Between that or blimps on Mars and other planets, it's almost a given to have something with any new exploration. Just like rovers are so much better than a fixed location for a one-shot deal.
Based on the gradient of pressures from the “surface” to the core, it’s entirely feasible. I’ve read about ideas for blimp colonies on Jupiter as well as Venus!
I can’t wait until we can either get these guys back, or eventually have a manned mission where they can be recovered and stored.They represent such a large achievement for humanity as a whole and symbolizes our desire to advance and learn.
I really hope it was Billy that caved and not TG. Dude really is awful in quite a few ways.
If anyone wants a ridiculously long deep dive on the Billy Mitchell stuff(and is willing to read instead of watching a video), I recommend checking out this. There’s also on that website a huge deep dive into the story about his alleged “perfect Pacman” run, and his history of gaslighting the classic gaming community into thinking he was the greatest gamer ever.
I want to normalize having a sarcastic commentator making scathingly aggressive Youtube videos about people in the news who are doing unethical things.
Reading the entire article, it seems that they still want to tread very carefully with this whole AI ordeal. Valve isn’t just opening the floodgates, as the title would make it seem.
While yes, a healthy dose of skepticism is good to have, I think if I had to trust someone to navigate AI in gaming in the gamers’ favour, I would pick Valve. Or maybe I’m overestimating Gabe’s involvement in the happenings of the legal department’s section that is currently responsible for AI stuff.
EDIT: Shame on me, @princessnorah , I think I had already seen the PMG video about the Steam Marketplace and its lootboxes and the gambling sites. But because I neither play these titles nor participate in the marketplace, I forgot that these serious issues exist. And the documentary concerning actually working at Valve rocked my stance back and forth. On one hand, I love the concept, but there are big problems here as well.
Once more, a genuine thank you for pointing me at these two video documentaries, even if I had already seen one of them.
Oh, People Make Games have not one but two vids on Valve? I never noticed that, thanks. I’ll watch them after work and possibly (because PMG really are good at the whole journalising stuff) change my stance on it.
Well, you know, holders of virtual monopolies are well known for being benficient paragons of prosocial goodness. At least, whenever their owners are known by their screen names and they produced a beloved product once, a quarter century ago.
That last half-sentence really isn’t in good faith. Just in the past couple years Valve made three “beloved products” that come to my mind immediately. Valve Index (the VR set), SteamDeck (the handheld PC) and the Steam Controller (although that one could be a bit older than “just in the past couple years”).
I wouldn’t be surprised if, in just a few years time, pre-AI-era content of all kinds, not just games, ends up becoming cherished by people, to the point that entire fandoms and subcultures develop around preserving and promoting it.
This is no different than anything else, we naturally appreciate the skill it takes to create something entirely by hand, even if mass production is available.
The games will still be designed by humans. Generative AI will only be used as a tool in the workflow for creating certain assets faster, or for creating certain kinds of interactivity on the fly. It’s not good enough to wholesale create large sets of matching assets, and despite what folks may think, it won’t be for a long time, if ever. Not to mention, people just don’t want that. People want art to have intentional meaning, not computer generated slop.
Plenty of games still rely on procedural generation to different degrees. It's a huge selling point in many cases, and in others, it's a pillar of their genre.
arstechnica.com
Aktywne