s incredibly well done. The maps are beautiful and fun to explore, the weapon combos have crazy depth and all sorts of hidden mechanics to learn, and the monsters themselves have great animations. But it’s exhausting to push through it sometimes.

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