arstechnica.com

flamiera, do games w Google’s latest swing at Chromebook gaming is a free year of GeForce Now

How about Chromebooks in general just die?

JerkyChew, do games w Return to the year 2000 with classic multiplayer DOS games in your browser

ITT: People who don’t know that Windows 95-98 and Windows ME were gui front-ends for a DOS kernel.

Most games of this era wouldn’t run on Windows 2000, the first consumer Windows OS not built on DOS.

curbstickle,

ME was the only consumer release in 2000.

2000 was the direct successor to NT4 and was specifically targeting the business market. It was available in Pro, Server, Adv Server, and Datacenter editions. I would not call it a consumer Windows OS.

CosmoNova,

That‘s interesting because I remember our home computer ran on it for a while. I guess that was only because my father was friends with a PC shop owner who knew about it.

curbstickle,

ME was basically 98 but much less stable, so a lot of people grabbed a copy of 2000 one way or another to run it at home. XP came out in 2001, bringing an end to DOS based kernels in the Microsoft lineup.

Crashumbc,

A LOT of people ran 2000 on home computers. It was the half step before XP.

Pretty much anyone not buying a prebuilt ran 2000

loutr,
@loutr@sh.itjust.works avatar

Most geeks were running 2000. Windows was easy to pirate at the time, you just needed a valid key, no online checks or anything.

RightHandOfIkaros, (edited )

Windows was built on IBM compatible MS-DOS, not regular DOS. The term “DOS” was so ubiquitous with IBM compatibility specifically, that it almost exclusively referred to MS-DOS, and not any other variant. Windows 95 does not run on top of Atari DOS, for example, and therefore trying to run any Windows 95 application in Atari DOS would not be possible.

Software natively compiled for Windows 95 will not usually run in any other variant of DOS than MS-DOS, and in some cases, even MS-DOS itself.

Quake II released in 1997 natively for Windows 95, but was not compatible with other DOS based operating systems at the time. Over the years, fans have tried to “backport” it to other variants of DOS, most notably Q2DOS. But its original PC release does not natively support any OS other than Windows 95. Many games of this era are like this, and a game released in this era usually said it was compatible with “Windows 95/98/ME,” not “DOS.”

grue,

I distinctly remember running most, if not all, of my games on Windows 2000 (not ME). I mean, yeah, NT 4 was pretty hopeless for gaming, but 2000 was better.

Flamekebab, (edited )
@Flamekebab@piefed.social avatar

I never encountered a single Windows 9x game that wouldn’t run on Windows 2000 Pro. It was my primary OS in 2003 or so, having moved from Windows 98 SE.

Is this a case of confidently incorrect?

Crashumbc,

I ran everything on 2000

cyberpunk007,

Had a friend that did the same, we played the same games and I was on xp.

tulwinn, do games w Return to the year 2000 with classic multiplayer DOS games in your browser

Glad to see Tribes get a mention. I spent a hell of a lot of time in that game. learning how to ski was mini game in itself. It was a great feeling when you mailed it When you nailed it.

KoboldCoterie, do games w Return to the year 2000 with classic multiplayer DOS games in your browser
@KoboldCoterie@pawb.social avatar

Ah yes, my favorite DOS games, Red Alert and Unreal Tournament.

Flamekebab,
@Flamekebab@piefed.social avatar

To be fair, Red Alert came out in 1996 and was available for DOS.

Red Alert 2, not so much. DOS ports fell off hard by about ’98, so this headline is weird.

HeneryHawk,

Yes!! It’ll be fully like being back in the year 2000, widely known as “The DOS days”

ampersandrew,
@ampersandrew@lemmy.world avatar

If it was before XP, it was all DOS underneath.

grue,
BurgerBaron,
@BurgerBaron@piefed.social avatar

I bet you had that Windows NT disc version of Diablo 1 too, you pervert.

grue,

I definitely own Diablo and I definitely used Win2K, but I didn’t go out of my way to buy a weird special version of it. This leads me to believe the normal Windows 95 version would work on NT as well.

BurgerBaron,
@BurgerBaron@piefed.social avatar

I was joking but now I’m wondering if it was just a label change, huh.

Flamekebab,
@Flamekebab@piefed.social avatar

I ran loads of normal (Windows 9x) games on Windows 2000 Pro.

Flamekebab,
@Flamekebab@piefed.social avatar

XP? The bloated offspring of Windows 2000?

tidderuuf,

Arstechnica writers have the technological knowledge of a parakeet.

wesker,
@wesker@lemmy.sdf.org avatar

Parakeets typically understand how to get what they want out of a shell.

BurgerBaron,
@BurgerBaron@piefed.social avatar
tal,

I was gonna say that he might simply not have been around when Red Alert 2 came out, but

www.whitepages.com/name/…/Pl8a1drMk8b

40s Age Range

So he’s gotta be born no later than 1985.

en.wikipedia.org/…/Command_%26_Conquer:_Red_Alert…

Release: NA: October 25, 2000

So he couldn’t have been younger than 15 at the game’s release (and could have been as old as 25).

That being said, that game came out a quarter-century ago, and there are people in the workforce who won’t have been born when it was released. Can’t just assume any more.

kilgore_trout,

I think they have the knowledge, but write only about what brings views.
From how often they write about Elon Musk, you’d think they are his promotion department.

Teal,
@Teal@piefed.zip avatar

And there I was playing The Manhole. :)

kindred, do games w Return to the year 2000 with classic multiplayer DOS games in your browser

The games :

  • Red Alert 2
  • Half Life 2: Deathmatch
  • Quake 3
  • Unreal Tournament
  • Quake 2
  • Doom
  • Transport Tycoon

No Microsoft Ants, though. :(

ToxicWaste,

may i interest you in SimAnt?

kindred,

It’s just not the same, even if they both have “ant” in the name.

SimAnt is a sim where you writhe in burning agony while the spider’s deadly venom flows through your body.

Microsoft Ants was a sweaty online PvP RTS for six year olds two years before StarCraft.

goomba,
@goomba@retrolemmy.com avatar

That just unlocked a lost memory, Microsoft Ants wow!

biotin7, do games w Return to the year 2000 with classic multiplayer DOS games in your browser

Just play OpenRA instead of Red Alert (or one of it’s mods like Combined Arms)

artyom, do games w Google’s latest swing at Chromebook gaming is a free year of GeForce Now

Wouldn’t it be cool if Google had their own game streaming service to offer their customers!?

warmaster,

Like a Stadium for games? That’s a really cool idea, I mean they already have the streaming tech, they only have to get their business model right. Easy, right?

Almost guaranteed it can’t fail.

Chozo,
@Chozo@fedia.io avatar

It's basically an infinite money glitch! All Google has to do is make sure not to have the project run by the guy who botched the Xbox 360 launch and it'll be unstoppable!

MonkderVierte,

No, they have too much already.

Truscape, do games w Google’s latest swing at Chromebook gaming is a free year of GeForce Now

Steam on Chromebooks died for this?

Katana314, do games w Google’s latest swing at Chromebook gaming is a free year of GeForce Now

“Look at this! You can run GeForce Now on anything!

Also this thing we sell is a thing”

tidderuuf, do games w Cities: Skylines upheaval: Developer and publisher announce “mutual” breakup

I was close to buying it during a free demo and sale recently. Then I read the reviews. This news just solidified me never buying it.

BananaTrifleViolin,

I loved CS1 and have had CS2 since launch. I just can't get into CS2 - it's just not fun.

A large part of that is Paradox Mods in CS2. When CS1 launched from day one you could go onto the steam workshop and download player made models - houses, offices, train stations, roads etc. It grew rapidly and continuously, and it meant every city you made you could customise and change. The game was constantly refreshing and fun, and you could make whatever you wanted.

For CS2, 2 years on and you still can't add custom assets to the game. Paradox/CO have released themed region based asset packs that they have made and the mods are there, but the player made assets remain largely missing. And I suspect the reason is Paradox Mods and the upcoming console version - the PC version seems to have been held back from being good so Paradox can get it's console launch. There seems to be a fundamental lack of understanding that the player made content was what made CS1 so great. I suspect CO get that, while Paradox only cares about DLC.

Agent_Karyo,

I am so glad I gave up on Paradox.

Hopefully, CO can make some cool economic strategy games without Paradox's involvement.

vrek,

Wait… Who plays these games on console? I feel they need the mouse to have any sort ability to control.

atomicbocks,

It’s weird, there is a long history of these kinds of games getting a console release going all the way back to SimCity for Super Nintendo. IIRC it could optionally use the Mario Paint mouse.

Montagge, (edited )

I’m the complete opposite. I can’t stand Steam workshop, and greatly prefer Paradox mods

Zeusz13,
@Zeusz13@lemmy.world avatar

Why do you think Paradox is better?

Montagge,

Because it’s a ton easier to make playsets and turn mods on and off

Zeusz13,
@Zeusz13@lemmy.world avatar

I get that, playsets is a feature that I would welcome to the Workshop. You can kinda do it with collections, but that’s not as smooth

Flamekebab, do games w Years later, Arkane’s Dishonored is still a modern stealth classic
@Flamekebab@piefed.social avatar

I think I’m the only person who played through the entire game and didn’t like it. Yes, yes, I should probably have quit but I’m a bit of an optimist and hoped it would get better.

It felt to me like the game really didn’t want me to kill anyone. However it had any number of fun ways to kill people and then scolded me when I was naughty enough to (gasp) use them!

Also the rats were bizarrely low poly compared to everything else. Odd gripe, perhaps, but given how crucial they are to the setting it felt strangely shit.

EncryptKeeper,

It was unfortunately a product of its time where moral systems ultimately amounted to binary good guy/bad guy outcomes which was the style at the time. The system was designed to make you want to play it twice. If you’re used to the more modern moral ambiguity in today’s RPGs I don’t think anyone can blame you for disliking it.

Flamekebab,
@Flamekebab@piefed.social avatar

I grew up playing Fallout 1/2, Deus Ex, stuff like that. Dishonored framed its morality system as “chaos” rather than good vs. bad but ultimately I had characters complaining about my methods. You brought in someone to specifically be an assassin and then you’re outraged that he kills people? I shot the damn traiterous boatman in the head at the end of the game.

PP_BOY_,
@PP_BOY_@lemmy.world avatar

IIRC you still get the low-chaos ending if you only kill the targets. It’s just by going wild and killing everyone that you get high-chaos, and I think this fits in the moral framing of the game.

I do agree with your gripe that D1 gives you a lot of fun ways to kill people and challenges you not to use them, while at the same time giving you very little nonlethal tools. They addressed this well in the sequel IMO, but I did also love the challenge and the temptation knowing that these enemies would be so easy to defeat with a rat swarm but I just shouldn’t. Like I said, keeps with the moral framing about the slippery slope of mindless revenge IMO

Flamekebab,
@Flamekebab@piefed.social avatar

I’m reminded of a show I was watching and lampshading. One of the characters is exhausting to watch and the other characters comment on how much the character sucks. That’s great an’ all but I’m still stuck watching this character suck. Commenting on it doesn’t make it go away.

Similarly I could not use the tools the game gives me but they’re there for me to use. If I’m not supposed to use them then I might as well instead play something that wants me to play it!

PP_BOY_,
@PP_BOY_@lemmy.world avatar

I understand what you’re saying (I think) but you know that… you can kill everyone, right? The worst the game does is throw a few more enemies at you (to kill) and some moral characters say mean things to you. Pretty standard RPG mechanics, IMO. It’s just a choice and like I said, the narrative framing sets you up to be a highly-trained stealthy assassin, not some mass-murdering juggernaut. But you can do that if you want

Similarly I could not use the tools the game gives me

Offers* you. There’s even an achievement for completing the game with just a sword and pistol, no upgrades or powers ;) Choices!!

Flamekebab,
@Flamekebab@piefed.social avatar

Much like in Spec Ops: The Line the player can just stop playing. I mean, you’re not wrong, but it seems silly to me.

Some games handle this by making it the ultra-violent approach essentially non-viable but that’s not how Dishonored decided to roll.

the narrative framing sets you up to be a highly-trained stealthy assassin

I quietly took out guards rather than avoiding them. No alarms were raised, etc.. Seems pretty stealthy to me.

Ultimately I just didn’t appreciate the mixed messaging of “here are tools for extreme violence” and “why did you commit extreme violence?”. If non-lethal means were such a priority why was I given tools that heavily favour lethality?

Jakeroxs,

You’re really not getting this lol

Flamekebab,
@Flamekebab@piefed.social avatar

I think you’re confusing getting and agreeing with. I understand what it was going for, that doesn’t mean I like it.

Jakeroxs,

What you’re not understanding is its not “don’t use these tools” its, “if you’re a murder hobo you’re going to get a darker ending narratively” there’s not a real consequence otherwise, you can play however you want still.

Flamekebab,
@Flamekebab@piefed.social avatar

Let me put it another way then:
They made the creative choice to build the game that way. I think it was a bad choice and hurt the narrative experience significantly and can think of multiple better options that would have made it a better game. Evidently I am very much in the minority on this but my experience playing the game is just as valid as anyone else’s.

I’m not some strange creature that has emerged from an undersea cave with no understanding of narrative conventions or game structures. I’ve been playing games since the early ‘90s, including plenty from the ‘80s, and have continued playing since, across many genres.

I think the way they chose to structure their game could have been better and I was actively annoyed by the way they went about handling “high chaos”. Other games before and since did it better.

You are more than welcome to disagree with my opinion! Most people seem to!

…but it is not me being some idiot who doesn’t understand gaming and I’m frankly rather tired of being told I’m the problem here.

Jakeroxs,

Because your qualm of “they gave me the tools but don’t want me to use them” is plain wrong.

It’s like playing FO3 or NV and getting upset that killing random people in a city results in everyone getting angry with you and losing karma. “They let me kill them so why should there be any consequences?”

Flamekebab,
@Flamekebab@piefed.social avatar

It sounds like I’m incapable of expressing my point in a way that you can understand.

It is not that there are consequences I take issue with. The chaos system is fine. It’s a matter of framing.

I’m really not interested in dragging this out further. How about you just decide that I’m dumb and we both get on with our lives?

Jakeroxs,

Lol fair enough, idk like you called the boatman traitorous, view it from his angle, you would have to have gone around murdering a LOT of people for him to turn his back on you. The whole plot is about the govt being suoplanted and you’re supposed to be part of the “good guys” yet it doesn’t feel that you’re (a player with high chaos) is being a “good guy” I can totally get why he’d be like… Dude in done with helping you, this isn’t right what you’re doing

Flamekebab,
@Flamekebab@piefed.social avatar

I’m sorry that I don’t remember many story specifics from thirteen years ago. I remember the group I was working on behalf of seemed utterly awful so I very much didn’t feel like I was on the side of “the good guys”. The whole system seemed rotten on all sides and I didn’t feel like I was doing anything positive regardless. I recall the boatman just being an arse towards me throughout and having the opportunity to off him at the end was at least satisfying. He does straight up betray the player in high chaos, so traitorous is an apt description.

As I said, my complaint was more with framing that the specific consequences.

I’m reminded of an episode of American Dad in which someone needs to kill someone (…anyone) for plot reasons.
…and you’ll be doing your killing with

When I played Dishonored it felt like I was given tools like that and then reprimanded for my lack of subtlety. If I’d been told “Use these only as a last resort as subtletly is the priority” and I’d used them then I’d have felt like I’d just barely scraped through a mission. Instead I did a thorough job, from my perspective, eliminating threats to the group I was working for, avoiding raising any alarms, and then being told I did a shitty job. You gave me a toolset geared towards extreme violence, why the shocked Pikachu face?

I think it’s really cool that the game is setup so that it can be traversed non-violently (I can’t recall whether there are any targets that absolutely must be killed, but I remember most, if not all, had non lethal options). Given the tools I had though, I didn’t feel like going that route, and I really didn’t appreciate the mission givers acting like I was doing a bad job when I used the tools I was given. It felt very much like “Well the proper way to play this is the sneaky sneaky way - but I suppose deep begrudging sigh we’ll allow you to do things this way” was the message the game communicated to me.

I wasn’t cheesing the systems presented, messing with pathfinding bugs, that kind of thing. I used the tools given in a canonically acceptable way. Don’t give me a loaded gun and then complain about a loud bang!

“This person is a problem. We’ve left some tools for you."
(events transpire)
“Oh my gods, what did you do?! They’re dead!”

Sorry, was I supposed to have a little chat with them, convince them to mend their ways? Was the collapsible sword for cutting cake? The gun for firing into the air in celebration of an understanding? Those exploding knife mine things for… uhhh.

These are my perceptions and recollections, over a decade later. They may not be entirely accurate, but it’s what I remember. The game left me with a lasting impression that it disapproved of my approach and I found its mixed messages deeply irritating. I didn’t feel I was being mechanically punished and I was aware that being more violent would increase “chaos”, but I felt that should be my choice for tackling the problems and the mission givers should treat it Corvo making decisions in the field that he felt were appropriate. He wasn’t there to just be a triggerman, as far as he was concerned, but to make decisions in his area of expertise.

If you disagree with my experiences I can’t stop you, but that was what I took away from the game. If it failed to communicate things to me it’s certainly not because I lack media savvy or gaming experience. I’m annoyed that I didn’t have more fun with it - I played to the end because throughout I hoped that I would enjoy the next bit more. Then it was the end of the game and a bunch of people were telling me that my opinion was wrong.

I’m really not interested in dragging this out further.

…because I knew that if you continued to engage I would feel compelled to do so, rather than going to bed or whatever. Dishonored annoys me to this day. I do not get the love for it. I’m glad the rest of you had such a good time with it and annoyed that I didn’t get that enjoyment. I put the effort in, where’s my fun?!

Jakeroxs, (edited )

I’m sorry and appreciate your nuanced response, thank you for taking the time to explain.

For my part, I played generally low chaos just because I found it very fun to blink in, knock out a guard on their own, blink away and end up with all the guards in piles up in the rafters, on the chandelers, stuffed into corners of closets etc lmao. I haven’t replayed 1 in a couple years but I think all the main targets have non-lethal as an option and generally require some set up to achieve which gives more time for world exploring. There are also a lot of powers that work very well with non-lethal and more stealth oriented play throughs.

Like the other commentor pointed out, the guard and good amount of the general folk are not really enemies because they are “bad”, they’re simply manipulated by propaganda and think Corvo is the one who murdered the empress in cold blood. So from a bystanders prospective, the boatman in this case, he’s seeing a high chaos player murder a bunch of at least morally neutral guards and is understandably disgusted. For high chaos you’d definitely have to kill a good percentage of the guards as, from my understanding, you can still kill every target and achieve a low chaos ending. Corvo is given the choice to do what’s needed, but at a point it’s more like a slaughter and the characters are effected by it. Not to mention murdering the majority of the police and leadership of an empire is going to throw an already strained empire into… Chaos has. Not enough guards left to keep the peace. It felt less to me (in high chaos runs) like the game is chastizing me, and more like understandable consequences to my annihilation tactics lol, more rats because of all the bodies, characters becoming disillusioned and turning away, the guards absolutely know I’m a monster now, etc…

You indicated you felt the tools you were given pushed you more towards a lethal playstyle, however what about the non lethal tools you were given? There’s a stun mine, sleep bolts, ability to choke guards unconcious, several powers as I mentioned… Plus you get to choose what you upgrade, most runs I didn’t upgrade the lethal options much at all. 🤷

Idk, I went in expecting a stealth game and it overdelivered and had the bonus of also being open to a less stealth oriented call of duty or dark souls style kill all in your way option with a bunch of completely different powers I didn’t use on my stealth run.

Reading your experience it feels like you might have gone in with a different mindset or maybe misundertstood something about how you can play the game and that it clouded your experience with a game I so thoroughly enjoyed, It’s one of those I go back and play every few years.

It’s silly that I pushed so much on it because of course in the grand scheme it doesn’t matter lol its just a videogame, but eh.

Edit: My wife pointed out to me there’s some additional moral points around how the Outsider basically tempts you with power just to see if you’ll succumb to the “easy route” with the lethal powers. It is kind of the point that it’s harder to do/be morally good in ethically complex situations.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

Playing as Emily in 2 is really fun. You have the option to ignore stealth, go all out with your powers, and still not kill anyone.

Hadriscus,

yea, mofo sold me out & scolded me and he took an arrow in the ear for it

EncryptKeeper,

Well an assassin kills his targets. He doesn’t kill every innocent bystander he sees. In the first game, the guard enemies you see are your colleagues who are fully under the impression that you are a traitor who killed the empress. They are functionally your enemies during the game, but they are ultimately the good guys.

The rebel leaders, especially the admiral are going to complain about you killing who are also basically his men.

Flamekebab,
@Flamekebab@piefed.social avatar

To be fair, that’s the best explanation I’ve seen. It’s been too long for me to remember the specifics.

DrSteveBrule,

In what way do you think the game scolded you for killing enemies?

Flamekebab,
@Flamekebab@piefed.social avatar

Whilst it’s been twelve years I remember returning to the between mission hub and characters literally complaining. The boatman in particular.

DrSteveBrule,

That’s true, it is a game where each choice has a direct consequence. Going along that train of thought, do you see the “star system” in GTA as the game scolding you for your choices? If you’ve never played it, in GTA you are a criminal and as you commit crimes you get a star rating. The more stars means the more law enforcement that attempts to subdue or kill you. There really isn’t a way to complete the game in a non-violent manner though.

Flamekebab,
@Flamekebab@piefed.social avatar

A better equivalent would be a GTA game giving you a mission with a tank and then the mission givers seriously, not for comedy, giving the player shit for doing anything but driving on the road avoiding all cars.

My problem is with the tonal dissonance of giving the player weapons designed to be fun only for the game to complain when they’re used.

The opposite being a Bond game. Really he should only be using sneaky spy weapons but he’s given a ridiculous arsenal and expected to use it. If you give me a machine gun then why would you expect me not to use it?

DrSteveBrule,

I think there is a difference between what the developers expect and what characters expect. In Fallout3 a settlement builds their town around a deactivated nuclear bomb. There is an opportunity very early in the game to detonate it, which most characters understandably react poorly to. But I wouldn’t rate the game poorly because the surviving NPCs of that settlement become hostile to the player afterwards. The developers don’t really expect anything from the players as there is the choice to do either thing. I thought Dishonored did that as well. NPCs who cause havoc to the city by killing people and spreading disease will hear complaints from the surviving citizens. Also the story of the game sets up the player to be framed for murdering the empress so most NPCs by default already hate the player character. I liked that the game gave players the choice to remain noble and try to actively prevent further chaos or say fuck it and slaughter everyone who stands against you even if you are technically in the right.

Onyxonblack, do games w Cities: Skylines upheaval: Developer and publisher announce “mutual” breakup

Fuck Paradox, such a pathetic publisher.

sugar_in_your_tea,

I like their first party games, not so much their published games. They should stick to what they do best.

TipRing,

AOW4 being the one exception for me.

Fizz, do games w Cities: Skylines upheaval: Developer and publisher announce “mutual” breakup
@Fizz@lemmy.nz avatar

On one hand I’m happy its dead because paradox deserves this. But on the other hand I spent $80 on this and I really thought it had the base to be an amazing game.

1984,

I spent 60 dollars and I played 4 hours, lol.

I just cant bring myself to launch the game, its so slow, laggy and boring… :/

slazer2au, do games w Cities: Skylines upheaval: Developer and publisher announce “mutual” breakup

So they are doing a Kerbal Space Program to Cities Skylines… Did they not see how badly that went?

massive_bereavement,

With Subnautica 2 we will get the trifecta.

mysticpickle,

Maaaaan. Fuck Krafton.

Aielman15,
@Aielman15@lemmy.world avatar

Do we know who was to blame for that? Last I heard, the publisher and the developers were pointing fingers at each other.

Gumbyyy,
@Gumbyyy@lemmy.world avatar

There’s been a ton of back and forth finger pointing but the more I hear about it (and other news about Krafton), the more my gut tells me that Krafton are the bad guys.

mysticpickle, (edited )

I mean it’s pretty obvious they are. The original reason Krafton gave for firing the founders was that Subnautica 2 was being pushed out before it was ready just so the founders could get their bonuses.

Krafton has since dropped those arguments in the legal fillings and changed their reason for firing them to some nebulous shit like:

“abandoned their posts” and “deceived” their employer.

I mean come on. This isn’t even a both sides issue anymore.

pcgamer.com/…/the-subnautica-2-lawsuit-is-getting…

p03locke,
@p03locke@lemmy.dbzer0.com avatar

The original reason Krafton gave for firing the founders was that Subnautica 2 was being pushed out before it was ready just so the founders could get their bonuses.

Neither sides of that look good.

mysticpickle, (edited )

No, it’s pretty one-sided. The game was ready for a soft launch by the expected date. They even have communications exchanges between Krafton’s CEO and their global ops head how to avoid paying out the bonus before firing them.

https://lemmy.ca/pictrs/image/12c32364-df9f-4968-9e63-f2dacbd75bb3.jpeg

“Krafton terminated the Founders and seized control of Unknown Worlds in order to avoid the earnout,” reads the group’s latest filing. “Smoking gun documents show that Krafton was looking for ways to ‘cancel the earn-out’ and that its secret ‘Project X’ was designed to either make a ‘Deal’ on the earnout or execute a “Take over.” When the Founders would not agree to Krafton’s demands related to the earnout, Krafton decided a ‘take over’ would be the ‘easier’ route.”

kotaku.com/subnautica-2-krafton-lawsuit-chatgpt-2…

mysticpickle, (edited )

Latest development makes it seem like Krafton just wanted to save the cash to plow into their lame AI venture.

I mean honestly, when has a video game company actually been on the right side when things came to a head with the founders?

“The termination notices of the founders gave one reason for their termination,” said Fortis, “and that was the supposed lack of readiness of Subanutica 2 for release. Krafton reiterated that basis for its actions repeatedly.”

Fortis called it a “seismic shift in the case” and “a little bit bewildering”. This was also echoed by the judge, Lori W. Will, when the parties met for a ruling on the filed motions, saying: “Well, that’s something that we definitely need to get to the bottom of today, because that is precisely what was cited as the reason in the answer.”

Krafton’s representatives were not clear about why this argument has been taken off the table, only that it has been, and that it’s no longer why they are saying the founders were terminated.

Instead, Krafton is focusing on the argument that the founders “abandoned their posts” and “deceived” their employer. Causing more confusion is the accusation that the founders downloaded files and kept devices with confidential information on them. This only came to light after the termination, so its relevance has been questioned.

pcgamer.com/…/the-subnautica-2-lawsuit-is-getting…

Shortly after came this announcement 🙄

Nothing about PUBG and Subnautica 2 publisher Krafton’s recent decision to become an “AI-first company” look good. The company plans to drop over 130 billion won ($88 million) into the project, recently stopped hiring new employees, and started a voluntary resignation program for its employees in South Korea this week.

Far down the ladder from these decisions is Eleventh Hour Games, the developer behind Last Epoch, which Krafton acquired in July. The timing couldn’t have been worse as it happened right after the founders of Subnautica developer Unknown Worlds were unceremoniously fired for what they claim was a move to avoid paying a $250 million earnout.

pcgamer.com/…/as-krafton-evolves-into-an-ai-first…

shialac,

Dean Hall waiting to announce Kitties Skyllines

BananaTrifleViolin, do games w Cities: Skylines upheaval: Developer and publisher announce “mutual” breakup

Wow this is terrible news. Basically Paradox owns the IP to Cities Skylines and Colossal Order seemingly want out.

I'd say a large reason CS2 has been such a mess is because it was rushed out, the paradox mod system is just not fit for purpose and there remains a ridiculous focus on getting the console version released + move on to DLCs rather than fixing the main game. I'd put most of the blame on Paradox's shoulders to be honest.

It'll be interesting to see what CO does next. CS1 was a great game, CS2 could have been a great game. Will they do another city sim or more onto something else? Seems a shame if they move on as they have grown so much expertise in the genre. I'm hoping they're cutting free to do a game with their own vision, which was how CS1 came to be.

redhorsejacket,

Apropos of nothing more than my idle speculation, I’d guess they will return to the transport tycoon genre if they are able to do so. Before Skylines took the crown from SimCity as the preeminent example of the genre, they made the Cities in Motion games, which were narrowly focused on improving the mass transit of existing cities (as opposed to building the city itself). I know the second CiM game had some interaction between the city and your efforts as transportation czar (in the same way you could indirectly influence a citiy’s development in, say Railroad Tycoon), but the emphasis was always on transit. I imagine the newly independent team will want to keep their focus narrow, unless another publisher swoops in to replace the safety net.

Agent_Karyo, (edited )

Huge player of Cities in Motion 1/2. I still play both of them to this day.

Cities in Motion 2's city building elements were basically a prototype for Cities Skylines. The look and feel are very similar (of course CiM2 didn't really have city-building management layer, just public transit).

real_squids,

Cities XS

finitebanjo,

They likely signed noncompete contracts so they can't make a different game of the same genre.

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