I only played one The Sims many years ago. I wonder if it was the first or second.
It certainly was a good game with good mechanics and content.
I’ve only seen a little bit of how it evolved in videos. I wonder how much EA is reiterating and republishing the same content and mechanics, and how much has evolved and changed? Did the products warrant regular and many releases and DLC?
Each Sims game is quite different. The biggest difference is between Sims 1 and 2 simply due to the change from isometric 2D to 3D graphics. Not the first game in the genre to have 3D graphics and they weren’t even particularly impressive for the time nor good compared to its competitor, but the charming animations and attention to detail make it a far more enjoyable experience than the comparatively sterile predecessor. Sims 2 ended up becoming an evergreen with very long legs, to the point that people are still playing it, although it helped that EA distributed the complete version with all add-ons (the game is older than the term DLC) for free for a while (you can still find it if you know where to look).
Sims 3 was fundamentally different from Sims 2. Gone were the isolated homes of the predecessor (initially in Sims 2, you couldn’t even see your neighbors’ homes unless you were on the map screen; later they added in low-res stand-ins) and instead, it’s an open world game where you can see your Sim commute to work in real-time. Neighbors can be visited without going through a loading screen - it all feels more organic as a result. Customization saw a huge upgrade as well, the AI was improved, etc. Sounds nice in theory, but the problem was that it was too ambitious for PCs of the time. This series has traditionally attracted non-gamers who don’t deeply upgrade their machines all that often and instead play on laptops bought for homework or old rigs inherited from big brothers. Sims 1 ran on a toaster, Sims 2 on a pizza oven with some kind of GPU grafted to it - whereas Sims 3 was one of the most demanding games of its time in order to facilitate gameplay changes that few people actually asked for and rounded, bloated looking Sims that are somewhat offputting. It was still a massive success and a huge hit with modders as well, but Sims 2 remained popular due to its more focused nature, the fact that it ran on anything and the fact that it was complete with a massive library of add-ons that took years to be replicated in Sims 3.
Sims 4 reset the series back to Sims 2, but went too far initially, limiting player freedom in regards to neighborhood creation. Instanced homes returned, customization features and open world of Sims 3 were cut, the AI saw a massive improvements, Sims didn’t all look obese anymore, hardware requirements were modest again - but at the price of having incredibly intrusive DRM, an attempt to monetize the proud modding community and being very bare-bones in the beginning, requiring years of DLCs to reach feature-parity with Sims 2 and 3. IIRC, even pools - an absolutely essential part of Sims lore - were missing initially. All of the improvements to the building mechanics in particular were overshadowed by EA’s corporate nonsense. It’s come a long way since though. Just like with the predecessors, buying all DLC at once will make you poor - but the base game is free now and the actual intention is that you only buy the DLC that have features or items you care about. The modding scene is as vibrant as ever, making any non-feature DLC unnecessary anyway.
This series is an interesting and unique phenomenon. It’s a prime example of something that only ever truly works on PC. All of the many console, mobile and browser spinoffs and ports were nothing but mere blips on the radar, because fundamentally, it can only work on a platform as open as the PC. It primarily attracts female players who rarely play anything else, yet dive deep into modding and modifying every little aspect of these games like the most hardened PC nerds. It started out and still is in many ways a faksimile of ideal American suburbia, although enhanced by both some quite subversive humor and subverted by an astonishing level of player freedom that goes against the conformity of the real world - while at the same time replicating the fads, consumerism, cliques, feuds and other less wholesome aspects of the real world through its behemoth of a community. It’s ultimately a platform for individual creative expression and the worlds (both in-game and outside of it) that emerge as a result of it, a sandbox that was only ever bested by Minecraft, which literally broke everything down to its individual building blocks. Each game and its DLCs become more like car payments to seasoned players, something you pay for so that you can travel where you want to go, which in turn keeps the experience fresh, finances further development and prevents the community from getting stagnant as it has to learn to adapt to changes from the developers.
I’ll end this here. This wasn’t meant to turn into an essay and now my fingers hurt, because I typed all of this nonsense on a touchscreen.
I love the dragon age series, my favourite RPG games by far. I honestly think inquisition was my favourite game of the series so far and has a lot of replay ability. I can say enough good things about this series the combat, story, characters, crafting, I absolutely love these games. I’m hyped for dreadwolf.
I have replayed Half Life 2 a few times. Some parts of the game feel really goofy now. There are many physics based puzzles in game. Like needing to weigh down a see saw like platform with cinder blocks to get across a gap. I think at the time these were really revolutionary, but they feel silly now. At the same time, I’m hard pressed to think of shooters that still include that type of puzzle (but I also don’t play many shooters nowadays).
EarthBound was the first JRPG I ever completed and the first JRPG I ever enjoyed. Before it I'd never been able to get into JRPGs: there was just too much complexity while also having too little going on. Wandering an overworld only to be randomly pulled out of it for no apparent reason was maddening. As a kid, trying to piece together the backstory of some undefined thoroughly detailed fantasy world while also taking in the emerging plot in the opening sequence wasn't anywhere near as appealing as firing up Mario or Mega Man and getting straight to the action.
EarthBound neatly sidestepped all of the things that had stopped me from liking JRPGs. The equipment system was simple without being braindead. The setting was a pastiche of suburban life that I could easily understand. The stakes were high but the tone was still whimsical and amusing. And above all I knew why I was suddenly getting dragged into battle with a snake or a crow or a dog instead of just being clotheslined by combat.
EarthBound still is my go-to recommendation in the (increasingly unlikely) event that someone says "I've always wanted to get into JRPGs, what should I start with?" It is the perfect "intro to JRPG" game without feeling trivial or like it cannot stand on its own. It singlehandedly made me love the JRPG genre, and I probably would not have played literally every other JRPG I've ever played if it wasn't for EarthBound.
Earthbound and Super Mario RPG are the two best entry points to SNES-era JRPGs. I haven’t played many JRPGs since the OG PlayStation generation, though, so I’m out of the loop on newer games. But they’re both better entry points than any of the PS1 JRPGs that I know of/played.
I’m more partial to Super Mario RPG, personally. Timing attacks in battle made the grind more engaging, and the Mario world is well known by pretty much any gamer already, too.
I consider myself a pretty big science fiction fan. I’ve read a ton of science fiction novels, both old and new. I enjoy Star Trek. Love Star Wars. I like a lot of science-fiction themed video games, like Zone of the Enders, the original Bioshock, Borderlands, Prey (both the original and remake), Halo, Metroid, Half-Life, Fallout, etc.
I utterly loathe Mass Effect. I consider it one of the worst pieces of science-fiction ever created. I consider the overly sleek aesthetic of everything, from the ships, to the weapons, to the armor hideous. I consider the characters underwritten. The political entity that runs the galaxy is an uninteresting and derivative bureaucracy. The conflict between the various member races and their respective histories are far more interesting than the looming conflicts of the giant undead space robots looking to destroy the galaxy. And as a game, the gameplay is repetitive and uninteresting. Many of the enemies eventually just become damage soaks. The weapons and abilities are generally forgettable. I don’t think I’ve ever had less mentally impactful combat in a game before (as a note, I consider this a general issue with third-person shooters). And the inventory management in the first game was painfully terrible. I remember getting to the end of the game and having to spend an hour to manage my fucking inventory right before the last fight because I literally ran out of space and at a certain point all the crap you’ve collected just becomes worthless and pointless to have.
I played the first two games. I hated the first one when it came out and still hated it when I revisited it years later. I did like the incredibly janky Mass Mobile, as it was so poorly implemented that it was hilarious to watch it bounce off of random pieces of landscape like it was made of rubber. The second game I also really disliked because of the bifurcated Paragon and Renegade oppositional morality system that seemed really popular with that era of RPGs. And I didn’t even bother with the third. The games are just dull and frustrating, and I’ve never understood the love people have for them.
I really didn’t get it when I visited a planet, then the next…then the next and they (collection missions??? absolutely forgettable) seemed very monotonous.
I did like the robots/bad guys who spoke in a blur of noise, and thought the way the wepons worked (using the “mass effect”) was interesting…but…that was about it.
literally everything else was forgettable and…meh… which is a shame for me because I really wanted to like it.
In terms of AAA video games, I can’t help you. I really like Becky Chambers novels, though. Lots of people talking about their feelings in a space opera setting. Big emphasis on character development. These are things I enjoy. The ball numbing action violence of your typical mass-media space opera stuff? Much less so.
Funny, I feel the same way about Fallout and The Witcher. Just… don’t get the appeal. As always, to each their own. Hence why I generally try to avoid yucking other people’s yums.
If anyone enjoys the game, that’s great. Nothing I say should take away someone else’s fun, but from my perspective, if you let another person’s negative perception of something you enjoy diminish your enjoyment of that thing, the only one who has “yucked your yum” is yourself.
Ahh yes, the old “sticks and stones” defense that completely ignores human nature and basic decency. I use the same logic when I tell other people their babies are ugly. “Look, if you ask me your kid is an eyesore but it’s just my opinion so I don’t know why you’re so mad right now…”
I’m emotionally incapable of accepting that other people dislike things I enjoy and I perceive their criticism of those things as personal attacks. When they tell me that this is a personal problem that I have and that I should learn to accept that people are complicated and that enjoying something someone else does not is perfectly valid and shouldn’t impact my sense of self-worth, I piss and shit myself and tell them that they’re calling my baby ugly. Because that’s how I think of the mindless entertainment I consume: as the closest thing I’ll ever have to children.
Even though I agree with you and feel that you did nothing wrong with your original comment, I believe that there are less combative ways to point this out.
That’s fair. I’ll admit that I have a problem with getting overly mad at people for making stupid, accusatory comments that actively misrepresent what I say for their own benefit. I mean, they made a dumb comment and I can, and should, just ignore it. But I also have a difficult time letting things like that go and it’s something I should try to be better about.
I think they are in their right to give their opinion on something no? Telling someone that their kid is ugly is such a wrong comparison to make. You’re directly offending them as it is their child, plus talking about something that neither parent nor child can do anything about (their looks).
I love talking to people who despise stuff I adore, this can give very interesting conversations. It also broadens my perspective on things. I love Mass Effect and still found the original comment very interesting.
You’re not saying the other person is wrong to love it, you’re just saying that you yourself hate it. I think this is an important distinction to make? Especially on a discussion thread, it would be rather boring to only hear the same voice?
Please correct me if I’m wrong, we’re all learning.
It’s all about tone. The original comment was incredibly combative and hyperbolic (“I utterly loathe Mass Effect. I consider it one of the worst pieces of science-fiction ever created.”) so much so that it would easily be mistaken for flamebait given the thread was likely to attract fans of the series.
It certainly didn’t strike me as the start of an open-minded conversation.
But in hindsight I should’ve just downvoted and moved on rather than commenting as I did, so that’s on me.
The longest I stuck with the franchise was through Metroid Prime Hunters for the DS, and it wasn’t the graphics or the game itself that captivated me (although both are awesome, ngl) but the online capabilities and gameplay, I have not even finished the game, only played several minutes of the campaign (which maybe I am not missing out of much here, as I have read it is one of the weakest), and yet I have had more than 500 hrs of playtime thanks to the multiplayer, which I still used even after the closure of the servers thanks to Wiimmfi.
For me the gameplay with the stylus as the main aim control is the best the DS can offer to have a proper and fast paced aim, if you could search for some of the crazy stuff that the pro players managed with this game on YT and how hardcore it can get for this hardware in those days, you’d be surprised, here is a video that comes at the top of my mind, and it is a recent one too, also the sniper battles (imperialist) were pretty awesome.
With that said, I know the franchise and what it means for everyone, I appreciate it that much that I refuse to even play more metroidvanias without finishing Super Metroid (and Castlevania Symphony of The Night while we are at it).
Only resident Evil game I have played is RE2 (remake/new one) I loved it got all achievements in it. Currently planning to do RE3 this October because spooky Halloween.
I’m probably in the minority, but I didn’t enjoy RE4 as much as others when I played it. Don’t get me wrong, I think it’s a great game. Just not to the standards people hyped it up to.
I think my main issue with it is that it has a masterful opening sequence, but then it never really builds on it after.
First fight in the village was truly ahead of its time. It gives not only the player lots of options, but the enemies have lots of options to counter you. It puts the player into many unpredictable situations. It’s a very dynamic fight and really sets a unique mood for the game.
Then the rest of the game turns more and more into a corridor shooter, especially after the village act. Still a good corridor shooter, but I hoped to see it build more on the open combat we saw in the opening section.
It was a great while ago I played it, but that was the impression I had back then.
While I do agree the village opening is probably the best part of the game, there are still a good amount of set pieces that I think live up to that first part. The cabin, outside the castle, the swamp, the chainsaw sisters, the mines, the first regenerador part. Chapter 5 does lean a little too heavily into corridor shooter I agree. But I think the rest does a good job keeping things fresh
The thing I remember most of my impression playing it was that I constantly had the thought: “that opening village fight was really fun, I wonder when they will pull that off again”, and then they never did. So that expectation left me a bit of a sour taste.
This was maybe 15 years ago. I might have a different impression if I would play it again, but I haven’t done it.
I played Tetris for the first time on my friend’s Gameboy back in the 90’s. I didn’t get addicted at the time and I’m still not, but I do play Tetris 99 on my switch occasionally.
Overall, it’s an amazing game. It can be learned in minutes but takes years to master.
I really liked Tetris DS. The retro NES graphics and remixed music was a fantastic love letter to those old games, and the songs were pretty damn good to boot. It was also the version of Tetris I was best at, for some reason I was a lot better with the old, flat, firm DS Phat buttons more than any other console. I forgot what level I got to in Endless but it was probably over 500. Multiplayer was also a hoot, with powerups and you could play with 9 other people that didn’t even need the game to play. (Remember those days when you didn’t have to all have a copy of the game to play together? What a concept!)
This, 100%. While GB Tetris and NES Tetris were some of the first games I remember playing, Tetris DS was one of the first Tetris games I loved. And you’ve absolutely got a point that the original DS does best; the mushy D-pad on the DS Lite just plays it so much worse in my experience. (I feel good about it on my New 2DS XL though other than the either very soft image or very small image I get from it though)
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