Basically, preordering incentivizes companies to release games that are not finished. In general, companies will always maximize revenues while minimizing costs. If they can release a game that didn’t cost them as much to produce (getting massive preorders through good marketing but pinching development and quality) then they absolutely will. look at any AAA released this year
Queue the “internet people are a vocal minority” saying. Unfortunately, it really is true. How anyone can pre-order after fo76 is absolutely bonkers to me
Highly unlikely, given how much the game is built around Playstation as a brand, IPs that are on their console and the capabilities of the PS5 controller.
There are surprisingly many great 3D platformers coming out atm. Last year we had Pseudoregalia, Cavern of Dreams and Corn Kidz 64. This year we’ve had Penny’s Big Breakaway and The Big Catch: Tacklebox, which itself is a free demo/prologue chapter for The Big Catch, coming out next year (and is also my most hotly anticipated upcoming game, even more so than Hollow Knight Silksong. I mean just look at that trailer and tell me the vibes aren’t peak!).
If you are in any way able to get your hands on Astro Bot, I recommend it sooooo much. Even at it’s steep price, it’s already worth it for me (30 percent completed).
And you can always use my strategy, buy second hand with the ability to sell again when you’re finished. I know this does not support the developer, but when money is tight (as is kind of the case for me) I think this doesn’t matter.
I love 2D platformers, especially metroidvanias. Some of my favorite ones (not just metroidvanias) are Battleblock Theater, Dead Cells, Hollow Knight and the Ori games.
I also think 3D Platforming sucks, so I try to avoid games, where this is the main gameplay. I’ve played some, like Portal or Grow Home, which I thought were good, but you probably won’t ever catch me playing some 3D collectathons or something.
For me, great platformers have fluid and responsive controls, and either implement a forgiving persisting experience (climbing the environment) or quick and not too far-off resets (level screens).
Platforming can be great in pure platformers, action platformers, 2d or 3d. They may shift but do not limit how stories can be told and how worlds or progression can be designed.
I imagine it can be difficult to balance forgiving platforming with challenges between novice and experienced players. Often, we see alternative or stretch-goal paths for collectibles or challenges, which is a good approach to serve both kinds of players - even if maybe not total novices.
Introducing game mechanics step by step can give good introductions and learning controls, preferably in-game without dialogue, popups, or text-only introductions. They can guide into a natural level and mechanics design progression, giving a natural progression across longer gameplay.
I absolutely adored Hollow Knight, but my favourite platformer gotta be Celeste. In no small part due to its accessibility, but also great character writing, organic learning curve and gorgeous soundtrack!
On a more replayable side, my most played platformer is Dead Cells - which is understandable, since it is a roguelike.
Overall, in a platformer game I value learning curve and ease of controls more, since I’m not very good at this genre (as opposed to soulslikes, where I usually welcome the challenge). But of course, a good story transcends genres.
Can’t believe Celeste is so buried in a thread about platformers. It’s challenging but never unfair (game mechanics even weigh in the player’s favour, e.g. coyote time). A common complaint about difficult platforming is the brewing impatience from having to constantly restart, but Celeste’s reloads are so fast that this becomes a non-issue. Other than C-sides (and maybe some rooms in the hotel level), levels are small enough that you don’t have to slog through everything to get to the failure point.
Celeste is masterpiece tier for me, and I highly encourage anyone who remotely loves platforming to give it a try.
Even C levels felt fair to me. The only level I genuinely got frustrated with is the final final chapter, as it relies on some advanced platforming tricks I can’t perform consistently. But then again, it is basically a free DLC for the game so I understand the difficulty spike
I edited the post to just platformers, as it was indeed a bit vague! Though I think I was going more for the run-around, collect and jump on enemies kind of deal (Mario, Donkey Kong, Crash Bandicoot, Astro Bot, Banjo-Kazooie, etc).
So less action-platform I guess?
But what do you like about megaman? I’ve never played any game in that series!
Thanks for reminding me! Those games were amazing and actually quite similar to Astro Bot in vibe: just wholesome, cute and positive all around!
I didn’t enjoy 3 that much, and the new Sackboy game is fun but seems like a different genre almost.
I did really like the PSP and PSVita entries of LBP, if you have access to those devices you should give them a go! Even though they weren’t made by the same team, they really captured the essence and both had a great campaign!
Sidenote, do you remember the millions of Shark Attack community levels? That was such a weird trend :).
I don’t hate Megaman but Megaman Zero is the best. You get to be the legendary robot hero and cut bad guys in half with a light saber. Also the characters are interesting and the music are too good for a GBA game.
I’m currently downloading Mega Man Legacy Collection on my 2DS. Any tips for a complete newcomer to the series? I know that you have different stages, each with a different boss, and that you are allowed to do them in any order. You receive powerups from the bosses you’ve defeated right?
in about 201X I was having a terrible time trying to get through the thesis period of a master’s program
picked up some bundle of the OG 2DS (black & blue variant) and Pokemon X and loved it
a world where I could pick my friends, people were pleasant, my next career moves were obvious, and my work was rewarded? To this day, this is my escapist fantasy.
Actually playing games during dire emotional states throws fuel unto my dissociation/depersonalization/derealization problems; but just mindfully sitting in my favorite place in the Temple of the Moon on a private vanilla WoW server works great for me. The sounds, music, colors, lighting effects, and water create a very zen space that helps me observe my thoughts and feelings without getting so tangled up in them. That kind of presence helps me better understand what is really going on and how it all happened.
If things are merely bad then maybe I’ll play some original Sims 1 or Rimworld on the coziest of settings. So long as there’s no nest of trash around then it’s probably okay. Eufloria in relaxed mode is a lovely RTS game that hasn’t ever caused me any problems.
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