I played journey for the first time when it was posted to PC and consequentially went on sale on Steam. Very good game. I tried to connect with the guy who I played the majority of it with but he didn’t speak English and I don’t speak much Spanish so it kinda fizzled.
I haven’t played it yet, but it was on my wishlist for a while, so when I saw it on sale a few days ago, I snapped it up and immediately installed it. I’m really excited to play it as soon as I have some free hours.
Yeah, I’m really looking forward to it. I loved Abzu, and Journey went on my wishlist because so many people had said how similar they were. I’d have probably played it already if I wasn’t ill - I can barely hear anything right now, and that’s not the best time to play a game where the music is a big part of the experience!
Yeah Abzu was great as well, but something about Journey just resonates with you. I can’t explicitly remember the music, but it would probably be better if you just waited a bit longer until you can hear again!
I love Sky and most people there genuinely are so nice. And now on Steam I can finally play it with a decent framerate (the Switch was a big step up from my phone already but that still struggled sometimes)
Journey is also fantastic. I didn’t get to play it until it was on PS4 but I absolutely loved it. An extremely unique experience that had my jaw on the floor with how beautiful it looked. I feel like I should try that Sky MMO kind of game the studio made that just got launched for more platforms… Doubt it can live up to journey but who knows
Yeah I never thought something could top my experience with journey. I’ve seen the comment “quasi religious” quite a lot in this comment section. If it applies to Journey, for me it applies even more to Outer Wilds. The gameplay, discovery, mystery, music are all perfect and the culmination of the story and it’s message absolutely blew me away. I’ve never seen a game depict my view on life and even spirituality as perfectly as Outer Wilds. During the final scene I felt so thoroughly moved, as if the game was releasing something from my very soul.
It was a weird realization that my all time favorite game might actually have changed, especially as I played Outer Wilds in a state of recovery from depression during which I never expected to be able to connect so strongly to something emotionally.
Got to play it with someone for a bit, they seemed to know where all the neat things were (iirc, the murals, scarf lengthening thingies, etc). But due to the inability to communicate more than just “dings” I couldn’t convey that I needed a quick toilet break. They were gone after I came back, which was a bit sad but I probably wouldn’t have stayed waiting either, tbh.
It was quite okay, I recall playing it through twice, but the second round didn’t really offer much in terms of “value” over the first. Cool visuals and concept, though.
Other somewhat similar vibing games which I somewhat relate to Journey:
Sable - Somewhat similar character designs, quite a bit more scifi and some dialogue. Pretty cool 3d platformer puzzle.
Proteus - walking-sim, graphics are those “if atari 2600 could do 3d”. Kinda cool experience, but also kinda one-and-done.
Opening the pause menu will cause the traveler to immediately sit down, according to my sister who played the game religiously for a while, this is the equivalent to “BRB” among people who play a lot.
Each secret you find will add embroidery to the clothing of the traveller, meaning players can tell which one should likely be showing the other around, as well whether someone is a first-timer.
Sticking together is also not that important. The game will match you with a new player if you get separated.
People who play it more than once typically do it to show new players around, that’s where the value of repeat playthroughs comes from.
It was my understanding that the embroidery/pattern changes were based on how many times you had completed the game, but your point stands that it’s easy to tell a first timer
You’re right, I recalled the pattern being more complex and showing the progress towards the white robe, but I’m misremembering. The patter simply show how many times someone has completed the game, up to three times.
Journey is one of the most sublime works of art in the video games medium. I have it tattooed on half my fucking arm.
I got similar feelings of awe from Citizen Sleeper. They’re vastly different games, but they both blew me away for what the “games as an art form” could be.
Happy birthday! I actually just started playing Journey for the first time yesterday, less than an hour I’d say (on Steam). The visuals and fluidity of controls are nice, nothing spectacular by today’s standards but I’m sure they were great back in the PS3 era. The beginning felt a little slow trudging through the sand until I understood how the scarf upgrades work. But then when I encountered another player it really started to click and go more smoothly. I like how the game encourages cooperation by pinging and refilling each other’s scarf energy, though I feel like progress might go slow again if I get stuck going solo next session. The puzzles are very simple but I was feeling sick so having a ‘cozy’ game was actually pretty nice.
Still one of my favorite gaming experiences. I recommend everyone to play it at least once through, it’s not terribly long but it is an extremely worthwhile experience.
I won't add anything new here, but just chiming in that it's also my favorite game of all time. I got to play it when it was contemporary (ps3 I think?) and a couple of years ago rebought and replayed it on Steam. I lobe everything from the artwork and symphonic score, to the play style and plot as it were, to even the communal nature of the game and the fact you can only chirp as communication. Like others, it had a very profound impact on me when playing. It's definitely one of those I wish I could play for the first time all over again.
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