People like to claim any big ticket game that doesn’t get like 8/10 or higher is being review bombed. Seems as if people have legit criticisms of the game and it’s pretty fairly reviewed.
Metacritic’s user rating system is just shit. You see the game rated higher than deserved and you can either
give it an honest rating resulting in the total score dropping by 0.01
give it a zero rating and have the score drop by 0.1
Of course most people chose to rate it in a way that has more impact on the total score, so it’s no wonder we see 0/10 and 10/10 more than anything else.
This phenomenon will be even more exaggerated if critics ratings are undeservedly high, as is the case with Starfield.
The reason it’s lower on metacritic is mainly due to the fact that the critics rating is too high, imo. This leads to disappointed players leaving extra bad scores (i.e. 0/10) to offset the total score. In a way that’s review bombing, but only as a reaction to the inflated critics’ reviews (which I often suspect to be bought or bribed).
Usually the Steam reviews are a lot more reliable. As I said, metacritic’s system is shit and encourages rating manipulation.
Because my initial comment was about metacritic and my argument is that metacritic is a bad indicator of review bombing because it actually encourages it
So my question repeats: why mention it as if I’m defending it when I merely correctly stated its a review bomb. Like why are you trying to make that a discussion when it’s not…
I’m not even making it a discussion. You mentioned metacritic in your (now edited) comment and I explained why metacritic’s system actively encourages review bombing. So it’s no wonder you’ll see a decent amount of review bombing there.
I would guess that any platform-exclusive game is going to have some level of that, just because you've got fans of Platform A and fans of Platform B. And Starfield was purchased by Microsoft specifically to have an X-Box (well, and PC) exclusive, so...
Go back to the 1980s, and it was "Mario sucks" or "Sonic sucks".
I play games almost entirely on the PC, so the Starfield acquisition (as well as the other recent acquisitions by Microsoft or Sony or whoever that have been driving the antitrust concerns) haven't really been on my radar, but if I had a popular game coming out on my platform and then someone paid to ensure that I didn't get it, I'd be kind of irked.
I did use a Mac, many years back, and I remember being annoyed when Bungie -- then a major game developer for the Macintosh, in an era when the Mac wasn't getting a lot of games -- was purchased by Microsoft in 2000. Halo did come out for the Mac, but Halo 2 didn't, and I imagine that a lot of people who were on the Mac then were probably pretty unhappy about that.
It's apparently coming out shortly (like, this month or next). But, more to the point, the delay apparently wasn't because a platform vendor purchased it to be an exclusive, but because the dev team hit some kind of technical problems with the port. That is, it's not in the group of "Mario and Sonic" exclusives used to sell a platform, and Microsoft's acquisition was to make Starfield one of these.
EDIT: Split-screen on the XBox Series S is apparently where the problem is:
Larian has been struggling to get Baldur's Gate 3's split-screen co-op feature running smoothly on the Xbox Series S. Despite the feature working as intended on Xbox Series X, Microsoft policy demands that Xbox Series X versions of their games cannot have any features that Xbox Series S editions lack. This means that canning the feature on Series S simply isn't an option for Larian.
I was so prepared to love this game today. Woke up early and fired it up almost two hours ago. It’s crashed 5 times and I’ve only made about twenty minutes worth of progress into the intro.
I’m playing on a Series X. There’s no reason for this type of bullshit.
Sure, it’s a first world problem, but this has really set a bad tone for the day and this game in general.
I might try again later, but I’m probably already over it.
But the Xbox OS isn’t crashing. I just suddenly go back to the home screen, but trying to go back into Starfield relaunches the game. My kid said it was happening to him when he played earlier this week, but I thought he was just exaggerating because he’s like that.
Here’s where it crashed: #1: Saying goodbye to Lin. #2: Space pirates land (no combat yet) (I decided to quicksave after talking to Barrett) #3: Conversation after the pirate fight #4: Spaceship combat tutorial (2 ships)
I get the same crashes in the same places. On a windows 10 pc with less than current parts. I thought it was my aging machine.i have 82 minutes in game and may just refund.
I wouldn’t even say anything if I was on PC, I’d just assume I wasn’t up to spec (I’ve never had a high end machine, I’m used to it) but theres not much I can do to improve my series x.
Metacritic user ratings have literally never mattered and never been an indicator for anything. I’m pretty sure every relatively popular game on it gets “review bombed”, because anyone who actually wanted to review it wouldn’t review it there. This is non-news.
Doesn’t metacritic aggregate reviews from other sources on their review scores as well? I havent really considered any of the big name review places a reasonable source for a long time anyway…
Everyone expects the next big game every game. How often can a studio really live up to the hype people create?
Oh wow that looks a lot like the From Software game Dark Souls. That game sold really well and was a lot of fun, so it was smart of this company to make a similar game! They also added a funny to it because that makes it unique and creative.
They're very specifically influenced by From Soft's game Bloodborne more than Dark Souls. It's interesting to see them use Pinocchio as an anchor point for the world. The game looks quite polished and as derivative as it seems it looks like it'll be pretty fun.
He talked a lot about his experience and feelings (and that's great!) but I wish he went a bit more into actual mechanics. How "RPG-like" is the game, do choices and builds matter or do you just stack stats and better gear? How is the enemy scaling? What are the build archetypes, if any? Other outlets said the exploration is a bit lacking, so is the settlement building complex enough to carry the game on its own or are we going to have to wait a few years until we get "sim settlements" or something?
It definitely looks like a purchase for me down the line but I still can't tell what kind of demographic is the game actually aimed at, if that makes sense. Is the focus exploration? Basebuilding? Story? Or is it really everything a bit but nothing in specific?
You can make of it what you want, but you have to make the effort. There is a mission for base building, and mission boards for doing cargo, bounties, exploration, etc. The game does start out with the storyline, but it doesn’t force you to stay on the story past a certain point, you are free to go off and do what you want, but it also doesn’t hold your hand, and you have to figure out a lot of mechanics on your own.
youtu.be
Aktywne