arstechnica.com

PerogiBoi, do gaming w Valve: Most games made with AI tools are now welcome on Steam
@PerogiBoi@lemmy.ca avatar

I would love to have NPCs have conversational AI.

WowKamui,
@WowKamui@mastodon.world avatar

@PerogiBoi @jherazob it would be interesting but require a lot of development to make sure the NPCs either didn’t know about spoiler information which may break the plot or don’t just hallucinate answers, which may mislead the player.

“How do you get through the haunted forest?” “You need x item to get through the haunted forest” “are you sure?” “Yes thats how heros get through the forest” the item in question doesn’t even exist in the game or has no bearing on the quest.

AnExerciseInFalling,

You might be interested in inworld.ai/origins , a detective game where all the characters can be interviewed in natural language and respond with AI. They seem to be doing a pretty good job so far

Qkall,
@Qkall@lemmy.ml avatar

yes this! i’ve seen a number of AI npc skyrim mod videos… I … I need this.

Ferk,
@Ferk@kbin.social avatar

Even if they did hallucinate answers, it wouldn't be the first game that relies on the "unreliable narrator" trope.

WowKamui,
@WowKamui@mastodon.world avatar

@Ferk @jherazob @PerogiBoi good point, unreliable narrator is one thing, but could harm game enjoyment especially if it’s unintended or harmful. It’s one thing to retell the history of a region with a bias or mis-remembering events, or characters lying because it’s their nature to lie “evil character” but it would get annoying if every character could convincingly just make up unhelpful rubbish, or spoil a plot twist in the game.

WowKamui,
@WowKamui@mastodon.world avatar

@Ferk @jherazob @PerogiBoi I’m not arguing against LLM or conversational AI in games, it could really breathe life into a game if your choices really could have organic responses, but these tools have a lot of pitfalls that scripted responses don’t have, and the dev team will need to be aware of it to not have unintended consequences.

Aatube,
@Aatube@kbin.social avatar

That isn't the same as "made with AI tools"

chicken,

Such AI integration will be separated into categories of “pre-generated” content that is “created with the help of AI tools during development” (e.g., using DALL-E for in-game images) and “live-generated” content that is “created with the help of AI tools while the game is running” (e.g., using Nvidia’s AI-powered NPC technology).

Both are covered by the policies the article talks about, and both were arguably against the rules previously

Kajo, do gaming w Valve: Most games made with AI tools are now welcome on Steam

I understand the statement is about in-game stuff, but I’m guessing a lot of game developers have been using GitHub Copilot and this kind of “AI tools” for months.

Computerchairgeneral, do gaming w Valve: Most games made with AI tools are now welcome on Steam

Given how many companies have been embracing AI tools it was really only a matter of time until they were allowed on Steam. At least you'll know before hand if you're going into a game with AI-generated content.

HisNoodlyServant, do gaming w Valve: Most games made with AI tools are now welcome on Steam

As much as I don’t like it (I think art should be something hand crafted by humans) nothing Valve can do. It would take an insane amount of resources to vet all these AI games coming.

shiveyarbles, do gaming w Valve: Most games made with AI tools are now welcome on Steam

I mean it doesn’t matter how a game gets made to me if it’s great. If there are a huge pile of shitty games, I just won’t engage. Same as it ever was.

Essence_of_Meh, do gaming w Valve: Most games made with AI tools are now welcome on Steam

It's not like they can really avoid it. AI assisted tools will become a standard in the future ("productivity has to go up" after all) and there's a good chance Valve already received some feedback from AAA publishers on that matter, since they'll be the main players utilizing such tech.

The good thing here is the exsitance of a disclaimer on store pages, as it will allow people to decide for themselves, and the ability to report content straight from in-game overlay.

Full on ban was never a realistic option.

Telorand,

I’ll add that a blanket ban isn’t necessarily a positive thing, either. AI could be a component of developing unique NPCs, evolving bosses, changing economies, missions/quests, or procedurally generated levels (for example).

Obviously, at least some of that content would still need to pass human play testing, so it’s not like humans would be completely removed, but imagine if players had gameplay experiences that were entirely unique to them or changed based on non-RNG factors.

I agree, though, that reporting the use of AI and how it’s utilized is important for people to make informed decisions about how they spend their money.

Essence_of_Meh,

Oh, totally. I didn't mean to imply otherwise.

Personally I'd love to see a new take on Daggerfall using AI for features you mentioned (though it would have to be an "all in" affair as Bethesda's approach to randomly generated content these days is... not particularly impressive).

Telorand,

I was imagining Oblivion with AI elements, but yeah! Open world RPGs seem particularly suited to this kind of thing.

WarmSoda,

You could probably make a case that Oblivion already has AI elements. It just wasn’t advertised as the type of “AI” available now.

pfm, do wolnyinternet w Od zakupu przez Elona Muska Twitter stracił już 72% swojej wartości

A jak wartość Szmeru względem Ex-Twittera? Dobrze rozumiem, że rośnie?

harcesz,
!deleted269 avatar

Nieodmiennie, chociaż też spadliśmy pod kreskę.

ExLisper, do games w AI-powered drawing app stuns developers by turning sketches into functional games

Tried it and it was the first time I was truly impressed by AI coding. It’s still not useful for me professionally but it’s getting close fast.

Waluigis_Talking_Buttplug, do games w AI-powered drawing app stuns developers by turning sketches into functional games

I never thought I’d be a luddite in my 20s.

I remember being so in love with computers and learning about technology and reading science fiction.

Now I’m a programmer and I despise the future we’re heading towards. It’s only going to get worse.

vrighter,

that’s one reason I got out of a software develepment carreer.

DudeBro, (edited ) do games w AI-powered drawing app stuns developers by turning sketches into functional games

Fuck me what a horrifying/exciting time to be a computer science student. I feel like I’m either going to be obsolete by the time I’m handed a degree or my job will basically be doodling and asking a robot butler to do everything for me.

HubertManne,
@HubertManne@kbin.social avatar

So I went to college in the early nineties. I had a friend who was vacilating between a cs degree and math degree because cs did not look like it was going anywhere given how mature the mainframe systems were. Needless to say that changed by 1995.

PunnyName, do games w AI-powered drawing app stuns developers by turning sketches into functional games

Today is the worst that AI will be.

ogeist,

ChatGPT says you have “Network connectivity problems”

Dkarma,

You spelled least damaging wrong

Paradachshund,

On one hand that seems like an easy truth, but on the other, look at the fucking internet. I wouldn’t say it’s the best it’s ever been.

UnknownHandsome,

Gimme those Geocities sites that use “marquee” . Put that shit right in my veins.

switches, do gaming w Star Citizen’s Squadron 42 campaign is “feature complete” after 11 years
@switches@kbin.social avatar

you could put a copy of this game finished into my hands and i still wouldn’t believe you

GoodEye8,

I could play it from start to finish and not rule out the possibility of it being a dream.

dumdum666, do gaming w Star Citizen’s Squadron 42 campaign is “feature complete” after 11 years

So after another short period of about ten years it will be released…

Pratai, do gaming w Star Citizen’s Squadron 42 campaign is “feature complete” after 11 years

ROFL!

MJBrune, do gaming w Star Citizen’s Squadron 42 campaign is “feature complete” after 11 years

feature complete just means they’ve truly entered a “beta” phase. They’ve made it through production, features have been completed and now the real work can begin on designers tweaking settings and balancing the game for the next year and a half.

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