I remember spending hours configuring the controls to something I would like. Mouse aiming? Never heard of it!
All I remember from my scheme was that A and Z were for up and down. Orientation probably with the cursor keys. I know I had something on capslock and shift. Maybe forwards and backwards.
Descent was one of the first games I had to play, I remember it fondly. It came bundled with my family’s first computer (along with Lemmings and Simcity 2000) so I spent a fair amount of time on it. The freedom of motion you had in Descent was impressive - albeit easy to confuse yourself with - and something I have rarely seen since.
Worth playing with the PS1 Descent soundtrack too for a different experience (or Descent Maximum as it was across the pond), it got me in to Type O-Negative too.
There are 2 games where windows is neck to neck or better, 3 where SteamOS is far ahead
Some doubts:
Did the author run the benchmarks few times to rule out shader compilation. 99%ile would be helpful.
I wonder if it makes sense to test DirectX10, 11 and 12 games separately to better understand where Proton has an edge.
I wonder what all settings can be tweaked in Windows to find potential fixes (core isolation, cpu boost, power profiles).
Point is Microsoft and OEMs need to do better, however not every game or subscription services work on Linux, so in the interim time users should know what they can do to close the gap better.
arstechnica.com
Aktywne