This is no different than anything else, we naturally appreciate the skill it takes to create something entirely by hand, even if mass production is available.
The games will still be designed by humans. Generative AI will only be used as a tool in the workflow for creating certain assets faster, or for creating certain kinds of interactivity on the fly. It’s not good enough to wholesale create large sets of matching assets, and despite what folks may think, it won’t be for a long time, if ever. Not to mention, people just don’t want that. People want art to have intentional meaning, not computer generated slop.
In case you’re out of the loop, the old Steam Deck had Philips screws that screwed into self-tapping plastic holes. This lead to occasional stripped threads and often stripped screwheads....
They don’t; there was an internal tech demo that never went anywhere but was spread around online a few months ago with a bunch of misinformation that Microsoft was preparing to fight the Steam Deck head on.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I strongly dislike ingame teleporting and pause menu quick travel. I’d much rather the game have more ways for me to get to where I’m going than simply materializing wherever I want to be.
Let the travel itself be part of the game instead of just a way to link the “real” parts of the game together. Make it fun and fast to move around, add unlockable shortcuts, add more in-universe traveling options. Let me get to where I’m going myself instead of doing it for me, and make it fun to do so.
Especially in open world games, not only is this the most true, but they’re the worst offenders. Literally what is the point of making an open world and then letting people skip it? You see everything once and that’s it. If you make an open world full of opportunities to wander and explore, and then players want to avoid it as much as possible via teleportation, you have failed as a designer.
Valve: Most games made with AI tools are now welcome on Steam (arstechnica.com) angielski
Well shit…
Rant: Valve's new Steam Deck screws speak volumes about their ethos.
In case you’re out of the loop, the old Steam Deck had Philips screws that screwed into self-tapping plastic holes. This lead to occasional stripped threads and often stripped screwheads....
EXCLUSIVE: Lenovo is working on a Windows PC gaming handheld called the 'Legion Go' (www.windowscentral.com) angielski
What game mechanics do you love and hate? angielski
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.